Commit Graph
11870 Commits
Author SHA1 Message Date
Unknown W. Brackets eaa10de9af Merge remote-tracking branch 'upstream/through-z-unsigned' into through-z 2014-02-13 07:40:55 -08:00
Henrik Rydgård ddaf60976c Only apply the FMA3 workaround in x64.
http://connect.microsoft.com/VisualStudio/feedback/details/809664/the-crt-function-powf-will-crash-in-win8-1-pe
2014-02-13 16:02:10 +01:00
Henrik Rydgård 5850514245 Work around VS2013 CRT bug that affects Vista and Win7 RTM. 2014-02-13 15:57:36 +01:00
Henrik Rydgård 8c24384ce0 Update lang 2014-02-13 14:50:41 +01:00
Henrik Rydgård db3784f478 Merge pull request #5430 from sum2012/patch-5
Add scePsmfPlayerStop and scePsmfPlayerReleasePsmf error code
2014-02-13 13:27:56 +01:00
sum2012 b0d87a13c2 Add scePsmfPlayerStop and scePsmfPlayerReleasePsmf error code
Find in #5416
The game still not fix.
2014-02-13 20:22:56 +08:00
Henrik Rydgård 2e9f5cc8de Merge pull request #5425 from thedax/allowLangPathOverride
Allow the language ini path to be overridden for translation testing purposes.
2014-02-13 12:08:01 +01:00
Henrik Rydgård 79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Henrik Rydgård c158d0ad10 Merge pull request #5427 from Kingcom/ListCheckboxes
Use checkboxes in breakpoint list
2014-02-13 11:57:04 +01:00
Henrik Rydgård 5fa6a947d9 Merge pull request #5349 from raven02/patch-10
Code cleanup scePsmf
2014-02-13 11:21:36 +01:00
Kingcom 2b7a601c17 Add checkboxes to GenericListControl, use them in CtrlBreakpointList 2014-02-13 10:24:42 +01:00
The Dax 46b2921d4b Include native update so builds don't fail. 2014-02-12 19:05:00 -05:00
The Dax 72546b83a7 Allow the language ini path to be overridden for translation testing purposes. 2014-02-12 18:31:54 -05:00
Henrik Rydgård 474890b450 Merge pull request #5423 from sum2012/patch-3
Add scePsmfPlayerGetVideoData and scePsmfPlayerGetAudioData log information
2014-02-12 17:13:29 +01:00
Unknown W. Brackets ab8a8a61dc Shut down emulation when the game exits.
Fixes #5421.
2014-02-12 08:06:53 -08:00
sum2012 f5a5c4bd08 Add scePsmfPlayerGetVideoData and scePsmfPlayerGetAudioData log information 2014-02-12 23:32:05 +08:00
Henrik Rydgård 561dcf8fd1 Merge pull request #5407 from raven02/patch-18
Return -1 when no atrac inited
2014-02-12 15:26:54 +01:00
raven02 4f744436bb Return -1 when no atrac inited 2014-02-12 21:55:36 +08:00
Henrik Rydgård b59f09987d Update native 2014-02-12 12:47:01 +01:00
Henrik Rydgard 75e0c812e0 Update native with clean-exit fixes (sort of) for Symbian and Blackberry.
See #5418
2014-02-12 11:55:12 +01:00
Henrik Rydgard e0c81ab662 Fix remaining problems in #5396 and #5401 2014-02-12 11:35:38 +01:00
Henrik Rydgård 711c0824ca Merge pull request #5422 from kaienfr/branch_loaduserfont
Load game's user font file (.pgf) from game's image.
2014-02-12 11:17:45 +01:00
Henrik Rydgard 14018bd763 Apply the fog fix to software transform as well. See #2387 2014-02-12 11:13:49 +01:00
Henrik Rydgard 9e6d7abf4e Minor cleanup 2014-02-12 11:10:44 +01:00
kaienfr d6a71355d7 Load game's user font file (.pgf) from game's image.
