Commit Graph
736 Commits
Author SHA1 Message Date
Henrik Rydgård d79828270a Add Burnout Dominator to list of games that require buffered rendering
It does run without but looks really bad, don't want reports of this.
2022-09-23 09:13:34 +02:00
Henrik Rydgård 0ab5d4be7f Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag. 2022-09-22 20:00:35 +02:00
Henrik Rydgård 4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård ac9677dcc0 Ah, need to enable the Mali workaround for Outrun's water, too. 2022-09-16 13:14:44 +02:00
Henrik Rydgård 36c98ab367 Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit) 2022-09-15 09:15:02 +02:00
Henrik Rydgård 9c2bfad749 Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings. 2022-09-15 00:18:26 +02:00
Henrik Rydgård d6d7a15d25 Get depal-from-dynamic-CLUT working 2022-09-14 22:18:35 +02:00
Henrik Rydgård 650ce22359 Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res 2022-09-14 22:18:34 +02:00
Henrik Rydgård a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård d551d0dd8f Enable DownloadCLUT and ShaderBitmask for Burnout Dominator 2022-09-14 22:18:34 +02:00
Lubos 4b93dc031c OpenXR - Requested header change in compatvr.ini 2022-09-12 21:28:08 +02:00
Lubos e49ee5c93b Merge branch 'master' into feature_openxr_stereo 2022-09-12 18:49:22 +02:00
Lubos bdde5f0f7f OpenXR - Use per game stereo separation file 2022-09-12 18:47:13 +02:00
LunaMoo d25602f01b Add Rewrite to DrawSyncEatCycles hack, softlocks without it 2022-09-11 21:47:07 +02:00
Henrik Rydgård 33a93e238a CLUT download: Replace the broken block transfer check with a new compat flag.
This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Henrik Rydgård f399e3c7e6 Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT. 2022-09-05 09:51:17 +02:00
Henrik Rydgård 7065a7fa8f Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2 2022-09-04 23:42:35 +02:00
Henrik Rydgård b15c65540e Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
2022-09-04 22:53:05 +02:00
Henrik Rydgård 8194bb73a1 Turn on logic ops in shader when shader bitmasking is used. 2022-09-04 11:43:36 +02:00
Henrik Rydgård 010c3b4f4b minor sv translation fix 2022-09-03 15:21:07 +02:00
Henrik Rydgård 8c56abd3dc Remove setting "Disable slower framebuffer effects" 2022-09-03 11:06:43 +02:00
Henrik Rydgård 67d6549afd Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU. 2022-08-31 14:23:33 +02:00
Henrik Rydgård 1b3b1acefa Tweak ForceMax60Fps to work for Killzone 2022-08-30 20:10:44 +02:00
Henrik Rydgård 987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård 340c75a2d9 Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added. 2022-08-30 13:16:36 +02:00
Henrik Rydgård 333df62691 Remove the reinterpret compat flag, now always on
Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård 8bf1b2be53 Reinterpret is the proper fix for God of War's shadows. 2022-08-27 19:23:17 +02:00
Henrik Rydgård 28cfbdd2d7 Enable reinterprets and create-buffer-on-copy for the Tantalus games 2022-08-27 14:05:49 +02:00
Henrik Rydgård 3c5ec25f61 Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
Henrik Rydgård e2707d3ab3 Remove debug code, cleanup 2022-08-21 09:58:58 +02:00
Henrik Rydgård 89c96142a1 Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag... 2022-08-21 09:58:58 +02:00
DDinghoya 824de45d52 Update ko_KR.ini
Minor update of final
2022-08-20 13:05:30 +09:00
DDinghoya c3241bc911 Update ko_KR.ini
Minor update#4
2022-08-19 19:20:25 +09:00
DDinghoya 1c882e3c63 Update ko_KR.ini
Minor update#3
2022-08-19 16:49:51 +09:00
DDinghoya cdd134b5f8 Update ko_KR.ini
Minor update#2
2022-08-19 11:04:54 +09:00
DDinghoya 496785cd54 Update ko_KR.ini
Minor update#1
2022-08-18 22:54:08 +09:00
Henrik Rydgård 3c3708e6e4 Silverfall: Add the US game ID too 2022-08-17 14:04:08 +02:00
Henrik Rydgård f2aecada79 Add Silverfall to [AtracLoopHack]. At least we're gathering a good list of test cases once we have an idea for a real fix...
See #14575
2022-08-17 14:03:24 +02:00
sum2012 2c04790a32 oop 2022-08-14 15:31:37 +08:00
sum2012 1e96424ebf oop 2022-08-14 15:29:38 +08:00
sum2012 ff1b933cf2 oop 2022-08-14 14:58:15 +08:00
sum2012 e373c9063c Use compat.ini instead 2022-08-14 14:54:06 +08:00
sum2012 965daea455 Add atrac hack setting 2022-08-14 09:51:49 +08:00
xujibbs 7c6de44e57 Update zh_CN.ini 2022-08-08 13:25:36 +08:00
Unknown W. Brackets ade6be4052 UI: Show better warning on MAC reset. 2022-08-07 08:48:27 -07:00
Unknown W. Brackets a0808dc75a Lang: Fix some mismatched lang keys. 2022-08-07 08:39:55 -07:00
Vitaliy Levin eb1b2da553 Update /lang/ru_RU.ini
Перевёл ещё несколько строк.
~
I translated a couple of strings.
2022-08-05 16:38:45 +03:00
Henrik Rydgård 3dc924cebe Use BlueToAlpha in more games instead of ReinterpretFramebuffers/ShaderColorBitmask
Switches over Outrun and DiRT 2.

See https://github.com/hrydgard/ppsspp/issues/11358#issuecomment-720160221

Better performance and removes some color banding.
2022-08-01 16:14:42 +02:00
Zykon88 71ee07fe1c Update ru_RU.ini 2022-07-30 00:14:14 +05:00
Vitaliy Levin f621fad305 Update assets/lang/ru_RU.ini
Fixed some mistakes.
---
Исправил несколько опечаток.
2022-07-29 15:48:29 +03:00