Commit Graph
12182 Commits
Author SHA1 Message Date
Unknown W. Brackets eb04031975 Try to optimize inline matrix loads.
Improves performance by a few percent in Gods Eater Burst.
2014-03-04 00:11:03 -08:00
Unknown W. Brackets 3ebf47bbd5 Oops, fix compat reports on Android.
Always forget about the VFS thing...
2014-03-03 07:25:17 -08:00
Henrik Rydgård b2260149ae ARM Jit: Avoid materializing some unnecessary immediates in loads/stores 2014-03-03 14:33:22 +01:00
Henrik Rydgård aea272a3ce Jit x86: optimize "subu r, 0, r" to NEG r. 2014-03-03 13:42:32 +01:00
Henrik Rydgård 30e58d9848 More work on smoother keyboard focus 2014-03-03 12:56:01 +01:00
Henrik Rydgård 36c8d7f408 Focus the start button on the pause screen. Update native with focus fixes. 2014-03-03 11:39:42 +01:00
Henrik Rydgård 91f67be6c4 Merge pull request #5596 from unknownbrackets/warnings
Fix some minor warnings
2014-03-03 15:31:44 +07:00
Unknown W. Brackets f124e7dddc Fix a minor typo. 2014-03-03 00:21:04 -08:00
Unknown W. Brackets c7437bbe8e Fix some minor warnings. 2014-03-03 00:08:32 -08:00
Henrik Rydgård 705658b8e4 Merge pull request #5593 from unknownbrackets/debugger2
Highlight arguments from the selected range
2014-03-03 13:57:31 +07:00
Unknown W. Brackets f70f70925d Highlight arguments from the selected range.
For example, if "lui v0,0x8000" is selected, highlight "v0" or "0x8000"
used as arguments on other lines.  Makes it a bit easier to follow.
2014-03-02 22:49:22 -08:00
Henrik Rydgård 374e12afc3 Merge pull request #5590 from unknownbrackets/xbox
Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Henrik Rydgård c2f76ac549 Merge pull request #5594 from unknownbrackets/gpu-minor
Fix some software skinning glitches
2014-03-03 13:32:03 +07:00
Henrik Rydgård dc2f28f899 Merge pull request #5591 from unknownbrackets/io-thread
Handle concurrent sync io operations better
2014-03-03 13:30:35 +07:00
Henrik Rydgård 54b9cf6e37 Merge pull request #5592 from unknownbrackets/debugger
Don't clear js.afterOp in WriteExit*()
2014-03-03 13:28:48 +07:00
Henrik Rydgård bedca39bf1 Merge pull request #5595 from unknownbrackets/vertexjit
vertexjit: Implement Morph pos/nrm variants on x86
2014-03-03 13:26:22 +07:00
Henrik Rydgård c7953c4934 Merge pull request #5585 from unknownbrackets/perf
Improve performance when running tests / fix function replacement
2014-03-03 13:20:24 +07:00
Unknown W. Brackets ca938bf353 Cut down on locking in DEBUG_LOG.
Reduces GenericLog() from 13.8% to 1.5% in Where Is My Heart?, will
probably help other games to a lesser extent.
2014-03-02 22:03:02 -08:00
Unknown W. Brackets fb63dad54e vertexjit: Implement Morph pos/nrm variants on x86. 2014-03-02 20:11:40 -08:00
Unknown W. Brackets e08e9d8e89 Flush if morphing, even if only weight changed.
Fixes more graphical glitches that happen when software skinning is enabled.
2014-03-02 20:09:18 -08:00
Unknown W. Brackets ecf9479d5a Always flush bone matrices when morph is enabled.
Fixes graphical glitches in Shadow of Destiny and LittleBigPlanet with
software skinning enabled.  Maybe the other games in #5304.
2014-03-02 18:20:16 -08:00
Unknown W. Brackets 0a880b09ad Allow fast bone mtx loads w/o software skinning. 2014-03-02 18:12:40 -08:00
Unknown W. Brackets 8aceba732a Stop reporting null thread args with size.
Must've been a mistake in the test, can no longer reproduce the crash.
2014-03-02 16:59:50 -08:00
Unknown W. Brackets 601fc72ac6 Don't clear js.afterOp in WriteExit*().
It needs to be handled in each exit, not just the first one.

Fixes #5587.
2014-03-02 14:23:27 -08:00
Unknown W. Brackets d7ba8f7312 Correct error code for reads into a bad pointer.
Per tests this is generally -1.
2014-03-02 13:59:34 -08:00
Unknown W. Brackets 2a4cbb7171 Allow two threads to read from a file at once.
It just happens in order, rather than failing with an error (async busy.)
Async operations still fail when used in this way, however.
2014-03-02 13:49:29 -08:00
Unknown W. Brackets 07a2e57932 Synchronize IO operations before any seek.
To prevent it from seeking before the operation.
2014-03-02 13:47:11 -08:00
Unknown W. Brackets 2c40cd509a Avoid overwriting io thread results.
Just block until it's done so that things are synchronous.
2014-03-02 13:45:12 -08:00
Ced2911 418d2ac8ce [xbox] 360 support for common 2014-03-02 12:15:10 -08:00
Ced2911 3be063d28a [Xbox] Use intrinsics swap 2014-03-02 12:02:51 -08:00
Ced2911 46ac351b9b [Jit] implement Comp_Vi2f 2014-03-02 11:53:03 -08:00
Ced2911 93f08b4035 [Jit] add subfic 2014-03-02 11:45:48 -08:00
Ced2911 cd283089aa [Jit] Mov2ir optimisation 2014-03-02 11:45:27 -08:00
Ced2911 38a59cca95 [Jit] Fixes BNE 2014-03-02 11:44:31 -08:00
Ced2911 2ac5d38b90 [Jit] add more instruction 2014-03-02 11:43:58 -08:00
Ced2911 09210a2ce9 [jit] round fpu 2014-03-02 11:42:18 -08:00
Unknown W. Brackets d3bead638f Add ppcEmitter.cpp/h to the MSVC project.
So that it's searchable/etc.
2014-03-02 11:41:22 -08:00
Ced2911 08595f55a6 [jit] save fpr, less crashes ? 2014-03-02 11:40:52 -08:00
Unknown W. Brackets 2c2ea9c417 ppcjit: Int_Cache() now does stuff, use DISABLE. 2014-03-02 11:35:49 -08:00
Ced2911 995fb0f8b2 [PPC] update/fix 2014-03-02 11:35:23 -08:00
Ced2911 4483c6002e [Jit] don't recompile with slow memory 2014-03-02 11:34:46 -08:00
Ced2911 41373f29cf [jit] try to implement fpu round 2014-03-02 11:33:50 -08:00
Ced2911 b6d37f97b8 [sceIo] 360 thread fixes 2014-03-02 11:31:32 -08:00
Ced2911 22ede1ebf3 [Xbox] Network disabled for xbox 2014-03-02 11:30:59 -08:00
Ced2911 596dea63ed [Xbox] 2014-03-02 11:29:27 -08:00
Ced2911 59f4c05132 [core/common] cpu/gpu threading 2014-03-02 11:29:07 -08:00
Ced2911 d82911de58 [Xbox] fixes 2014-03-02 11:27:20 -08:00
Ced2911 f012e7a879 [core] 360 fixes 2014-03-02 11:24:10 -08:00
Ced2911 cc9f238d36 [xbox] 360 support for Core 2014-03-02 11:22:02 -08:00
Ced2911 1e1a2fec8b [Common] add unsigned long 2014-03-02 11:18:42 -08:00