Especially support some chinese psp games which use their own fonts zh_gb.pgf from image.
2014-02-12 11:05:03 +01:00
Henrik Rydgard e3f389e41c Update native with zip directory bugfix. Fixes #5404 2014-02-12 11:04:07 +01:00
Henrik Rydgard fb3febb22b Fix in-game rendering resolution changes on Windows. Fixes #5401 2014-02-12 10:43:10 +01:00
Henrik Rydgard 7e9c0e766a Attempt temporary workaround for iOS shutdown issues. 2014-02-12 10:26:53 +01:00
Henrik Rydgård 70ca7fd4d5 Merge pull request #5420 from unknownbrackets/io-minor
Support PSP_O_TRUNC on Windows
2014-02-12 10:17:06 +01:00
Unknown W. Brackets bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
Henrik Rydgård caf729e01e Remove call to SetState, superfluous now that the state variables are gone. 2014-02-11 17:05:46 +01:00
Henrik Rydgård 0a3c59466d Merge pull request #5405 from hrydgard/envelope-simplifiy
Sas envelopes: Simplify away some redundant state.
2014-02-11 16:55:31 +01:00
Unknown W. Brackets d279dcd454 Fix renaming a function from disassembly. 2014-02-11 07:45:13 -08:00
Henrik Rydgård e9fa37b4de Merge pull request #5411 from sum2012/patch-1
Fix MapFilePath by @unknownbrackets
2014-02-11 14:35:26 +01:00
sum2012 b348c05467 Fix MapFilePath by @unknownbrackets
Fix #5377
2014-02-11 21:26:44 +08:00
Henrik Rydgård 0f4ccf52f4 Update README. Avoid recursing the symbolmap lock when we don't need to. 2014-02-11 14:21:40 +01:00
Henrik Rydgård c8ebd81780 Merge pull request #5408 from raven02/patch-19
Try savedata init delay 500ms
2014-02-11 12:52:10 +01:00
raven02 54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Henrik Rydgård 2bf02ac551 Reformat AndroidManifest.xml, add info to make it show in Xperia Play launcher
Thanks reicast.
2014-02-11 12:27:23 +01:00
raven02 7dcf355cd6 MediaEngine : getAudioTimeStamp() returns m_audiopts 2014-02-11 19:24:51 +08:00
Henrik Rydgård 079f653cff Sas envelopes: Simplify away some redundant state. 2014-02-11 11:56:24 +01:00
Henrik Rydgård 1e1cd730bd Fix crash on exit in SDL builds and possibly others.
This was caused by NativeShutdown getting called twice.

Native* functions should not be called by the app directly, they should
always be called by the platform abstraction. Dunno what I was thinking
here.
2014-02-11 11:32:54 +01:00
Henrik Rydgård b1d6eefb8a Call UpdateActiveSymbols only once from MIPSAnalyst instead of for every recognized function.
Reduces startup slowdown when using a function signature file drastically.
2014-02-11 11:21:56 +01:00
Henrik Rydgård db21aeb7f7 Merge pull request #5402 from unknownbrackets/sas-minor
Update ADSR exponent curves and fix some small issues in ADSR
2014-02-11 10:55:46 +01:00
Unknown W. Brackets 0265fc757d Flip and shift instead of signed divide.
Clearer than all those zeroes and maybe faster...
2014-02-11 01:29:33 -08:00
Unknown W. Brackets b398a84517 Attack switches to decay at max height already.
It does not wait until it goes above.
2014-02-11 00:18:36 -08:00
Unknown W. Brackets 95a8af9e60 Decay does not switch to release at height max.
This can happen with an exponent rate of 0.  It stays there.
2014-02-11 00:17:13 -08:00
Unknown W. Brackets f11d362be3 Fix integer overflow in exponent decrease. 2014-02-11 00:11:07 -08:00
Unknown W. Brackets f981d39f94 Sustain defaults to 0, not 0x100.
Not sure how I came to that mistaken idea.
2014-02-10 23:48:10 -08:00