Nemoumbra
ef11d80b84
UPnP logs, wrong NpMatching2 syscall name, more names
2025-01-10 23:34:11 +03:00
AdamN and GitHub
71fc03231f
Allow to get Apctl Info even when Apctl not inited yet.
2025-01-10 01:05:32 +07:00
Henrik Rydgård
2a0e3b1084
Move out a utility function to Common/Net
2025-01-09 09:23:33 +01:00
Henrik Rydgård
5e50a1777a
Move out unused function from sceNet
2025-01-09 09:23:20 +01:00
Henrik Rydgård
b13987e233
Move some code out from sceNet into sceNp and sceNp2
2025-01-09 09:06:23 +01:00
Henrik Rydgård
c3aa0f7452
Centralize socket-related includes, introduce socket_errno
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This resolves some weird inconsistentes and include order problems
related to errno. Needed for the next steps.
2025-01-08 12:42:45 +01:00
Henrik Rydgård
9b82a9f180
Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
2025-01-07 19:45:16 +01:00
Henrik Rydgård
895d8eb7fa
Try ANR2ME's sceNetInet implementation
2025-01-07 10:31:32 +01:00
Henrik Rydgård
ee2b47d6cc
Remove variable that was previously refactored away (not sure if that was a good idea)
2025-01-06 15:21:12 +01:00
Henrik Rydgård
40e6e03ed5
Transfer some more Apctl functionality
2025-01-06 15:02:00 +01:00
AdamN and Henrik Rydgård
f77f3016b7
Add the new DNS config settings, make use of them in NetApctl_InitInfo
2025-01-06 14:38:57 +01:00
AdamN and Henrik Rydgård
98dba643f4
Just the sceUtility changes from ANR2ME's branch
2025-01-06 14:38:45 +01:00
Henrik Rydgård
56dd10f283
Fix savestates
2025-01-05 00:00:06 +01:00
Henrik Rydgård
f4ee69f7be
Buildfixes
2025-01-04 20:04:35 +01:00
ee0b0fce6c
sceNetInet and sceNetResolver support.
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Co-authored-by: AdamN <anr2000@gmail.com >
2025-01-04 17:28:36 +01:00
Nemoumbra
96f9749e2e
Split out the matching code from sceNetAdhoc.cpp
2025-01-03 04:59:26 +03:00
Henrik Rydgård
5926886c0c
Some include cleanup, delete some obsolete code
2024-07-25 14:52:41 +02:00
Henrik Rydgård and GitHub
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Brad Smith
3518abb47d
Build fixes for OpenBSD
2023-05-19 22:04:36 -04:00
lainon
b304551747
Code readability, vec reserve() and remove excess c_str()
2022-09-30 12:31:32 +03:00
Unknown W. Brackets
8f96405ee5
Net: Remove usage of Memory::WriteStruct().
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This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
ANR2ME
6d1a069248
Added another returned error code on PdpCreate
2021-12-08 08:45:46 +07:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
ANR2ME
951080991a
Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs
2021-04-05 04:56:11 +07:00
ANR2ME
89ca70a141
Ooops wrong way to do random range
2021-04-05 04:44:29 +07:00
ANR2ME
9e64eed432
minor fix
2021-04-05 04:44:29 +07:00
ANR2ME
824fedbef6
Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit
2021-04-05 04:44:28 +07:00
ANR2ME
cc40d294ac
Fix stuck issue when scanning AP for Recruit on MGS:PW
2021-04-05 04:44:28 +07:00
ANR2ME
7336ec6a81
Shows PSP error code as hex to be easier to find
2021-04-02 12:19:01 +07:00
M4xw and Unknown W. Brackets
4cc322466a
Switch: Workaround several missing toolchain defs.
2021-03-04 21:24:57 -08:00
ANR2ME
758fb12fc3
Making sure there are no warnings related to deprecated inet_ntoa function
2021-03-01 01:45:27 +07:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Henrik Rydgård and GitHub
93fd62f54b
Merge pull request #13832 from unknownbrackets/events
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SaveState: Make event restoring more obvious
2021-02-15 23:39:42 +01:00
ANR2ME
0ce2c2c6e9
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
2021-02-11 07:40:35 +07:00
ANR2ME
f17d387a65
Updated some Logs to help finding the location of the call to debug.
2021-02-07 12:08:02 +07:00
Unknown W. Brackets
06f8ab5a49
SaveState: Make event restoring more obvious.
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We still must restore all events, but everything can be taken care of
during the save state load.
2020-12-28 13:29:19 -08:00
ANR2ME
6e50487fcd
Updated error code on sceNetGetLocalEtherAddr
2020-10-29 06:00:13 +07:00
ANR2ME
f597382619
Show a warning just in case an abnormal situation occurred.
2020-10-19 23:32:09 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
ANR2ME
d628eb2ebd
Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
2020-10-09 23:45:12 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
Henrik Rydgård and GitHub
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
ANR2ME
4f76f2415d
Prevent sceNetGetMallocStat from spamming debug log on some games.
2020-09-23 04:30:14 +07:00
ANR2ME
8d68e917b7
Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
2020-09-14 03:38:20 +07:00
ANR2ME
82a064adcf
Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
2020-09-10 12:00:30 +07:00
ANR2ME
97e5a1f447
Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
2020-09-09 14:21:32 +07:00
ANR2ME
824beb7232
Prevent sceNetGetMallocStat from spamming Info Logs
2020-09-08 10:33:20 +07:00
Unknown W. Brackets
fcaef648ec
Net: Fix memory corruption on save old state.
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Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00