Commit Graph
74 Commits
Author SHA1 Message Date
Unknown W. Brackets 3fbb545451 Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords.  Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Henrik Rydgard a04e24c300 Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
Henrik Rydgard 68ba3070bc D3D11: Add enough debug readback support to support savestate thumbnails 2017-02-18 00:27:32 +01:00
Henrik Rydgard 0e8aeaea3a D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard e83dd2b524 Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about 2017-02-17 14:31:02 +01:00
Henrik Rydgard 68c5a6c517 Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00
Henrik Rydgard 23762ef89f Unify DrawFramebufferToOutput 2017-02-15 23:11:46 +01:00
Henrik Rydgard 26f208a212 Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
Henrik Rydgard 84e6054b23 More work towards unifying CopyDisplayToOutput 2017-02-15 22:48:23 +01:00
Henrik Rydgard cba37e54d0 Preparations for unifying CopyDisplayToOutput 2017-02-15 22:47:50 +01:00
Henrik Rydgard 7652bc2d8b Declare DrawActiveTexture in FramebufferCommon 2017-02-15 22:47:49 +01:00
Henrik Rydgard f95ab4a0fa One more step 2017-02-15 21:51:39 +01:00
Henrik Rydgard 8f48816baa Move CalcShaderUniforms to FramebufferCommon 2017-02-15 21:51:38 +01:00
Henrik Rydgard 391f7be8f9 Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
Henrik Rydgard 5c69878ccb Unify ResizeFramebufFBO 2017-02-07 00:38:12 +01:00
Henrik Rydgard 27d5c5a2d4 Unify NotifyRenderFramebufferSwitched 2017-02-07 00:29:02 +01:00
Henrik Rydgard 19868b5df7 Unify GetTempFBO 2017-02-07 00:24:38 +01:00
Henrik Rydgard 06addecb3d Unify cardboard settings calculation 2017-02-07 00:19:31 +01:00
Henrik Rydgard 89763efe57 Unify SetNumExtraFBOs 2017-02-07 00:08:45 +01:00
Henrik Rydgard 9e644aa815 Unify NotifyRenderFramebufferUpdated 2017-02-07 00:08:45 +01:00
Henrik Rydgard 85ec96ecf1 Unify NotifyRenderFramebufferCreated 2017-02-07 00:08:45 +01:00
Henrik Rydgard a0992cce75 Unify DestroyFramebuf() 2017-02-07 00:08:45 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard d7da981a62 Make the Dangan Ronpa hack use the compat system instead of hacky code 2017-01-29 00:12:20 +01:00
Henrik Rydgard e15cba0e1b Centralize "Resized()" 2016-12-21 18:13:58 +01:00
Unknown W. Brackets fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets c9a9fc5e44 Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile.  See #6008.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets c12f835364 Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
2016-06-04 19:36:30 -07:00
Unknown W. Brackets 68717411b1 Track when we see a clear indicate a size of a vfb. 2016-05-19 21:17:09 -07:00
Henrik Rydgard 339daede56 Clean up, start building some scaffolding 2016-03-31 00:49:10 +02:00
Henrik Rydgard 40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Unknown W. Brackets b40c3fd839 Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
2016-01-17 12:57:27 -08:00
Henrik Rydgard 88ed44189d Remove some unused functionality from the framebuffer managers 2016-01-10 14:59:27 +01:00
Unknown W. Brackets 909d477719 Support CLUTs at an x offset.
Used by Kurohyo 2.  Highly unlikely to be a mis-estimate within stride.
2016-01-05 00:02:58 -08:00
Unknown W. Brackets 19877144ba Avoid redownloading CLUT when reloaded.
In Brave Story, the game reloads the CLUT frequently, but doesn't actually
render to the CLUT that often.  It also switches between a few different
rendered CLUTs - so caching that we've downloaded is a HUGE win.

In case someone reading this message is interested, it actually renders
these CLUT tables from what appears to be a color wheel.  Crazy huh?
2016-01-04 22:21:33 -08:00
Unknown W. Brackets 28a07c70c6 Explicitly download rendered cluts.
This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies.  CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets a6c64f74d1 Cleanup download process a bit more. 2016-01-04 20:51:43 -08:00
Unknown W. Brackets 4176ee241f Reuse more code between GPUs for download. 2016-01-04 20:40:07 -08:00
Unknown W. Brackets 517d5b7562 Warn when an upscaling shader is being used.
Otherwise it's potentially confusing that it doesn't change.  See #8310.
2015-12-27 12:05:12 -08:00
Unknown W. Brackets 8e2557bafe Support render-to-clut, at least in some cases.
This is pretty much only tested with Brave Story.  See #6754.

There may be other cases which are not handled yet.
2015-11-26 13:31:17 -08:00
Henrik Rydgard 3acdd4e237 We had two global types called FBO, which is not ok. Fix that.
This caused some very strange behaviour in the MSVC debugger when looking at this stuff.
2015-11-14 13:24:51 +01:00
Unknown W. Brackets 5ff3e6a5e7 Avoid polluting glstate in GetTempFBO().
Since we do this "late", we might overwrite important settings, such as
stencil, color masks, etc.

This affects both depal and fbo shader blending.

Didn't do it for all ClearBuffer()s, since I'm worried some might be
intentionally resetting state.
2015-11-03 22:37:19 -08:00
LunaMooandLuna 71a0928d6b Flip display layout editor coordinates to match #8130:) 2015-11-03 00:28:47 +01:00
Henrik Rydgard 0266211b88 Two wrongs can appently make a right. Remove an inadvertent flip, add flips where we actually need them. 2015-11-02 20:09:24 +01:00
Henrik Rydgard 86bfce4006 Remove more obsolete v-flip support 2015-11-02 20:09:12 +01:00
LunaMooandLuna ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard d3b265a3e4 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00