Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
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Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2
Validate options in MsgDialog v3 per tests.
2014-01-23 00:41:42 -08:00
Unknown W. Brackets
fa1c5e0f87
Oops, only reset MsgDialog result on success.
2014-01-23 00:41:26 -08:00
Henrik Rydgård
a915472eb5
Merge pull request #5174 from unknownbrackets/intr-fix
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Restore thread if there's no interrupt handler set
2014-01-22 23:24:32 -08:00
Henrik Rydgård
3700229d37
Merge pull request #5186 from unknownbrackets/savestates
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Fix savestates from before v0.9.6-536-g62e9e42
2014-01-22 23:11:15 -08:00
Unknown W. Brackets
c5e11c63c0
Now umd0: size is in sectors, not bytes.
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So we have to check based on that correctly. Darn it.
2014-01-22 22:24:30 -08:00
Unknown W. Brackets
c2d2b25ced
Fix savestates from before v0.9.6-536-g62e9e42.
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Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183 .
2014-01-22 21:49:18 -08:00
Unknown W. Brackets
278359b208
Set msgdialog result to 0 after displayed.
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This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets
f74e29977f
Abort on a message dialog just moves to finished.
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Still need to shutdown. Fixes #5177 .
2014-01-22 08:17:21 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
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May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets
4da08f4f6e
Restore thread if there's no interrupt handler set.
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If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172 .
2014-01-21 22:47:18 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
f19d8d2eae
Handle alternating video streams a lot better.
2014-01-21 01:16:16 -08:00
Unknown W. Brackets
4de20258eb
Don't bother writing an empty symbol map.
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For example, when accidentally opening an invalid file.
2014-01-19 21:34:16 -08:00
Unknown W. Brackets
a73b15b963
In multithreadead, load the game async.
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This way if it takes time to load, things aren't frozen while it's doing
that. This allows us to show any sort of loading animation or etc. we
want.
Before, it might show a odd looking game select screen while loading, and
then finally go to black. Now it immediately goes to black.
Fixes #2030 .
2014-01-19 14:41:01 -08:00
Unknown W. Brackets
0fa371ccbf
windows: Check PSP_IsInited() in more places.
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This prevents showing buttons as clickable, etc. in the debugger mainly.
2014-01-19 14:25:12 -08:00
Henrik Rydgård
5361b9b4f6
Merge pull request #5147 from unknownbrackets/perf
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Eat some cycles in a few minor places
2014-01-19 13:40:13 -08:00
Unknown W. Brackets
f8883279b5
Eat some cycles when flipping the framebuffer.
2014-01-19 12:53:19 -08:00
Unknown W. Brackets
ab49de0331
Eat some cycles when getting the current thread id.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
8396cdf227
Eat cycles when enqueuing GE lists.
2014-01-19 12:44:55 -08:00
Unknown W. Brackets
f258cb24c2
Eat some cycles when reading the button data.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
73d6accafc
Eat a few cycles when checking callbacks.
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Some games really spam this function.
2014-01-19 12:44:54 -08:00
Unknown W. Brackets
553990d5a0
Eat cycles when messing with the dispatch thread.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
afff20a642
Eat some cycles when working with event flags.
2014-01-19 12:44:53 -08:00
Unknown W. Brackets
d24668c9c3
Eat some cycles in suspend/resume interrupt funcs.
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These are really common, hope this doesn't have ill effects...
2014-01-19 12:44:52 -08:00
Unknown W. Brackets
8aa9483cbf
Eat some cycles in the Dcache invalidate funcs.
2014-01-19 12:44:51 -08:00
sum2012
588d67ac64
Fixed cwcheat 0x0 > 0x80000000 bug
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Thanks @Kingcom
2014-01-19 23:55:42 +08:00
sum2012
9dbadb6b41
oop
2014-01-19 21:13:51 +08:00
sum2012
290d1b2159
Correctly auto detect arg for 8,16,32 bit on 0x0
2014-01-19 20:49:08 +08:00
sum2012
4a4514120b
oop
2014-01-19 13:47:35 +08:00
sum2012
9eaec5be58
cwcheat fix
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Fix Criminal girls Money cheat
_S NPJH-50316
_G CRIMINALGIRLS
_C1 MONEY
_L 0x01693FF8 0x000AAE60
2014-01-19 13:41:16 +08:00
Unknown W. Brackets
091ddd9f3f
Android/Linux buildfix.
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Arg, why?
2014-01-18 14:05:32 -08:00
Henrik Rydgård
34d2ffc6ff
Merge pull request #5128 from unknownbrackets/jit-minor
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Cut down on void * casts within jit
2014-01-18 12:45:50 -08:00
Henrik Rydgård
6c4a416456
Merge pull request #5129 from unknownbrackets/savestates
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Use simple delta compression for rewind savestates.
2014-01-18 12:45:11 -08:00
Henrik Rydgård
f9be841612
Merge pull request #5130 from unknownbrackets/mpeg-minor
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Set return status in sceMpegAvcDecodeStopYCbCr()
2014-01-18 12:42:17 -08:00
Unknown W. Brackets
dfd480d13a
Set return status in sceMpegAvcDecodeStopYCbCr().
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Like the other Stop(). Fixes video end in Tales of Phantasia X.
2014-01-18 10:56:41 -08:00
Unknown W. Brackets
cfc635f071
Use simple delta compression for rewind savestates.
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This makes it reasonable to keep a bunch more around, since they are
generally < 10% the size when compressed like this (often smaller.)
2014-01-18 10:18:47 -08:00
Unknown W. Brackets
648c0f6685
Avoid an infinite loop on bad stack walk.
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If the address is wrong, it'll re-trigger debug mode, which will re-walk
the stack, which will continue ad infinitum.
2014-01-18 09:58:48 -08:00
Unknown W. Brackets
2347498667
x86jit: Use templates to avoid some void * casts.
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Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgård
f460f34a93
Merge pull request #5044 from raven02/patch-14
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Fix corrupted keyframes in several games
2014-01-18 09:09:15 -08:00
Henrik Rydgård
2b63c48041
Fix bug where SmallScreen setting wouldn't save right.
2014-01-16 10:03:48 +01:00
Henrik Rydgard
c55578367f
Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
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Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
Henrik Rydgård
737ef1c805
Merge pull request #5111 from unknownbrackets/savestates
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Fix cross-platform compat problem with savestates
2014-01-15 08:07:14 -08:00
Unknown W. Brackets
610b7f6e4c
Fix cross-platform compat problem with savestates.
2014-01-15 08:03:37 -08:00
sum2012
3bf2fcacf0
Make Log display Windows 32 or 64 bit
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Some games have problem in windows 64 bit
2014-01-15 22:02:47 +08:00
Henrik Rydgard
ef56298ab6
Revert "Merge pull request #5106 from shenweip/patch-1"
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This reverts commit 91a355b642 , reversing
changes made to 82395001ec .
2014-01-14 19:31:09 +01:00
shenweip
1fc52a321d
Fix savestate.
2014-01-15 00:32:14 +08:00
shenweip
4af78a3164
Don't change video/audio streams in sceMpegGet *AU.
2014-01-15 00:24:22 +08:00
shenweip
a55771e643
Fix typo.
2014-01-15 00:17:36 +08:00