Henrik Rydgård
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f6c78584f6
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Readback fix
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2022-09-23 19:45:50 +02:00 |
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Henrik Rydgård
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ef7c8844f8
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Greatly simplify the thread synchronization.
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2022-09-23 19:40:50 +02:00 |
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Henrik Rydgård
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f784112814
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Flatten the Run function, to make it easier to reorganize.
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2022-09-23 19:40:50 +02:00 |
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Henrik Rydgård
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5e63cdbcc4
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Make functions private that should be private
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2022-09-23 19:40:50 +02:00 |
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Henrik Rydgård
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7bef90297c
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Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh).
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2022-09-23 13:54:14 +02:00 |
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Henrik Rydgård
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ac4ca592c3
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Handle depth buffer write-after-write hazards in the queue runner
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2022-09-23 13:47:11 +02:00 |
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Henrik Rydgård
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0acfa906b4
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Fix leak of shader modules from thin3d.
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2022-09-23 13:31:32 +02:00 |
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Henrik Rydgård
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ac7ca963db
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Make valgrind happy
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2022-09-23 12:24:43 +02:00 |
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Henrik Rydgård
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ac3eb876a8
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Fix memory leak (of Promise objects) in VK pipeline wrappers
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2022-09-23 10:56:46 +02:00 |
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Henrik Rydgård
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c76d7e844c
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Fix Vulkan regression of #16075 due to silly typo.
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2022-09-22 19:37:46 +02:00 |
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Henrik Rydgård
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11b807828f
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Fix for render pass merge
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2022-09-22 10:22:29 +02:00 |
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Henrik Rydgård
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6d2f29e7eb
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If depth or stencil are cleared in a renderpass, set the pipeline flag.
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2022-09-22 10:06:05 +02:00 |
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Henrik Rydgård
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8e30a7ccfc
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Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
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2022-09-22 10:06:05 +02:00 |
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Unknown W. Brackets
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30454f8dc7
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Vulkan: Avoid crash in headless on finish.
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2022-09-21 00:09:34 -07:00 |
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Henrik Rydgård
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f6cb6c7695
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Submit main command buffer before acquire. Fix sync bug.
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2022-09-20 17:52:48 +02:00 |
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Henrik Rydgård
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fff080202f
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When taking screenshots, make sure that the readback command happens on the right cmdbuf.
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2022-09-20 17:48:19 +02:00 |
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 Unknown W. BracketsandGitHub
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fd232a0e3c
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Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
Vulkan FrameData refactor
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2022-09-20 08:39:38 -07:00 |
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Henrik Rydgård
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c1d1c85116
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Minor code cleanups (hasBegun is now redundant, for example)
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2022-09-20 17:05:53 +02:00 |
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Henrik Rydgård
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b190c33cc7
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Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
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2022-09-20 17:05:53 +02:00 |
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Henrik Rydgård
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c7322edf7b
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Various refactoring
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2022-09-20 17:05:45 +02:00 |
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Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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09bcf3ec13
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Unify range culling detection
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2022-09-20 10:15:04 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Henrik Rydgård
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2160882e95
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Address feedback
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2022-09-19 19:27:50 +02:00 |
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Henrik Rydgård
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cfe4e3278d
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Vulkan: Remove the useThread bool entirely.
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2022-09-19 18:17:26 +02:00 |
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Henrik Rydgård
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d0016add37
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Start moving stuff out to VulkanFrameData.cpp
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2022-09-19 18:14:41 +02:00 |
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Unknown W. Brackets
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c08c873462
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GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
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2022-09-18 13:16:59 -07:00 |
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Henrik Rydgård
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fc84f25818
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Quick GE debugger stepping fix, after the recent vulkan swapchain acquire change
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2022-09-18 12:10:23 +02:00 |
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Henrik Rydgård
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4045de8d56
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Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
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2022-09-18 10:34:43 +02:00 |
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Unknown W. Brackets
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6576b853e4
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UI: Fix some logic dependent on screen tags.
9f38516 changed various tags but not code referencing them.
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2022-09-17 13:36:25 -07:00 |
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Henrik Rydgård
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48162858d8
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Remove assert (this happens when playing framedumps)
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2022-09-17 09:30:08 +02:00 |
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Henrik Rydgård
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9d9f2c539e
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Finish the switch to late acquire, moving the swapchain responsibility to the queue runner.
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2022-09-17 08:43:13 +02:00 |
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Henrik Rydgård
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a369252a29
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RunSteps cleanup
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2022-09-17 01:41:26 +02:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Henrik Rydgård
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415a795b11
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Move back buffer rendering to a separate "present" command buffer
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2022-09-17 01:11:41 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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a0f7a4ee2f
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Remove logspam
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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eadb144cc4
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Show render pass types in GPU profiler
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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30e3f3b47a
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Add two more extensions to device extension lookup
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ac9677dcc0
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Ah, need to enable the Mali workaround for Outrun's water, too.
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2022-09-16 13:14:44 +02:00 |
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 Henrik RydgårdandGitHub
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ca2962beab
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Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
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2022-09-16 08:33:11 +02:00 |
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Henrik Rydgård
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e8aaf22163
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D3D9 crashfix (flare doesn't render correctly though)
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2022-09-15 17:22:09 +02:00 |
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Lubos
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3331fedab7
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OpenXR - Better variable/methods naming
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2022-09-15 00:03:41 +02:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Lubos
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0c2d47d74d
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OpenXR - Add code comments
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2022-09-14 23:23:28 +02:00 |
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Henrik Rydgård
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d6d7a15d25
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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f745e94899
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Allow binding "native" texture objects to thin3d
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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6744fe3da1
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OpenGL fix
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2022-09-14 22:18:34 +02:00 |
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