Commit Graph
33540 Commits
Author SHA1 Message Date
Henrik Rydgård f6c78584f6 Readback fix 2022-09-23 19:45:50 +02:00
Henrik Rydgård ef7c8844f8 Greatly simplify the thread synchronization. 2022-09-23 19:40:50 +02:00
Henrik Rydgård f784112814 Flatten the Run function, to make it easier to reorganize. 2022-09-23 19:40:50 +02:00
Henrik Rydgård 5e63cdbcc4 Make functions private that should be private 2022-09-23 19:40:50 +02:00
Unknown W. Brackets 77085cf497 Merge pull request #16088 from hrydgard/vulkan-cleanup-work
Assorted cleanup work (leaks, Vulkan)
2022-09-23 07:14:58 -07:00
Henrik Rydgård 7bef90297c Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh). 2022-09-23 13:54:14 +02:00
Henrik Rydgård ac4ca592c3 Handle depth buffer write-after-write hazards in the queue runner 2022-09-23 13:47:11 +02:00
Henrik Rydgård 0acfa906b4 Fix leak of shader modules from thin3d. 2022-09-23 13:31:32 +02:00
Henrik Rydgård 7884e4ccb3 Another uninitialized variable (VAI minihash/hash) 2022-09-23 12:33:16 +02:00
Henrik Rydgård ac7ca963db Make valgrind happy 2022-09-23 12:24:43 +02:00
Henrik Rydgård ac3eb876a8 Fix memory leak (of Promise objects) in VK pipeline wrappers 2022-09-23 10:56:46 +02:00
Henrik Rydgård d79828270a Add Burnout Dominator to list of games that require buffered rendering
It does run without but looks really bad, don't want reports of this.
2022-09-23 09:13:34 +02:00
Henrik Rydgård bb6919ebcb Merge pull request #16087 from unknownbrackets/depth-upload
GPU: Upload depth only on first usage
2022-09-23 09:07:33 +02:00
Unknown W. Brackets 93c909a88e GPU: Upload depth only on first usage.
Fixes various glitches in Kingdom Hearts, etc.
2022-09-23 00:04:14 -07:00
Henrik Rydgård 8ffe4921a8 Merge pull request #16086 from unknownbrackets/softgpu-selfrender
softgpu: Fix self-render detect in Ridge Racer
2022-09-23 08:42:21 +02:00
Unknown W. Brackets 66b6dfd0a5 softgpu: Fix self-render detect in Ridge Racer.
When we flush we mark all pending writes zero, but we rely on this being
set to detect self-render.

TRANSFORM_ALL was wrong as well, sometimes clearing BINNER_RANGE.
2022-09-22 20:36:15 -07:00
Henrik Rydgård c02ce03267 Merge pull request #16082 from hrydgard/remove-clut-compat-option
Remove the UploadDepthForCLUTTexture compat flag
2022-09-22 23:26:12 +02:00
Henrik Rydgård 3db0613114 Merge pull request #16084 from hrydgard/ignore-stride-with-texheight-1
Fix Ridge Racer lens flares - ignore stride if texHeight == 1, when matching tex/fb
2022-09-22 23:02:32 +02:00
Henrik Rydgård a6d6e0a3cc Texture/Framebuffer match: Ignore stride if texHeight == 1. Fixes Ridge Racer lens flares. 2022-09-22 22:11:16 +02:00
Henrik Rydgård 0ab5d4be7f Use Unknown's idea from #16081 instead of the UploadDepthForCLUTTexture compat.ini flag. 2022-09-22 20:00:35 +02:00
Henrik Rydgård c76d7e844c Fix Vulkan regression of #16075 due to silly typo. 2022-09-22 19:37:46 +02:00
Henrik Rydgård 078fa9beb2 Fix corruption of Ridge Racer speedometers with AutoMaxQuality enabled.
