Commit Graph
3108 Commits
Author SHA1 Message Date
Unknown W. Brackets c142207a93 Fix a few warnings, mostly type comparisons. 2014-05-31 21:42:57 -07:00
Unknown W. Brackets 1433b98c46 Clean up the framebuffer force downloads. 2014-05-31 10:03:03 -07:00
Unknown W. Brackets b2dc92b942 Add a hook for Hexyz Force's "monoclome" thread.
This fixes missing graphics in some areas in GLES, due to direct framebuf
access.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets 5dd8ebe2b4 Add a hook for Gods Eater Burst's swizzled copy. 2014-05-31 10:03:01 -07:00
Unknown W. Brackets f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Henrik Rydgård 770d0d7adb Merge pull request #6178 from unknownbrackets/audiocodec-fix
Cleanup sceAudiocodec some
2014-05-29 20:04:25 +02:00
Henrik Rydgård 018468d9e0 Merge pull request #6180 from sum2012/log
Remove sceUtilityLoadAvModule report
2014-05-29 20:03:26 +02:00
sum2012 38844ac0e7 Remove sceUtilityLoadAvModule report
Now no need
2014-05-29 23:36:36 +08:00
sum2012 bf0f0b87d6 Small improve scemp4 part 1 2014-05-29 23:33:17 +08:00
Unknown W. Brackets 4bb6709eb2 More cleanup in sceAudiocodec. 2014-05-29 08:19:26 -07:00
Unknown W. Brackets 0b59cc4c35 Use a std::map in sceAudiocodec. 2014-05-29 08:16:47 -07:00
Unknown W. Brackets a09f1fd80f Clean up a leak in sceAudiocodec load state. 2014-05-29 08:11:00 -07:00
Unknown W. Brackets 77b5cb7629 Reset decodePos in lowlevel decode.
FFmpeg was smart enough to do this for us, but not when we loaded a
savestate.  This is because without a savestate, we returned an initial
small header packet of this size, which gave FFmpeg the idea that seeking
there might help.

