xebra
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0172bbe8aa
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
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Henrik Rydgard
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2a231b397b
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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xebra
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0e6c2b00cf
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
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xebra
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133a9d78a8
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[spline/bezier]Remove wasted code.
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2017-01-25 06:35:36 +09:00 |
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xebra
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3ecff41908
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[spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation.
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2017-01-24 14:39:19 +09:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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