Henrik Rydgård
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e81093eb39
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Merge pull request #14143 from unknownbrackets/warnings
Fix various Windows warnings found on mingw
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2021-02-15 09:11:55 +01:00 |
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Unknown W. Brackets
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47b3384647
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Windows: Fix some const type conversion warnings.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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bfd86e4999
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Windows: Make InputDevice destructor virtual.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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abfeacef61
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GPU: Fix a type comparison warning.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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9d22297a90
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Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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da2e722794
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Windows: Fix some format warnings.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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6247e4d0ee
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Windows: Add some missing override specifiers.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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0ffac20fcd
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Common: Include unistd.h before ctime on mingw.
This is required for localtime_r and similar to be available.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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7aa4b53422
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Common: Fix AVX check on mingw/lower targets.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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622b078518
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Build: Use ws2_32 and iphlpapi names directly.
On mingw, find_library can't find these. We already use them directly
elsewhere in this same file.
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2021-02-14 10:30:10 -08:00 |
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Unknown W. Brackets
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2c165c9b6d
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Windows: Fix improper case or missing includes.
As per mingw errors/warnings.
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2021-02-14 10:30:10 -08:00 |
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Henrik Rydgård
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acd496b6c2
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Update version to 1.11.2
v1.11.2
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2021-02-14 09:43:53 +01:00 |
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Henrik Rydgård
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46fad83405
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Merge pull request #14137 from Panderner/gachitora-block-transfer
GachiTora! requires block transfer
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2021-02-14 08:56:15 +01:00 |
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Panderner
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45133d61d6
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compat.ini: GachiTora requires block transfer
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2021-02-14 15:33:46 +08:00 |
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Henrik Rydgård
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f1a7a70c3d
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Merge pull request #14135 from unknownbrackets/actions
Build: Cache Qt during Actions run
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2021-02-13 22:29:57 +01:00 |
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Henrik Rydgård
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91f84ce932
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Merge pull request #14134 from unknownbrackets/android-render
Android: Ensure shutdown waits for render
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2021-02-13 22:26:29 +01:00 |
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Unknown W. Brackets
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fb7e4acb06
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Android: Ensure shutdown waits for render.
We apparently have a case where render is busy during shutdown, based on
crash reports.
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2021-02-13 12:49:48 -08:00 |
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Unknown W. Brackets
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da62dde15c
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Build: Cache Qt during Actions run.
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2021-02-13 12:18:37 -08:00 |
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Unknown W. Brackets
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29171d26cd
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Build: Allow on actions test branch.
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2021-02-13 12:18:37 -08:00 |
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Henrik Rydgård
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f34f554321
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Don't assert on invalid format in CwCheat.
Not sure exactly what we should do, though..
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2021-02-13 18:36:52 +01:00 |
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Henrik Rydgård
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14e3df6675
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Merge pull request #14132 from unknownbrackets/io-validsize
Io: Truncate reads/writes to valid memory
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2021-02-13 18:30:45 +01:00 |
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Unknown W. Brackets
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788e8c3bbc
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Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
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2021-02-13 08:24:39 -08:00 |
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Henrik Rydgård
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69d621d404
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Update lang submodule
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2021-02-13 11:43:15 +01:00 |
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Henrik Rydgård
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c8dfa091fa
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Add some checks trying to prevent creation of 0 sized textures.
Saw a crash log with a driver crash in CreateTexture...
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2021-02-13 11:33:15 +01:00 |
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Henrik Rydgård
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d23bef1525
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Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
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2021-02-13 07:38:52 +01:00 |
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Unknown W. Brackets
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5aa3e3180f
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GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
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2021-02-12 20:40:21 -08:00 |
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Henrik Rydgård
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104d7e1a6e
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Revert (partially) "compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957"
Also see #14123 . Not sure I intended to actually do this.
This reverts commit d0c3a5a721.
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2021-02-12 16:39:02 +01:00 |
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Henrik Rydgård
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2864ff16c0
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Some GLSL compilers are very particular about the sign of shift operands..
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2021-02-12 15:06:44 +01:00 |
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Henrik Rydgård
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d1c4b86e0a
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Update version to 1.11.1
v1.11.1
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2021-02-11 22:55:01 +01:00 |
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Henrik Rydgård
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894cb9f28f
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Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
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2021-02-11 22:11:50 +01:00 |
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Henrik Rydgård
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f4fb4f8f2c
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Update README.md for 1.11.1
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2021-02-11 22:04:45 +01:00 |
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Henrik Rydgård
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46c6f33fa0
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Merge pull request #14117 from ANR2ME/adhoc
[Adhoc] Fix lobby issue on The Warriors
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2021-02-11 15:32:58 +01:00 |
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ANR2ME
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5a10835987
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Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
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2021-02-11 20:51:49 +07:00 |
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Henrik Rydgård
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2cfcd34c47
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Merge pull request #14115 from sum2012/lang_
Update zh_CN and zh_TW
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2021-02-11 13:35:33 +01:00 |
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sum2012
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dd303ad12a
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Update zh_CN and zh_TW
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2021-02-11 20:30:35 +08:00 |
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Henrik Rydgård
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5c6251ad27
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Merge pull request #14106 from ANR2ME/adhoc
[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX
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2021-02-11 12:44:29 +01:00 |
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ANR2ME
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0ce2c2c6e9
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
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ANR2ME
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fc452c0dfd
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Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
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2021-02-11 03:44:25 +07:00 |
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Henrik Rydgård
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7095115d47
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Merge pull request #14101 from hrydgard/menu-audio-glitchfix
Menu audio glitchfix
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2021-02-10 00:33:11 +01:00 |
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Henrik Rydgård
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c76fe9cec4
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Assorted paranoid cleanups, inspired by #14082
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2021-02-10 00:20:52 +01:00 |
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Henrik Rydgård
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caa58c6907
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Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
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2021-02-10 00:20:13 +01:00 |
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Henrik Rydgård
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6d8b4b852e
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Merge pull request #14087 from Anuskuss/patch-1
Just in time for v1.11.1 ;)
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2021-02-09 20:12:49 +01:00 |
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Henrik Rydgård
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f1ba91994e
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Update lang submodule (it_IT updates)
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2021-02-09 20:11:21 +01:00 |
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Henrik Rydgård
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242e59094e
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Merge pull request #14092 from unknownbrackets/savestate
SaveState: Prevent crash on bad cookie marker
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2021-02-09 16:27:42 +01:00 |
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Unknown W. Brackets
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45f3f4554b
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SaveState: Prevent crash on bad cookie marker.
Just fail to load the save state.
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2021-02-09 07:14:07 -08:00 |
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Henrik Rydgård
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8b101ae4a1
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
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Henrik Rydgård
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8b05561076
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Merge pull request #14091 from sum2012/mpeg_god_eater
Only allow sceMpegGetAvcAu warmup for God Eater Series
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2021-02-09 16:09:21 +01:00 |
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Henrik Rydgård
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3af26a24ed
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Merge pull request #14085 from hrydgard/catch-bad-exec-addr
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions
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2021-02-09 16:08:00 +01:00 |
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sum2012
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b127aace57
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Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
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2021-02-09 22:46:09 +08:00 |
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Henrik Rydgård
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c4a4fbd5cb
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Merge pull request #14089 from hrydgard/opengl-restore-fix
GL: Call CreateDeviceObjects *after* updating render_.
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2021-02-09 10:18:09 +01:00 |
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