But, since we're forcing the decode at a certain position the better thing
is to seek ourselves.
2014-05-29 00:38:20 -07:00
Unknown W. Brackets f29233386c Initialize some variables. 2014-05-29 00:16:16 -07:00
Unknown W. Brackets a229593105 Erp, forgot to amend, sorry. 2014-05-28 22:49:49 -07:00
Unknown W. Brackets 63bb52bc42 Use the correct size in sceAudioCodec savestates.
ARRAY_SIZE(ptr) ain't gonna work.  Fixes #6173, thanks Lioncash.
2014-05-28 22:45:51 -07:00
Henrik Rydgård 94810e2451 Merge pull request #6159 from sum2012/sceio
sceio:Remove fix Buzz Ultimate Music Quiz Crash Sporadically code
2014-05-27 17:44:00 +02:00
Unknown W. Brackets 0de41cd028 Don't savestate replacement funcs.
This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
2014-05-27 08:02:41 -07:00
Unknown W. Brackets 8dcc09c9e1 Use a separate func for gpu memset(). 2014-05-27 07:50:01 -07:00
sum2012 a24b1cf024 sceio:Remove fix Buzz Ultimate Music Quiz Crash Sporadically code
Now no need the code.
link #4497
2014-05-27 22:47:28 +08:00
Unknown W. Brackets b73c575418 Support swizzled framebuffer downloads.
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets 64f6012dba Support memsets of framebuffers as uploads.
Technically should clear stencil too... maybe it'd be better to handle
separately.
2014-05-27 01:17:09 -07:00
Henrik Rydgård 2275c3a457 Merge pull request #6142 from unknownbrackets/psmfplayer
End the video when we run out of packets
2014-05-26 10:56:33 +02:00
Unknown W. Brackets 8275f613ce UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets df22d0609f End the video when we run out of packets.
If there are no audio or video packets left, even if we haven't hit the
pts, the video is over.
Fixes #6135, hanging in Chinese translation of Clannad.
2014-05-25 18:45:31 -07:00
Henrik Rydgård 270fc2daf7 Merge pull request #6079 from sum2012/log
Report sceUtilityLoadAvModule
2014-05-25 09:24:57 +02:00
Henrik Rydgård 95c95d07a4 Merge pull request #6131 from sum2012/Net
Small improve of sceNetAdhocMatching*
2014-05-25 09:24:32 +02:00
Henrik Rydgård cc8ae194da Merge pull request #6132 from unknownbrackets/module-ver
Report devkit for blacklisted modules too
2014-05-25 09:23:53 +02:00
Unknown W. Brackets 27f8eb6d8a Call gpu->UpdateMemory() from memcpy() funcs. 2014-05-24 21:59:25 -07:00
Unknown W. Brackets 0248b0ba09 Add memchecks to replaced functions. 2014-05-24 21:53:42 -07:00
sum2012 1d36836d2d Add some constant 2014-05-25 10:51:00 +08:00
Unknown W. Brackets c1fdb5fc5b Might as well allow imports to blacklisted.
If someone's trying to read their code.
2014-05-24 17:15:25 -07:00
Unknown W. Brackets 8ef00232d3 Parse exports of blacklisted modules.
But ignore them.  This allows us to get the devkit version and other
potentially useful information.
2014-05-24 17:13:26 -07:00
sum2012 b8e0fc8fa7 Small improve of sceNetAdhocMatching*
Now Metal Slug XX can display online screen.
2014-05-25 07:57:02 +08:00
Unknown W. Brackets 213646b218 Correct errors in minor psmfplayer funcs. 2014-05-24 15:35:51 -07:00
Unknown W. Brackets 68bccebdeb Clear the psmfplayer handle on delete. 2014-05-24 14:13:18 -07:00
Unknown W. Brackets c651a0d1e9 Correct status check in scePsmfPlayerStop(). 2014-05-24 12:46:34 -07:00
Unknown W. Brackets 64df42d613 Don't change status in scePsmfPlayerBreak().
It was changed to INIT in d37100b30a, but I
think that only fixed the game because STANDBY was wrong.  Not changing
the status is the correct behavior.
2014-05-24 12:41:40 -07:00
Unknown W. Brackets d4e548013e Don't zero paused, but do zero end in psmfplayer.
To make sure the video/audio sync up.

If an audio frame was already decoded, it should technically be returned,
but after that it will return an error.
2014-05-24 01:31:50 -07:00
Unknown W. Brackets 222be04b38 Cleanup err codes in scePsmfPlayerGetAudioData().
Even if there's no *more* audio, if the current audio is valid return 0.
2014-05-24 01:10:26 -07:00
Unknown W. Brackets bc661f4f10 Clean up a duplicate if branch. 2014-05-23 23:02:23 -07:00
Unknown W. Brackets 28a9f7155a Handle a default video with of 0 in psmfplayer. 2014-05-23 23:01:26 -07:00
Unknown W. Brackets c03aa31240 Write video frames even while paused.
This function just writes the video data to the buffer if at all possible.
2014-05-23 23:00:48 -07:00
Unknown W. Brackets 13b735fd02 Validate more params in scePsmfPlayerGetVideoData. 2014-05-23 23:00:01 -07:00
Unknown W. Brackets 6c52ec524d Fix typo (warning.) 2014-05-23 08:47:12 -07:00
Unknown W. Brackets ab57bcd4b3 Fix errors and scheduling in psmfplayer stop. 2014-05-22 23:41:38 -07:00
Unknown W. Brackets 75e4575ffe Properly schedule psmfplayer video finish.
Fixes #2251, hurray.
2014-05-22 23:40:44 -07:00
Unknown W. Brackets b9ede6aade Add a class to create helper threads from HLE.
This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets a2031cdc62 scePsmfPlayerGetVideoData() keeps going at end.
Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over.  Audio or no audio.

It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
Unknown W. Brackets e79d700bf0 Fix error codes in scePsmfPlayerGetVideoData(). 2014-05-22 22:17:42 -07:00