Commit Graph
27519 Commits
Author SHA1 Message Date
Henrik Rydgård e1069da10a Oops 2020-07-22 01:40:54 +02:00
Henrik Rydgård 597647a2eb Create an Android.mk for miniupnp 2020-07-22 01:19:40 +02:00
Henrik Rydgård 5f2156fa27 Windows: Run the upnp string gen script regardless of architecture, and in UWP. 2020-07-22 00:31:34 +02:00
Henrik Rydgård 47f0031f57 Add PortManager.cpp to Android.mk 2020-07-22 00:13:52 +02:00
Henrik Rydgård eb7b6b38f6 Switch to my miniupnpc fork with a UWP fix 2020-07-21 23:43:32 +02:00
Henrik Rydgård c3afdaf99f UWP: Unify linker options 2020-07-21 23:30:32 +02:00
Henrik Rydgård 91c7210757 Set up Windows UWP project for miniupnpc.
Gets all the way to linking where it's missing 'in6addr_any' for some
reason.
2020-07-21 23:23:59 +02:00
Henrik Rydgård e2035bf241 MiniUPNPC: Windows: Try to fix build on VS 2017, add more platforms. 2020-07-21 23:07:36 +02:00
ANR2ME 088e489c91 Fix UPnP error detection
Fix Local IP detection on non-Windows system
2020-07-21 23:03:04 +02:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård 6280d1b11c Merge pull request #13175 from hrydgard/spawn-new-instance
Windows: Add file menu command to easily load up a new identical instance of PPSSPP.
2020-07-21 00:21:27 +02:00
Henrik Rydgård 9489c37c4b Merge pull request #13174 from hrydgard/game-compat-ANR2ME
Extract another few commits from #13132
2020-07-21 00:20:35 +02:00
Henrik Rydgård 3c29545014 Windows: Add command to load up a new identical instance of PPSSPP.
Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Henrik Rydgård ed98785831 Temporary buildfix 2020-07-20 23:05:00 +02:00
Henrik Rydgård 97cfb64272 Warning fixes 2020-07-20 22:55:32 +02:00
Henrik Rydgård 0cbcbaecf8 Backport a macOS buildfix from later 2020-07-20 22:52:07 +02:00
ANR2ME 6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME 0d0ccf3b73 Making sure Adhoc codes doesn't have compilation warnings 2020-07-20 19:13:18 +02:00
ANR2ME b58f4a6e90 Enabling KeepAlive on sockets 2020-07-20 19:13:10 +02:00
ANR2ME c783aaf40d Increasing the extra delays on Adhoc's callbacks just to be on the safe side, also decreasing the default network's timeout to be noticed sooner 2020-07-20 19:13:05 +02:00
ANR2ME bcbfefc337 making sure there are no alignment warnings related to member of packed struct on android 2020-07-20 19:13:00 +02:00
ANR2ME fa36c2edab Improved multiplayer stability regardless of I/O Timing method 2020-07-20 19:12:55 +02:00
ANR2ME d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
Henrik Rydgård af2ed00232 Merge pull request #13172 from hrydgard/generalized-multi-instance
Generalized multi-instance
2020-07-20 16:23:10 +02:00
Henrik Rydgård 253d82c0ae Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
Make sure to run callback on AdhocThread (extracted from #13132).
2020-07-20 16:22:25 +02:00
Henrik Rydgård fb0b3b3351 Another buildfix 2020-07-20 14:09:08 +02:00
Henrik Rydgård 6c994cfd9d Merge pull request #13171 from hrydgard/kernel-handle-log-improvement
PSP kernel: Improve logging when accessing bad kernel object handles.
2020-07-20 13:12:04 +02:00
Henrik Rydgård 7858980cbf Buildfix 2020-07-20 13:11:11 +02:00
ANR2ME da5b54e630 Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data 2020-07-20 12:19:40 +02:00
ANR2ME 4f3b473f29 Making sure adhoc callbacks runs on AdhocThread 2020-07-20 12:18:28 +02:00
Henrik Rydgård 82af304699 Silence secondary instances. 2020-07-20 11:59:34 +02:00
Henrik Rydgård df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård dadffa3eae Merge pull request #13169 from hrydgard/multiple-instance-ANR2ME
Multiple instance support (broken out from #13132)
2020-07-20 11:04:44 +02:00
Henrik Rydgård fa683bf902 Remove some _XBOX stuff 2020-07-20 10:03:09 +02:00
Henrik Rydgård 9e08f24769 Apply a few lines from "Added UPnP support", removing extra WSA calls. 2020-07-20 10:03:09 +02:00
ANR2ME 0aa899ea0b Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP 2020-07-20 10:03:09 +02:00
ANR2ME 46ebdebe05 Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D 2020-07-20 10:03:09 +02:00
ANR2ME a35acdee43 Oops forgot to change this also for multiple-instance to work properly 2020-07-20 10:03:09 +02:00
ANR2ME 834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
Henrik Rydgård 92bbe974cd Prevent reporting a bad memory access just because Tekken creates a mutex with a null name. 2020-07-20 10:01:22 +02:00
Henrik Rydgård 89d563717e Merge pull request #13168 from hrydgard/assert-cleanup
Code cleanup: Asserts
2020-07-19 22:57:40 +02:00
Henrik Rydgård 5010fc8463 Merge branch 'sum2012-mpeg-minor' 2020-07-19 22:17:42 +02:00
sum2012 fa59be7e5d sceMpegAvcCsc: added range validity tests.
http://code.google.com/p/jpcsp/source/detail?r=3715
2020-07-19 22:14:00 +02:00
Henrik Rydgård dc2370ab6b Buildfix 2020-07-19 21:46:46 +02:00
Henrik Rydgård 0829543987 Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 617bbcfb87 Step 1 of removing PanicAlert 2020-07-19 20:33:25 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00