Don't change status in scePsmfPlayerBreak().

It was changed to INIT in d37100b30a, but I
think that only fixed the game because STANDBY was wrong.  Not changing
the status is the correct behavior.
This commit is contained in:
Unknown W. Brackets committed 2014-05-24 12:41:40 -07:00
1 parent d4e548013e
commit 64df42d613
1 file changed
+2 -9
+2 -9
View File
@@ -1044,18 +1044,11 @@ int scePsmfPlayerBreak(u32 psmfPlayer)
PsmfPlayer *psmfplayer = getPsmfPlayer(psmfPlayer);
if (!psmfplayer) {
ERROR_LOG(ME, "scePsmfPlayerBreak(%08x): invalid psmf player", psmfPlayer);
return ERROR_PSMF_NOT_FOUND;
}
bool isInitialized = isInitializedStatus(psmfplayer->status);
if (!isInitialized) {
ERROR_LOG(ME, "scePsmfPlayerBreak(%08x): not initialized", psmfPlayer);
return ERROR_PSMFPLAYER_INVALID_STATUS;
}
psmfplayer->AbortFinish();
// Fix everybody stress buster
psmfplayer->status = PSMF_PLAYER_STATUS_INIT;
return 0;
}
@@ -1566,7 +1559,7 @@ int scePsmfPlayerGetAudioData(u32 psmfPlayer, u32 audioDataAddr)
int ret = 0;
if (psmfplayer->mediaengine->getAudioSamples(audioDataAddr) == 0) {
if (psmfplayer->totalAudioStreams > 0 && psmfplayer->psmfPlayerAvcAu.pts < psmfplayer->totalDurationTimestamp - VIDEO_FRAME_DURATION_TS) {
if (psmfplayer->totalAudioStreams > 0 && (s64)psmfplayer->psmfPlayerAvcAu.pts < (s64)psmfplayer->totalDurationTimestamp - VIDEO_FRAME_DURATION_TS) {
// Write zeros for any missing trailing frames so it syncs with the video.
Memory::Memset(audioDataAddr, 0, audioSamplesBytes);
} else {