See #8509
2022-09-22 15:27:17 +02:00
Henrik Rydgård c3cbb68452 Merge pull request #16072 from hrydgard/depth-free-renderpass
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 11:05:25 +02:00
Henrik Rydgård c108db0e71 Merge pull request #16081 from hrydgard/zbuffer-upload-heuristic
Fix green flashes with Burnout Dominator lens flare
2022-09-22 11:02:27 +02:00
Henrik Rydgård a31c5c8239 Cleanup logic 2022-09-22 10:48:45 +02:00
Henrik Rydgård 11b807828f Fix for render pass merge 2022-09-22 10:22:29 +02:00
Henrik Rydgård 6d2f29e7eb If depth or stencil are cleared in a renderpass, set the pipeline flag. 2022-09-22 10:06:05 +02:00
Henrik Rydgård 8e30a7ccfc Vulkan: Don't have renderpasses store/load depth buffers when we don't use them 2022-09-22 10:06:05 +02:00
Henrik Rydgård e9bcefb052 Merge pull request #16080 from unknownbrackets/softgpu-spline
softgpu: Avoid unnecessary flushing for curves
2022-09-22 10:05:23 +02:00
Henrik Rydgård bd196f7a50 Preserve depth buffer on framebuffer resize, if has been used. 2022-09-22 09:59:49 +02:00
Henrik Rydgård 188ab67d6a More lenient heuristic for uploading depth buffers. Still behind compat flag. See #11100 2022-09-22 09:29:33 +02:00
Unknown W. Brackets 9cf35f0937 Merge pull request #16079 from hrydgard/dirty-state-cleanup
Minor cleanups around dirtying of render state
2022-09-22 00:29:18 -07:00
Henrik Rydgård 287e025978 Minor cleanups around dirtying of render state 2022-09-22 09:12:58 +02:00
Unknown W. Brackets fc39f042ae softgpu: Avoid unnecessary flushing for curves.
We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
Henrik Rydgård 594139885e Merge pull request #16077 from unknownbrackets/hwtess
GPU: Use hardware tess params for texgen
2022-09-22 08:58:30 +02:00
Henrik Rydgård 158bca7d8e Merge pull request #16078 from unknownbrackets/gles-hwtess
GLES: Avoid resizing tessellation data textures
2022-09-22 08:57:43 +02:00
Unknown W. Brackets a8eced4773 GLES: Avoid resizing tessellation data textures.
Just recreate when it needs to be larger.  Fixes Test Drive Unlimited
issues noted in #16069.
2022-09-21 23:30:00 -07:00
Unknown W. Brackets 1e78f3aa57 GPU: Correct neg normal for hwtess texgen. 2022-09-21 22:06:32 -07:00
Unknown W. Brackets 0e6c90bc28 GE Debugger: Default auto flush enabled.
It seems like it's usually what one would want, you can disable for
debugging state issues.
2022-09-21 21:16:56 -07:00
Unknown W. Brackets a681d149db GPU: Use hardware tess params for texgen.
Fixes field in Test Drive Unlimited with hardware tessellation.
2022-09-21 21:15:58 -07:00
Unknown W. Brackets 337518415e Merge pull request #16076 from hrydgard/clut-gpu-scale-fix
Don't try to replace or scale CLUT8-on-GPU textures.
2022-09-21 18:22:39 -07:00
Henrik Rydgård a92aaf9311 Dirty more state after depal 2022-09-21 23:57:19 +02:00
Henrik Rydgård 8ed1694a2f Don't try to replace or scale CLUT8-on-GPU textures.
See #8509
2022-09-21 23:50:03 +02:00
Henrik Rydgård c8c6b945bc Merge pull request #16073 from hrydgard/rectangular-clut-copy
CLUTs can be loaded from small rectangular textures. Need to linearize.
2022-09-21 23:34:34 +02:00
Henrik Rydgård 4eeeae8a70 Merge pull request #16074 from lvonasek/hotfix_openxr_stereo
OpenXR - Stereo for most games fixed
2022-09-21 18:54:34 +02:00
Henrik Rydgård 78ab013914 Shouldn't 'floor' there 2022-09-21 18:37:40 +02:00
Henrik Rydgård 94ae0fabfa CLUTs can be loaded from small rectangular textures. Need to linearize.
Fixes #8406, although technically, we should wrap by bufw, not the
texture width.
2022-09-21 18:33:15 +02:00
Lubos bbc5a7cf4b OpenXR - Stereo mirroring fixed, disable stereo when no world scale defined 2022-09-21 16:44:31 +02:00
Henrik Rydgård 1971fc49de Merge pull request #16070 from unknownbrackets/tls-minor
Kernel: Match index lookup behavior for tls
2022-09-21 11:53:36 +02:00
Henrik Rydgård 3ff400e40e Merge pull request #16069 from unknownbrackets/depth-clamp
GPU: Simplify depth clamped clip planes
2022-09-21 10:01:49 +02:00