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Fix some formatting warnings.
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@@ -1063,7 +1063,7 @@ void FramebufferManager::PackFramebufferAsync_(VirtualFramebuffer *vfb) {
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packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
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if (packed) {
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %08x, fb_address = %08x, stride = %u, pbo = %u",
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DEBUG_LOG(SCEGE, "Reading PBO to memory , bufSize = %u, packed = %p, fb_address = %08x, stride = %u, pbo = %u",
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pixelBufObj_[nextPBO].size, packed, pixelBufObj_[nextPBO].fb_address, pixelBufObj_[nextPBO].stride, nextPBO);
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if (useCPU) {
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@@ -190,14 +190,6 @@ private:
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void PackFramebufferAsync_(VirtualFramebuffer *vfb);
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#endif
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void PackFramebufferSync_(VirtualFramebuffer *vfb);
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std::vector<VirtualFramebuffer *> bvfbs_; // blitting FBOs
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std::set<std::pair<u32, u32>> knownFramebufferCopies_;
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#ifndef USING_GLES2
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AsyncPBO *pixelBufObj_; //this isn't that large
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u8 currentPBO_;
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#endif
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// Used by DrawPixels
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unsigned int drawPixelsTex_;
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@@ -216,4 +208,13 @@ private:
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bool resized_;
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bool useBufferedRendering_;
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std::vector<VirtualFramebuffer *> bvfbs_; // blitting FBOs
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std::set<std::pair<u32, u32>> knownFramebufferCopies_;
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#ifndef USING_GLES2
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AsyncPBO *pixelBufObj_; //this isn't that large
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u8 currentPBO_;
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#endif
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};
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