Henrik Rydgård
ee2b47d6cc
Remove variable that was previously refactored away (not sure if that was a good idea)
2025-01-06 15:21:12 +01:00
Henrik Rydgård
40e6e03ed5
Transfer some more Apctl functionality
2025-01-06 15:02:00 +01:00
Henrik Rydgård
635d3af6a0
Add simple UI for configuring the primary/secondary DNS
2025-01-06 14:50:14 +01:00
Henrik Rydgård
23bc115e93
Better DNS server default
2025-01-06 14:48:28 +01:00
AdamN
f77f3016b7
Add the new DNS config settings, make use of them in NetApctl_InitInfo
2025-01-06 14:38:57 +01:00
AdamN
98dba643f4
Just the sceUtility changes from ANR2ME's branch
2025-01-06 14:38:45 +01:00
Henrik Rydgård
63c7c73fa0
Merge pull request #19816 from hrydgard/minor-things
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Some code cleanup, allow 16-char user names in sceNp
2025-01-06 09:01:46 +01:00
Henrik Rydgård
c8da841c3e
Leave 32 bytes of space in the ticket for names, and make sure they're just 16 chars long.
2025-01-06 08:33:56 +01:00
Henrik Rydgård
504eadc337
sceNp: Allow for 16-character usernames (do not insert null)
2025-01-05 23:43:44 +01:00
Henrik Rydgård
3e98f16e6b
static-ify a bunch of functions
2025-01-05 23:43:44 +01:00
Henrik Rydgård
2edc3085a5
PSPPointer<>: Replace some fiddly memsets with use of a new FillWithZero function.
2025-01-05 23:43:41 +01:00
Henrik Rydgård
cf0c0dab0a
Add some known function hashes to the sceNpService table
2025-01-05 22:46:58 +01:00
Henrik Rydgård
4d0b649acb
Merge pull request #19815 from hrydgard/ticket-max-username-len
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sceNpAuthGetTicket: Truncate the username at 16 chars
2025-01-05 22:36:01 +01:00
Henrik Rydgård
f96c52b7f8
sceNpAuthGetTicket: Truncate the username at 16 chars
...
As requested by ChaCheeChoo in #19814
2025-01-05 22:33:44 +01:00
Henrik Rydgård
dd9e81b2be
Quick fix for JPEG detection, we missed some files. Thanks sonic120 for the report.
2025-01-05 21:16:47 +01:00
Henrik Rydgård
483d00af4b
Merge pull request #19813 from hrydgard/http
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Rebase of ANR2ME's sceHttp implementation
2025-01-05 20:51:11 +01:00
Henrik Rydgård
70042e0906
Add comment
2025-01-05 20:43:29 +01:00
ANR2ME
4f873614e7
Added sceParseHttpResponseHeader implementation.
2025-01-05 20:16:57 +01:00
ANR2ME
c86c6e55a8
Fixes Invalid URL issue during sceHttpSendRequest on LittleBigPlanet
2025-01-05 19:24:55 +01:00
ANR2ME
263c37432f
Updated getResponseContentLength
2025-01-05 19:24:36 +01:00
ANR2ME
aeb6c7b512
Making sure getAllResponseHeaders not to crash.
2025-01-05 19:24:34 +01:00
ANR2ME
f500726762
Changing httpCode to statusLine
2025-01-05 19:24:09 +01:00
ANR2ME
4c0bb64163
Removing test code to set breakpoints.
2025-01-05 19:24:09 +01:00
ANR2ME
b5dcc86a8e
Fixes an issue where sceHttp inited states didn't get reset when changing games.
