Henrik Rydgård
e6185ba6bb
Clean out NaNs and INFs from vertex coordinates
...
This enables a behavior seen on the real PSP where 0 * NaN == 0 in the
GPU (NOTE: This means the vertex transform pipeline).
However, this
doesn't touch INFs unfortunately, and we need to modify those too...
This, together with #21715 , finally fixes #20204 .
2026-06-02 10:52:39 +02:00
Henrik Rydgård
2a5c2fa477
Check if the viewport transform matches the clip space. If so we can skip the near clip plane.
2026-05-30 19:07:59 +02:00
Henrik Rydgård
328e1b681c
More CrossSIMD ops
2026-05-28 10:56:33 +02:00
Henrik Rydgård
82a888fd8e
Reimplement the fast culling using CrossSIMD
2026-05-25 18:16:34 +02:00
Henrik Rydgård
ef78791f5d
Add some more required functions to CrossSIMD
2026-05-25 18:16:31 +02:00
Henrik Rydgård
250abe0d56
Loongarch64 build fixes
2026-05-25 15:41:24 +02:00
Henrik Rydgård
8b6951c803
Apply vldi fix
2026-05-25 15:40:22 +02:00
copilot-swe-agent[bot]
c05e1cfd3c
Address LSX CrossSIMD review feedback
...
Agent-Logs-Url: https://github.com/hrydgard/ppsspp/sessions/6187ce4f-6c64-4b50-b82c-49799ea8cfd2
Co-authored-by: hrydgard <130929+hrydgard@users.noreply.github.com >
2026-05-25 15:40:22 +02:00
Henrik Rydgård
37f6fda9c9
Add a CrossSIMD loongarch64 LSX implementation. Note: This is untested!
2026-05-25 15:40:22 +02:00
Henrik Rydgård
2eca0123f1
Correct culling in case of some weird viewport setups
2026-05-23 14:49:17 +02:00
Henrik Rydgård
0387cc4497
Remove a confusing operator overload from Lin::Vec3
2026-05-19 16:33:45 +02:00
Henrik Rydgård
85de7fdc50
Add new flag that will simplify the GL path
2026-05-14 22:20:35 +02:00
Henrik Rydgård
eb476d522e
Rename FocusDirection to FocusMove, make into enum class
2026-04-14 18:17:54 -06:00
Henrik Rydgård
1cc2b7233a
Fix some minor visual UI issues
...
See #21223
2026-02-15 19:57:56 +01:00
Henrik Rydgård
31dc48c815
Add a unit test to mat4 x mat4
2026-01-31 13:11:02 +01:00
Henrik Rydgård
7d987cd78b
Make fast_matrix_mul_4x4 inlineable
2026-01-30 14:10:32 +01:00
Eric Warmenhoven
58eaf56c5e
libretro: build fix
...
gcc9 and the version of msvc19 that the libretro builders use don't
have _mm_storeu_si32. Using _m_cvtsi128_si32 followed by memcpy is
picked up by compilers that support _mm_storeu_si32 as being the same
and they generate the same assembly, so this is no harm to them.
2026-01-28 00:15:35 -05:00
Henrik Rydgård
47f6b9975e
Optimize the color alpha computation for color morph
2026-01-20 13:51:24 +01:00
Henrik Rydgård
3378faca5e
Optimize morph code (non-JIT vertex decoders)
2026-01-20 13:51:24 +01:00
Henrik Rydgård
a8f89e1544
Correct rounding in StoreConvertToU8, correct Vec4F32::Store3.
2026-01-20 13:51:24 +01:00
Henrik Rydgård
3d20251500
Game background in menus: Crop to fit instead of stretch to fit. Generally looks better, I think.
2025-11-15 20:44:14 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
b660dcee2b
Various inset and margin fixes and improvements
2025-10-28 13:59:37 +01:00
Henrik Rydgård
138be54f6a
More misc work
2025-10-28 11:54:07 +01:00
Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
fc09669ba7
Add DualSense support. Remove trying to support bluetooth devices (not reliable without more work)
2025-07-03 11:11:34 +02:00
Henrik Rydgård
776dc4734a
Prevent UI from hanging if backing out of the MemstickScreen while tasks are underway
2025-05-26 11:57:19 +02:00
Henrik Rydgård
a26dd326f5
More visual updates
2025-05-25 11:22:04 +02:00
Henrik Rydgård
2bfe327dbd
Expose PSPThread in the same manner
2025-03-31 10:24:03 +02:00
Henrik Rydgård
09eaf084d0
Remove unused float16 type
2025-02-14 09:50:55 -06:00
Henrik Rydgård
fd88f79d07
CrossSIMD: Fix more no-simd fallbacks. The depth rasterizer now works in TEST_FALLBACK mode.
2025-02-10 11:51:22 -06:00
Wang Xiang
66f5ac9897
Add fast_matrix_mul_4x4_lsx function for LoongArch64
2025-02-10 16:20:46 +08:00
Henrik Rydgård
d5bd7d24aa
Merge pull request #19955 from hrydgard/crosssimd-test
...
CrossSIMD: Add a simple unit test, fix a couple of operations in the no-simd path
2025-02-06 11:37:59 -06:00
Wang Xiang
56bd3d8dc6
Include <string.h> without ifdef
2025-02-07 00:31:37 +08:00
Henrik Rydgård
8907a4c001
More fixes, improve unit test
2025-02-06 10:26:46 -06:00
Henrik Rydgård
fc0b1eef4c
Fix 4x4
2025-02-06 10:26:46 -06:00
Wang Xiang
3eeaed68f2
Fix memcpy not declar error.
2025-02-06 16:32:31 +08:00
Henrik Rydgård
496f14c4f5
Fix another false-ish positive
2025-02-04 10:19:34 -06:00
Henrik Rydgård
07e892e1a2
Fix some type mismatches in CrossSIMD.h that not all compilers complain about.
...
Fixes #19905
2025-02-01 10:30:02 -06:00
Henrik Rydgård
c78fa60431
Add better way to check if CrossSIMD has been natively implemented
2025-01-28 10:56:52 +01:00
Henrik Rydgård
acd5b24924
Complete CrossSIMD non-simd fallback (although buggy, it seems). Minor ARM64 opt.
2025-01-28 10:54:43 +01:00
Henrik Rydgård
2aaa1e5379
CrossSIMD: Expand the no-simd path
2025-01-28 10:54:43 +01:00
Henrik Rydgård
74501b06b6
CrossSIMD: Add more no-simd fallback types
2025-01-28 10:54:43 +01:00
Henrik Rydgård
9d164b71fb
Some new CrossSIMD operations
2025-01-28 10:54:43 +01:00
Henrik Rydgård
9ccf47a6b3
Fix type error in minor ARM64 optimization, which some compilers don't like.
...
Fixes #19905
2025-01-22 09:54:20 +01:00
Henrik Rydgård
a5116e1590
Use vmaxvq_s32 to implement AnyZeroSignBit more efficiently on ARM64
2025-01-19 17:49:09 +01:00
Henrik Rydgård
206d4d1fea
Implement the low-quality depth raster mode, default to it on Android/iOS.
...
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård
f85d7db5b1
Comment fixes, buildfix
2024-12-31 02:39:58 +01:00
Henrik Rydgård
dee5fe6990
Fix issue in Midnight Club where Z now wrapped around at a distance, after removing the clamp. Might as well cull.
2024-12-31 02:30:05 +01:00
Henrik Rydgård
f5cc41caab
More CrossSIMD (breaking change)
2024-12-31 01:59:11 +01:00