Commit Graph
14529 Commits
Author SHA1 Message Date
Unknown W. Brackets e4d5eb5d6c d3d: Dynamically size the drawPixelsTex_ like gl. 2014-09-13 19:56:08 -07:00
Unknown W. Brackets 6490a4ef44 d3d: Report errors on download/blit/upload. 2014-09-13 19:21:59 -07:00
Unknown W. Brackets ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets 2d530a916f d3d: Always download 8888, at least for now. 2014-09-13 18:25:45 -07:00
Unknown W. Brackets d332452077 d3d: Track memory copies/uploads/downloads. 2014-09-13 17:59:21 -07:00
Unknown W. Brackets 9d24de3269 d3d: Oops, switch over block transfer logic. 2014-09-13 17:28:35 -07:00
Unknown W. Brackets ddc9aaa4e8 d3d: Download from the specified region only. 2014-09-13 17:28:05 -07:00
Unknown W. Brackets c17931c179 d3d: Fix flipped y in framebuf blit. 2014-09-13 17:10:57 -07:00
Unknown W. Brackets b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Unknown W. Brackets 1f44bf2396 d3d: Don't flip blits when downloading. 2014-09-13 16:39:31 -07:00
Unknown W. Brackets 7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets 2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
Unknown W. Brackets 971dd5df1e d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Unknown W. Brackets a4d33d77b7 d3d: Unify ReadFramebufferToMemory() signature. 2014-09-13 15:09:30 -07:00
Unknown W. Brackets f33515723b Move ForgetLastTexture() into DrawPixels(). 2014-09-13 14:58:05 -07:00
Unknown W. Brackets 96b497f955 d3d: Support arbitrary size framebuf uploads. 2014-09-13 14:54:53 -07:00
Unknown W. Brackets b79062339b d3d: Fix colors in UpdateFromMemory(). 2014-09-13 14:53:43 -07:00
Unknown W. Brackets 3dfdddfc5f d3d: Move UpdateFromMemory() to common. 2014-09-13 14:44:18 -07:00
Unknown W. Brackets 9af3befc59 d3d: Add RebindFramebuffer(). 2014-09-13 14:26:39 -07:00
Unknown W. Brackets 6f991a1042 d3d: Add FlushBeforeCopy(). 2014-09-13 14:23:18 -07:00
Henrik Rydgård bdaabfe2f7 Merge pull request #6901 from unknownbrackets/gpu-convergence
Fix some issues with framebuffer sizing
2014-09-13 22:49:34 +02:00
Unknown W. Brackets dc5afe9b38 d3d: Converge DrawPixels() logic.
This makes render to offset actually work properly.
2014-09-13 13:09:26 -07:00
Henrik Rydgard 9734fd1c1a Turn off scissor when rendering controls overlay 2014-09-13 21:52:10 +02:00
Unknown W. Brackets 4909122660 d3d: Flip viewport y within the top of the fb.
Fixes issues when the framebuffer is larger than the current render
target.
2014-09-13 12:37:19 -07:00
Unknown W. Brackets de6a168c97 d3d: Flip v correctly when buffer swapping. 2014-09-13 12:21:39 -07:00
Unknown W. Brackets f3dbe526a9 d3d: Support offset rendering. 2014-09-13 12:08:14 -07:00
Unknown W. Brackets 5a0f646916 Merge pull request #6900 from hrydgard/gpu-convergence-2
Gpu convergence 2 - break out much of the Spline code into GPU/Common, fixes some minor things
2014-09-13 12:06:35 -07:00
Henrik Rydgård a6767e4bcf Merge pull request #6899 from unknownbrackets/gpu-convergence
d3d: Set texture only when enabled
2014-09-13 21:00:56 +02:00
Henrik Rydgard db486f41e8 Only show the graphics API on the title screen in Windows 2014-09-13 20:56:25 +02:00
Henrik Rydgard 0818d8ea8d dx9: More execute functions 2014-09-13 20:55:29 +02:00
Unknown W. Brackets 36a49917d2 d3d: Set texture only when enabled.
This allows optimizations that were applied to the cmd flags.
2014-09-13 11:55:01 -07:00
Unknown W. Brackets e6f1ca6582 d3d: Correct framebuffer sizing issues. 2014-09-13 10:34:45 -07:00
Henrik Rydgard 21545e31c6 More convergence (tex stuff) 2014-09-13 17:20:55 +02:00
Henrik Rydgård 7dcb84735a Merge pull request #6897 from sum2012/Android-build
Do not need to ask directory when build Android
2014-09-13 17:11:50 +02:00
sum2012 c6516e277f Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
Henrik Rydgard a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Henrik Rydgård 31ce0e7eb1 Merge pull request #6896 from hrydgard/gpu-convergence
GPU Convergence - more work on bringing the D3D and GL backends closer
2014-09-13 14:18:36 +02:00
Henrik Rydgard 2f569533f3 Fix burnout depth issue by dirtying the proj matrix on viewport change 2014-09-13 14:08:07 +02:00
Henrik Rydgard 63e3e95d58 Replace the DX9 software transform code with the new common one 2014-09-13 13:53:04 +02:00
Henrik Rydgard 19a9c4481f Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
Henrik Rydgard 4212bbb51e Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
Henrik Rydgard ca3ed34b44 Move most GL code out of GLES/SoftwareTransform.cpp 2014-09-13 13:03:37 +02:00
Henrik Rydgard b4690b23d6 Make D3D TransformDrawEngine more similar to GL 2014-09-13 12:27:20 +02:00
Henrik Rydgard 9b587bb144 Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
The Dax 7a1be69ec0 Win32: Change --gfx to --graphics (and its suboptions) to be consistent with Headless.
Also, software force-activates OpenGL mode, since it does not work with Direct3D currently.
Thanks to @unknownbrackets for the suggestions.
2014-09-13 01:49:05 -04:00
Unknown W. Brackets a892779f89 Merge pull request #6880 from daniel229/func_replace_sakurasou
Replace frame download in Sakurasou No Pet Na Kanojo

Conflicts:
	Core/HLE/ReplaceTables.cpp
2014-09-12 22:28:27 -07:00
daniel229 5f4a95cdd5 Update as unknown's suggestion 2014-09-13 10:21:00 +08:00
The Dax e7a2225669 Update lang.
It's been a while.
2014-09-12 21:12:04 -04:00
Henrik Rydgard 010cf68545 If OpenGL is not supported properly on Windows, switch to D3D automatically.
Needs some lang work and probably better wording.
2014-09-13 02:46:27 +02:00
Henrik Rydgård 405f67fbef Merge pull request #6870 from hrydgard/vtxdec-centralize
Centralize the vertex decoder
2014-09-13 01:03:22 +02:00