Commit Graph
3888 Commits
Author SHA1 Message Date
Henrik Rydgard e2b58a05a6 Buildfix 2016-03-28 21:35:16 +02:00
Henrik Rydgard 40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Henrik Rydgard 0a8d74728a x86/64: Add a couple of more cases to very minor vertex skinning optimization 2016-03-28 18:40:23 +02:00
Henrik Rydgard a8c386b94c Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets 1aa8370f11 Vulkan: Use logic ops when available. 2016-03-27 12:39:01 -07:00
Unknown W. Brackets 14363a22db Oops, one more typo.
This one didn't break anything, but better to be safe.
2016-03-27 09:26:34 -07:00
Unknown W. Brackets 048a12f589 Buildfix.
Some compilers didn't like that, oops.
2016-03-27 09:25:25 -07:00
Henrik Rydgård 59788d91a9 Merge pull request #8674 from unknownbrackets/vulkan-debug
Vulkan: Add some basic info for reporting
2016-03-27 18:18:13 +02:00
Unknown W. Brackets 4ae39d15e5 Vulkan: Add some basic info for reporting. 2016-03-27 08:52:55 -07:00
Unknown W. Brackets ed41785692 Vulkan: Add EndFrame to texture cache. 2016-03-27 08:33:22 -07:00
Unknown W. Brackets 3352608027 Vulkan: Free texture slabs on exit. 2016-03-27 08:30:43 -07:00
Unknown W. Brackets 16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets 27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Henrik Rydgård b877cb0807 Merge pull request #8669 from unknownbrackets/vulkan-tex
Use out/outPitch for remaining formats in Vulkan
2016-03-27 10:22:32 +02:00
Unknown W. Brackets b4406957c9 Halve the default tex buf size.
Might as well not allocate 2.5 MB that most of the time won't be needed.

If it becomes needed, it'll allocate at runtime, but this should be
uncommon.
2016-03-26 23:38:51 -07:00
Unknown W. Brackets d2f85792ab Vulkan: Unswizzle non-CLUT textures directly. 2016-03-26 23:38:51 -07:00
Unknown W. Brackets 1300631e9a Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
Unknown W. Brackets 3593a7963e Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
Unknown W. Brackets b1a2a44377 Vulkan: Update dyn stencil state only as needed. 2016-03-26 20:15:42 -07:00
Unknown W. Brackets 3a08ff5c06 Vulkan: Use new stencil state calculation. 2016-03-26 20:15:41 -07:00
Unknown W. Brackets b6778bf4ad Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets 5e23d63538 Vulkan: Cleanup now that all formats decode direct. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets 7931a01de7 Vulkan: Decode 4-bit clut directly. 2016-03-26 17:26:54 -07:00
Unknown W. Brackets 19f76aab30 Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
2016-03-26 17:26:49 -07:00
Unknown W. Brackets 9a4b74cd09 Vulkan: Directly decode simple palette textures. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets 9cd0544137 Flip GL debug stencil/depth in non-buffered. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets 6c0a5ca503 Vulkan: Oops, correct DXT stride. 2016-03-26 15:02:12 -07:00
Unknown W. Brackets a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets 99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00
Unknown W. Brackets 29287ea0ee Vulkan: Reorganize a bit so we can decode directly. 2016-03-26 15:02:07 -07:00
Unknown W. Brackets e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Henrik Rydgård a49cba7d0d Merge pull request #8665 from unknownbrackets/d3d9-depth
d3d9: Check actual FBO format for INTZ support
2016-03-26 21:15:44 +01:00
Unknown W. Brackets 7d5f308494 Fix a crash where we used an old framebuf.
This was causing Breath of Fire 3 to crash, because it had an offset
framebuffer set that was never detatched.
2016-03-26 12:30:34 -07:00
Unknown W. Brackets f31fbb9417 Cleanup fbTexInfo_ when detaching framebuffers. 2016-03-26 12:30:34 -07:00
Unknown W. Brackets aad04f2941 Centralize the texcache key format. 2016-03-26 12:30:33 -07:00
Unknown W. Brackets e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets 817df153f8 Vulkan: Don't replace images on old fb textures. 2016-03-26 12:30:32 -07:00
Unknown W. Brackets 49c353f40c d3d9: Check actual FBO format for INTZ support. 2016-03-24 19:04:25 -07:00
Henrik Rydgard bd17351ef9 Texcache: Minor refactor/cleanup 2016-03-22 23:56:55 +01:00
Henrik Rydgard 8a39794c47 Revert "Enable the Unpack Subimage path on DX9 (maybe should just remove the check)"
This causes some breakage that need investigation.

This reverts commit 1970d38650.
2016-03-22 23:56:55 +01:00
Henrik Rydgard e270b955bb x86/x64: Minor vertex decoder optimization 2016-03-22 23:56:55 +01:00
Henrik Rydgard efa508d492 Vulkan: Fix texture scaling 2016-03-21 21:26:48 +01:00
Henrik Rydgard dff585e440 VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
2016-03-21 20:11:49 +01:00
Henrik Rydgard 20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets caea1da99a softgpu: Flip vertically in the Vulkan backend. 2016-03-21 07:17:38 -07:00
Henrik Rydgård 6831f6fc46 Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
2016-03-21 08:27:50 +01:00
Henrik Rydgård 2a35d4b4c5 Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
2016-03-21 08:27:25 +01:00
Unknown W. Brackets 62af4fe48b softgpu: Prevent leaking thin3d buffers. 2016-03-21 00:04:02 -07:00
Unknown W. Brackets 2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00