Henrik Rydgård
0acfa906b4
Fix leak of shader modules from thin3d.
2022-09-23 13:31:32 +02:00
Henrik Rydgård
ac7ca963db
Make valgrind happy
2022-09-23 12:24:43 +02:00
Henrik Rydgård
c76d7e844c
Fix Vulkan regression of #16075 due to silly typo.
2022-09-22 19:37:46 +02:00
Henrik Rydgård
1ae7c0132c
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
Henrik Rydgård
4045de8d56
Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
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Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Henrik Rydgård
262a306b9a
Flag shader blending as broken on Adreno for now.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
ce82fce8de
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
ac9677dcc0
Ah, need to enable the Mali workaround for Outrun's water, too.
2022-09-16 13:14:44 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
Unknown W. Brackets
56e30495aa
Common: Fix some type compare warnings on 32-bit.
2022-09-12 22:14:48 -07:00
Henrik Rydgård
974cd38b1f
Some more debug names to vulkan objects
2022-09-08 09:16:40 +02:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Henrik Rydgård
cddc612f6d
Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
2022-09-08 00:38:32 +02:00
Henrik Rydgård
14b5a1a7cd
Fix pipeline lifetime issue, misc.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
77819c6f80
Lifetime fixes, cleanups
2022-09-08 00:38:32 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Henrik Rydgård
80ca822bf2
Create framebuffer variants on demand
2022-09-08 00:38:28 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
5f1ffeae70
Correct LogicOp API support detection
2022-09-04 00:08:40 +02:00
Henrik Rydgård
9097fdaae6
Shrink VkRenderData from 88 to 64 bytes.
2022-09-01 14:21:34 +02:00
Henrik Rydgård
b447092742
Some Vulkan renderpass load/store optimizations.
2022-08-28 23:16:48 +02:00
Henrik Rydgård
d459eac891
Fix checks for depth texture support, GLES syntax errors
2022-08-24 11:26:07 +02:00
Henrik Rydgård
fc81b76b98
Vulkan: Very minor chnages after checking Best Practices with new validation layer
2022-08-23 23:55:53 +02:00
Henrik Rydgård
3a0d43ae1e
Remove deprecated function (mostly)
2022-08-16 11:47:38 +02:00
Henrik Rydgård
79ee532609
Fix feature checks
2022-08-09 20:05:44 +02:00
Henrik Rydgård
83fd8a2fd8
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Henrik Rydgård
4ff8f85110
Forgot these...
2022-08-07 11:48:59 +02:00
Henrik Rydgård
ded8ba8806
More cleanup, fixes.
2022-08-06 18:27:04 +02:00
Henrik Rydgård
81c36578ca
Feature detection fixes
2022-08-06 18:27:03 +02:00
Henrik Rydgård
da65af832a
D3D11 prep
2022-08-06 18:27:03 +02:00
Henrik Rydgård
4e89174b85
OpenGL: Fix shader depal too.
2022-08-06 18:27:03 +02:00
Henrik Rydgård
3e1ccf1311
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
Henrik Rydgård
d4d92e39ff
Implement DrawUP for D3D11
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This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård
19931c003f
Clean up blit/copy feature detection. Don't need fast GPU flags for these.
2022-08-02 09:53:46 +02:00
Henrik Rydgård
46d6b43618
Support 3D textures in OpenGL ES, add feature check
2022-07-31 10:43:48 +02:00
Henrik Rydgård
f061eadc04
Initial implementation of 3D texturing through equal-size mips (see #6357 )
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Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik Rydgård
3fc7023d82
Vulkan stencil fixes
2022-07-30 10:47:18 +02:00
Henrik Rydgård
e43b5e2081
thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63
thin3d: Remove dual sided stencil, not supported by all backends anyway
2022-07-30 10:47:18 +02:00
Henrik Rydgård
2933ace02f
Remove log noise
2022-07-17 23:03:43 +02:00
Henrik Rydgård
1fd80646cb
Mali driver bug workaround for driver 32+.
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See #15661
Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Henrik Rydgård
e942ba680b
Remove driver version check for Mali stencil/discard bug. See #13833
2022-06-20 17:38:01 +02:00
Henrik Rydgård
d0ea3b3284
Work around the Mali stencil discard bug the same way as the Adreno one.
2022-06-18 14:23:09 +02:00
Henrik Rydgård
acb84f0648
Rename Vulkan attachment operation variables. Prep for supporting specifying store op.
2022-06-11 13:22:40 +02:00
Henrik Rydgård
8dc8fae16d
Vulkan: Add support for listing all the available surface formats in system info.
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Enabling the EXT_swapchain_colorspace extension lets the driver expose
all the formats it really supports.
Used this to discover that my Galaxy S21 supports Display-P3 which is a wider
gamut than sRGB. Might be able to do some color boosting mode for fun.
Or, use this stuff to play around with HDR?
2022-01-25 19:22:49 +01:00
Henrik Rydgård
df2f0df155
Make the Vulkan GPU log profiler a runtime developer setting.
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I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
b85a7e9a46
Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
2021-12-10 21:01:01 +01:00
Henrik Rydgård and GitHub
97f3b477ab
Merge pull request #15219 from unknownbrackets/vulkan-2d
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Vulkan: Avoid desc set error in tests
2021-12-10 10:37:19 +01:00