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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-25 05:46:24 +02:00
Code Issues Packages Projects Releases Wiki Activity
21,951 Commits 87 Branches 131 Tags
e99f1c00ff16a431237dff604d1aa4314bdecfd2
Commit Graph
12 Commits
Author SHA1 Message Date
Henrik Rydgard c502692490 Minor cleanup 2017-03-19 18:00:57 +01:00
Henrik Rydgård ed16096365 Don't crash if not enough memory to save a state. Very annoying.
Minor tweaks.
2017-03-07 15:32:34 +01:00
Henrik Rydgard 5d5844632a Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
Henrik Rydgard bb3e211088 Fix bad initialization of featureLevels, breaking things in #9361 2017-03-05 22:33:18 +01:00
Henrik Rydgard 116edcb77a Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
Henrik Rydgard 7b3f84aae8 More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
Henrik Rydgard 9d116505cf D3D11: Add a large amounts of asserts 2017-03-05 10:34:44 +01:00
Henrik Rydgard 2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard 3f4e14f504 D3D11: Lumines is now playable in non-buffered, with reverse colors. 2017-02-10 11:25:24 +01:00
Henrik Rydgard f9b840dbfd More D3D11 progress 2017-02-10 00:01:56 +01:00
Henrik Rydgard ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard 175b97ef34 Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
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