ANR2ME
088e489c91
Fix UPnP error detection
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Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
9489c37c4b
Merge pull request #13174 from hrydgard/game-compat-ANR2ME
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Extract another few commits from #13132
2020-07-21 00:20:35 +02:00
Henrik Rydgård
ed98785831
Temporary buildfix
2020-07-20 23:05:00 +02:00
Henrik Rydgård
97cfb64272
Warning fixes
2020-07-20 22:55:32 +02:00
Henrik Rydgård
0cbcbaecf8
Backport a macOS buildfix from later
2020-07-20 22:52:07 +02:00
ANR2ME
6c267dff9e
Fix Local IP detection on non-Windows system
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(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
0d0ccf3b73
Making sure Adhoc codes doesn't have compilation warnings
2020-07-20 19:13:18 +02:00
ANR2ME
b58f4a6e90
Enabling KeepAlive on sockets
2020-07-20 19:13:10 +02:00
ANR2ME
c783aaf40d
Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner
2020-07-20 19:13:05 +02:00
ANR2ME
bcbfefc337
making sure there are no alignment warnings related to member of packed struct on android
2020-07-20 19:13:00 +02:00
ANR2ME
fa36c2edab
Improved multiplayer stability regardless of I/O Timing method
2020-07-20 19:12:55 +02:00
ANR2ME
d8186a8330
Fix i18n type
2020-07-20 18:20:06 +02:00
ANR2ME
fb7d50e5c2
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
2020-07-20 18:09:16 +02:00
Henrik Rydgård
af2ed00232
Merge pull request #13172 from hrydgard/generalized-multi-instance
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Generalized multi-instance
2020-07-20 16:23:10 +02:00
Henrik Rydgård
253d82c0ae
Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
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Make sure to run callback on AdhocThread (extracted from #13132 ).
2020-07-20 16:22:25 +02:00
Henrik Rydgård
fb0b3b3351
Another buildfix
2020-07-20 14:09:08 +02:00
Henrik Rydgård
7858980cbf
Buildfix
2020-07-20 13:11:11 +02:00
ANR2ME
da5b54e630
Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data
2020-07-20 12:19:40 +02:00
ANR2ME
4f3b473f29
Making sure adhoc callbacks runs on AdhocThread
2020-07-20 12:18:28 +02:00
Henrik Rydgård
82af304699
Silence secondary instances.
2020-07-20 11:59:34 +02:00
Henrik Rydgård
df6d0a8ae7
PSP kernel: Improve logging when accessing bad kernel object handles.
2020-07-20 11:57:11 +02:00
Henrik Rydgård
fa0b9dc1bc
Make the instance counter global and initialized at startup.
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Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård
fa683bf902
Remove some _XBOX stuff
2020-07-20 10:03:09 +02:00
Henrik Rydgård
9e08f24769
Apply a few lines from "Added UPnP support", removing extra WSA calls.
2020-07-20 10:03:09 +02:00
ANR2ME
0aa899ea0b
Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP
2020-07-20 10:03:09 +02:00
ANR2ME
46ebdebe05
Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D
2020-07-20 10:03:09 +02:00
ANR2ME
a35acdee43
Oops forgot to change this also for multiple-instance to work properly
2020-07-20 10:03:09 +02:00
ANR2ME
834d086876
Support multiple instance of localhost Multiplayer on 1 PC
2020-07-20 10:03:09 +02:00
Henrik Rydgård
92bbe974cd
Prevent reporting a bad memory access just because Tekken creates a mutex with a null name.
2020-07-20 10:01:22 +02:00
Henrik Rydgård
89d563717e
Merge pull request #13168 from hrydgard/assert-cleanup
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Code cleanup: Asserts
2020-07-19 22:57:40 +02:00
sum2012
fa59be7e5d
sceMpegAvcCsc: added range validity tests.
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http://code.google.com/p/jpcsp/source/detail?r=3715
2020-07-19 22:14:00 +02:00
Henrik Rydgård
0829543987
Third part of getting rid of PanicAlert
2020-07-19 20:34:02 +02:00
Henrik Rydgård
47a3bf1dd7
Step 2 of removing PanicAlert
2020-07-19 20:34:02 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
dae9df3829
Fix a bug in crashhandler where we could end up disassembling far too much.
2020-07-19 17:23:21 +02:00
Henrik Rydgård
79b3352b67
Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll
2020-07-19 14:09:24 +02:00
Unknown W. Brackets
4ef63843d2
Display: Allow unthrottle to skip only flipping.
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Before, it either flipped continuously, or forced frameskip on. This
makes it so you can still draw frames, but skip actual flips.
This is useful when games draw things only in a single frame and reuse
later. It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård
6560192d8e
Support full VSync control in SDL OpenGL.
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(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Henrik Rydgård
6e6cac6b9b
Merge pull request #13154 from hrydgard/memfault-improvements
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Show more info on crash screen
2020-07-15 14:27:35 +02:00
Henrik Rydgård
0a2027b447
Merge pull request #13151 from unknownbrackets/save-dialog
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Savedata: Correct AM/PM and time/date settings
2020-07-15 13:27:06 +02:00
Henrik Rydgård
8c38d7305e
Crash: Show disassembly of the instruction causing the crash, and the symbol name.
2020-07-15 12:38:05 +02:00
Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Unknown W. Brackets
500107a540
Savedata: Correct AM/PM and time/date settings.
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The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Henrik Rydgård
cb1e0438f9
Fix
2020-07-14 14:39:19 +02:00
Henrik Rydgård
056999a691
Refactor MachineContext.h to reduce ifdefs elsewhere.
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Also fixes Windows on ARM64 (at least the build).
2020-07-14 13:47:25 +02:00
Henrik Rydgård
f62df94ab2
There's no sigcontext on 64-bit iOS either, apparently.
2020-07-14 11:39:31 +02:00
Henrik Rydgård
893aa29191
Yet another iOS buildfix attempt
2020-07-14 10:34:40 +02:00
Henrik Rydgård
f6cc45a96a
Another iOS buildfix attempt
2020-07-14 09:31:58 +02:00