Commit Graph
17 Commits
Author SHA1 Message Date
Unknown W. Brackets 518cabd991 Correct vertex preview of throughmode rects.
The texture was not highlighted correctly, since we didn't normalize all
coords.
2015-02-25 21:25:49 -08:00
Henrik Rydgard ca512ea06a More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
Peter Tissen 6f2962e0c3 make sure all the counters are increased by the correct value 2015-02-02 22:30:47 +01:00
Peter Tissen 4a150bead7 don't try to access past the number of vertices when drawing rectangles 2015-02-02 22:08:33 +01:00
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
Unknown W. Brackets 913914a4c1 Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
Unknown W. Brackets 030b562eb9 Support render-to-offset within a framebuffer.
Fixes #6324.
2014-06-14 17:08:41 -07:00
Unknown W. Brackets a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets 7380c5b664 Stop showing z = 1.0 for non through in debugger.
Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets 3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Unknown W. Brackets cdee644ddb Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
2013-11-19 22:29:37 -08:00
Unknown W. Brackets 6d6dff6041 Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
2013-11-17 15:05:11 -08:00
Unknown W. Brackets 5c08ab6bca Clean up no-inds rectange preview. 2013-11-17 13:27:51 -08:00
Unknown W. Brackets fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Unknown W. Brackets d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00