Commit Graph
1250 Commits
Author SHA1 Message Date
Sacha ecfe43c149 CityHash is not used anymore, so we won't compile it. 2013-10-28 03:26:00 +10:00
Sacha 2c74693f6c VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
Henrik Rydgård 5408a06e6c Merge pull request #4274 from unknownbrackets/fb-minor
Detach framebuffers when texcache match fails, properly
2013-10-27 00:53:44 -07:00
Unknown W. Brackets 30bf067787 Generate a texture name even for fbo textures.
Otherwise, when it stops being a render-to-texture, we won't have a
texture name and we'll get confused.  A texture name shouldn't be
expensive to generate in this case anyway.
2013-10-26 08:37:52 -07:00
Unknown W. Brackets 453be5530e Make sure we recheck a fb tex that didn't match. 2013-10-26 08:35:53 -07:00
Unknown W. Brackets 42f7b42af4 Avoid getting stuck with a bad tex framebuffer. 2013-10-26 08:35:52 -07:00
Unknown W. Brackets 8b64a2c70c Fix unlikely case in DrawPixels().
If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Henrik Rydgård 1507358b45 Merge pull request #4322 from unknownbrackets/gpu-minor
Make sure frag shader ID matches generated code
2013-10-26 08:28:41 -07:00
Unknown W. Brackets 2c56ccef18 Make sure frag shader ID matches generated code.
Before, we would use an id with alphatest on, but not actually compile in
alphatest.  Or, we would use a shader with alphatest, when we actually
could compile it out.
2013-10-26 02:19:02 -07:00
Unknown W. Brackets f9352ad0b8 Update fbos even if they're not the display.
But only when coming from a video or other safe source, to ensure we don't
hurt speed.  Although, might be interesting to do it always?

With the previous commit, fixes #4273.
2013-10-26 00:36:37 -07:00
Unknown W. Brackets 7aa70b473b Set the viewport properly on video frame draw.
Fixes #3771, video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Henrik Rydgård b896a29ec0 New attempt at solving #4272 by not using alpha in the backbuffer.
If some effect ends up requiring destination alpha, just use buffered
rendering.
2013-10-25 12:44:21 +02:00
Unknown W. Brackets deaaa99763 Exclude 0xFF from logging, happens a lot. 2013-10-24 22:03:10 -07:00
Unknown W. Brackets ac027fac81 Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX. 2013-10-24 21:59:44 -07:00
Henrik Rydgård 5705acba04 Cleanup 2013-10-23 16:10:58 +02:00
Sacha b0d7f758be Remove QCOM binning control detection. Qualcomm suggests not to use it and it causes crashes on my Adrenos anyway. 2013-10-23 15:02:48 +10:00
Sacha 78d6ad6f80 Clean up GLES3init. Pass Blackberry version through to defines. Update QCOM binning comment. 2013-10-23 15:02:48 +10:00
Henrik Rydgard 5d47aabb08 Seems we need high precision for fog on PowerVR. #4287 might be fixed by this. 2013-10-22 19:56:06 +02:00
Henrik Rydgard 726de7086d Fix postprocessing shaders on Tegra 2013-10-22 15:56:07 +02:00
Henrik Rydgard 2292531dd6 Small optimization for Disable Alpha Test - makes sure we don't generate the same shader twice. 2013-10-22 15:15:13 +02:00
Henrik Rydgard a88ab80477 Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
Henrik Rydgard cae2934c70 Buildfix 2013-10-22 13:40:51 +02:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard 7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Henrik Rydgard 492fcb261b Reset viewport in CopyDisplayToOutput. Fixes flickering video in non-1:1 resolutions in some games. 2013-10-22 11:19:06 +02:00
Henrik Rydgard 0dd0948f81 The built-in draw2d shader doesn't need a version number specified 2013-10-21 00:42:46 +02:00
danyalzia 4567acaf92 Only turn on filtering in FMV when alpha test isn't enabled 2013-10-20 20:15:25 +05:00
Unknown W. Brackets edb4472927 Fix some formatting warnings. 2013-10-19 14:57:45 -07:00
Henrik Rydgard 80702109f5 Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
2013-10-16 00:48:44 +02:00
Henrik Rydgard 8b5eff3677 Only turn off filtering on color test in through mode. Should fix #4192, #4202 2013-10-15 11:59:32 +02:00
raven02 bf7c9fe631 Force Nearest when color test enabled and rendering resolution greater than 480x272 2013-10-14 17:07:45 +08:00
Unknown W. Brackets 9cbb1cb8d3 Warning fix. 2013-10-13 09:34:54 -07:00
Henrik Rydgard e54107033d Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
Unknown W. Brackets 85c013c5b6 Fix a crash in OpenGL on game shutdown. 2013-10-12 01:39:50 -07:00
Sacha d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia 8bed8f922e fix a bug :/ 2013-10-11 19:54:26 +05:00
danyalzia 88c36b5b25 Add Auto-texture scaling
Update resource.h

Update WndMainWindow.h

Update WndMainWindow.cpp

Update ppsspp.rc

position fix

Update TextureCache.cpp

Update TextureCache.cpp
2013-10-11 18:30:06 +05:00
Henrik Rydgård e7a9661cad Fix stupidest crash bug ever. How the hell did this work on any platform? 2013-10-10 23:32:04 +02:00
Henrik Rydgard b832508c4b Let's put the stencil parameters in the right order.. 2013-10-10 21:41:00 +02:00
Henrik Rydgard 5c8a74d911 Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Henrik Rydgård ae94e5c078 Must reset lastShader after swtiching shaders outside the "framework". 2013-10-10 20:11:57 +02:00
Henrik Rydgård d696e5b02f Try a different heuristic for the bezier subdivision factor 2013-10-10 17:49:29 +02:00
raven02 7bf6f6411c Set stencil ref value to 255 (8 bitplanes) 2^8-1=255 2013-10-10 21:59:37 +08:00
Henrik Rydgard 5c3f6bae25 Prescale UV bugfixes 2013-10-09 23:09:16 +02:00
Henrik Rydgård 95fda8dffa Set line width in constructor too. 2013-10-09 19:01:28 +02:00
raven02 23b817f86c Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points. 2013-10-09 19:01:21 +02:00
Henrik Rydgård 39d28c27e2 Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Henrik Rydgård 6d6ea77df2 Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
Henrik Rydgård ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00