2025-01-05 19:24:09 +01:00
ANR2ME
e6aa667eea
Fixes some issue with sceUriParse
2025-01-05 19:24:07 +01:00
ANR2ME
07f3249af5
Implement sceNetInetInetAddr which seems to be used too by many games along with sceHttp syscalls
2025-01-05 19:22:45 +01:00
ANR2ME
0012818eb7
Implement sceHttp library
2025-01-05 19:14:15 +01:00
Henrik Rydgård
06b10f54cc
Merge pull request #19811 from hrydgard/headless-recurse-tests
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pspautotests runner (headless): Add ability to specify a directory to recurse
2025-01-05 12:03:52 +01:00
Henrik Rydgård
0a9e463383
pspautotests runner (headless): Add ability to specify a directory to recurse
...
Also add the ability to ignore individual tests.
This is very useful during development for convenient multi-test runs
from within Visual Studio.
Example command line:
```
--root pspautotests/tests/../ -o --compare --timeout=30 --graphics=software pspautotests/tests/audio/atrac/... --ignore pspautotests/tests/audio/atrac/second/resetting.prx --ignore pspautotests/tests/audio/atrac/replay.prx
```
2025-01-05 10:22:50 +01:00
Henrik Rydgård
a28103d218
Merge pull request #19810 from hrydgard/minor-cleanup
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Fix crash/assert in old Ge debugger with OpenGL, remove obsolete compat flag
2025-01-05 09:52:05 +01:00
Henrik Rydgård
38726f6dd4
Merge pull request #19808 from Nemoumbra/adhoc-matching-cleanup
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Adhoc matching cleanup
2025-01-05 09:39:00 +01:00
Henrik Rydgård
b097a54ee0
Don't assert when using the old Ge debugger in OpenGL
2025-01-05 09:28:34 +01:00
Henrik Rydgård
8d6593b92b
Remove compat flag AllowDelayedReadback
2025-01-05 09:18:13 +01:00
Henrik Rydgård
41bd984a7e
Merge pull request #19809 from hrydgard/savestate-fix
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Fix savestates, oops
2025-01-05 00:18:57 +01:00
Henrik Rydgård
56dd10f283
Fix savestates
2025-01-05 00:00:06 +01:00
Nemoumbra
aae7b187d5
Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat
2025-01-05 01:07:10 +03:00
Nemoumbra
94f4ad200b
Hadooken fixes: sceNetAdhocMatchingSelectTarget, NetAdhocMatching_CancelTargetWithOpt
2025-01-05 00:46:42 +03:00
Nemoumbra
3497ccacb5
Hadooken codestyle fix + cleaned up NetAdhocMatching_Start
2025-01-05 00:08:20 +03:00
Nemoumbra
f7289ff22a
Simplified 2 more matching funcs
2025-01-04 23:52:31 +03:00
Nemoumbra
4f623db57a
Added early returns for actOn{X}Packet funcs
2025-01-04 23:42:39 +03:00
Henrik Rydgård
5a328a8381
Merge pull request #19807 from hrydgard/infra-master
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Rebased WIP: Infrastructure: sceNetInet and sceNetResolver support
2025-01-04 21:20:19 +01:00
Henrik Rydgård
df63e19464
Warning fixes, Windows compat hacks
2025-01-04 20:04:39 +01:00
Henrik Rydgård
f4ee69f7be
Buildfixes
2025-01-04 20:04:35 +01:00
Nemoumbra
110799f09d
Cleaned up broadcastHelloMessage and broadcastPingMessage
2025-01-04 21:08:31 +03:00
Nemoumbra
9f94e035a7
Added early returns for send{X}Packet funcs
2025-01-04 20:29:39 +03:00
White Blood Cell
727203e88f
Move flags and other constants from InetSocket onto SceNetInet.
2025-01-04 18:03:44 +01:00
White Blood Cell
4bc79481da
Translate all input parameters to socket().
2025-01-04 18:03:44 +01:00
Henrik Rydgård
66b801c1ef
Add to the rest of the build systems
2025-01-04 18:03:44 +01:00
White Blood Cell
7c342316ec
Fix bad formatting in CMakeLists.
2025-01-04 17:57:00 +01:00
White Blood Cell
87de5b6385
Add header to sceNetInet and audit hleLogError calls for SetLastError.
2025-01-04 17:56:58 +01:00