Unknown W. Brackets
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e00a244d1e
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Handled fixed-length strings in savedata properly.
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2014-01-24 01:21:13 -08:00 |
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Henrik Rydgård
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d69f02dea0
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Merge pull request #5188 from unknownbrackets/msgdialog
Clean up some more minor things in message dialogs
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2014-01-23 01:10:38 -08:00 |
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Unknown W. Brackets
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05ad9721d9
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Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
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2014-01-23 01:02:41 -08:00 |
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Unknown W. Brackets
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bcdcd528b2
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Validate options in MsgDialog v3 per tests.
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2014-01-23 00:41:42 -08:00 |
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Unknown W. Brackets
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fa1c5e0f87
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Oops, only reset MsgDialog result on success.
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2014-01-23 00:41:26 -08:00 |
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Henrik Rydgård
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a915472eb5
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Merge pull request #5174 from unknownbrackets/intr-fix
Restore thread if there's no interrupt handler set
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2014-01-22 23:24:32 -08:00 |
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Henrik Rydgård
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3700229d37
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Merge pull request #5186 from unknownbrackets/savestates
Fix savestates from before v0.9.6-536-g62e9e42
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2014-01-22 23:11:15 -08:00 |
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Henrik Rydgård
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dcdb98bb94
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Merge pull request #5187 from unknownbrackets/io-fix
Now umd0: size is in sectors, not bytes
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2014-01-22 23:10:18 -08:00 |
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Unknown W. Brackets
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c5e11c63c0
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Now umd0: size is in sectors, not bytes.
So we have to check based on that correctly. Darn it.
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2014-01-22 22:24:30 -08:00 |
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Unknown W. Brackets
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c2d2b25ced
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Fix savestates from before v0.9.6-536-g62e9e42.
Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183.
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2014-01-22 21:49:18 -08:00 |
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Sacha
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d61da047d2
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Blackberry: Remove narrow_landscape_exit as it restricts the usage of 'back' gestures on new installs.
Thanks for report Arifin.
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2014-01-23 11:38:26 +10:00 |
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Henrik Rydgård
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5a6beb9378
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Merge pull request #5184 from thedax/win32RareHangHack
Win32: Use a hacky workaround to prevent a rare hang when starting up.
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2014-01-22 15:57:08 -08:00 |
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The Dax
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b58746816a
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Make the bool a class member instead.
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2014-01-22 18:36:40 -05:00 |
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The Dax
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97a5382b50
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Win32: Use a hacky workaround to prevent a rare hang when starting up.
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2014-01-22 17:38:34 -05:00 |
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Henrik Rydgård
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f53ef47528
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Merge pull request #5182 from sum2012/patch-2
Fix "Integer divide by zero" in Spline.cpp
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2014-01-22 14:19:33 -08:00 |
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sum2012
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3c72623061
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Fix "Integer divide by zero 0" in Spline.cpp
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2014-01-23 05:45:28 +08:00 |
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Henrik Rydgård
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260b0334e7
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Merge pull request #5180 from unknownbrackets/msgdialog
Fix aborting msgdialogs
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2014-01-22 11:15:45 -08:00 |
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Unknown W. Brackets
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278359b208
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Set msgdialog result to 0 after displayed.
This might fix anything checking the result code without zeroing it first.
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2014-01-22 08:18:56 -08:00 |
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Unknown W. Brackets
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f74e29977f
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Abort on a message dialog just moves to finished.
Still need to shutdown. Fixes #5177.
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2014-01-22 08:17:21 -08:00 |
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Unknown W. Brackets
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cddd537f36
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Minor tweak, no need for this check anymore.
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2014-01-22 01:24:41 -08:00 |
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Henrik Rydgård
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809dd6e1a2
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Merge pull request #5176 from unknownbrackets/savestates
Properly savestate loaded modules
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2014-01-22 01:17:54 -08:00 |
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Henrik Rydgård
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d615b78e1d
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Merge pull request #5175 from unknownbrackets/debugger
Show CLUT shift value in GE debugger
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2014-01-22 01:16:13 -08:00 |
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Unknown W. Brackets
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996d97a05e
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Properly savestate loaded modules.
May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
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2014-01-22 01:06:59 -08:00 |
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Unknown W. Brackets
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3a186a9d7f
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Show CLUT shift value in GE debugger.
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2014-01-22 00:32:31 -08:00 |
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Unknown W. Brackets
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4da08f4f6e
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Restore thread if there's no interrupt handler set.
If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172.
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2014-01-21 22:47:18 -08:00 |
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Henrik Rydgård
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d6a2f52e47
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Update native with unknown's unicode fix
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2014-01-21 20:03:55 +01:00 |
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Henrik Rydgård
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a6a774b2b4
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Merge pull request #5167 from sum2012/patch-1
Add LoadExecForKernel and SysMemForKernel
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2014-01-21 06:16:33 -08:00 |
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sum2012
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62e9e42b2c
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Add LoadExecForKernel and SysMemForKernel
Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
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2014-01-21 22:02:07 +08:00 |
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Henrik Rydgård
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ab2b0683ef
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Re-enable screen rotation on Android.
This time, let's fix the issues that come up instead of reverting.
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2014-01-21 10:22:06 +01:00 |
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Henrik Rydgård
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d832249902
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Update native
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2014-01-21 10:21:40 +01:00 |
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Henrik Rydgård
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c6102e5af4
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Merge pull request #5165 from unknownbrackets/mpeg-minor
Handle alternating video streams a lot better
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2014-01-21 01:20:26 -08:00 |
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Unknown W. Brackets
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f19d8d2eae
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Handle alternating video streams a lot better.
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2014-01-21 01:16:16 -08:00 |
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Henrik Rydgård
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b15ead5b5c
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Merge pull request #5150 from unknownbrackets/texcache
Duplicate framebuffers that are rendered onto themselves
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2014-01-20 12:21:06 -08:00 |
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Unknown W. Brackets
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9cfb8648c0
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Keep a map of temporary buffers for self renders.
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2014-01-20 07:54:40 -08:00 |
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Unknown W. Brackets
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c6dc6b46e5
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Clear the duplicate FBO on shutdown.
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2014-01-20 07:54:39 -08:00 |
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Unknown W. Brackets
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b48de952fd
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Duplicate framebuffers textured onto themselves.
This fixes #2917.
I verified that, at least for my card, blitting is much faster than
glReadPixels (by quite a margin.)
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2014-01-20 07:54:39 -08:00 |
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Unknown W. Brackets
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60cf5df571
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Consider the texture changed when framebuf changes.
Needed to properly consider render to self (should rebind if the
framebuffer is later used with a separate target.)
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2014-01-20 07:52:09 -08:00 |
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Unknown W. Brackets
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09f1c795e5
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Pass around texture pointers, not addresses.
This makes it possible to override it easier, rather than needing it in
PSP RAM.
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2014-01-20 07:52:09 -08:00 |
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Henrik Rydgård
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769f338102
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Merge pull request #5163 from raven02/patch-30
Put depth copy as BindFramebufferDepth()
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2014-01-20 06:14:03 -08:00 |
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raven02
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ee3c3bca4a
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Add BindFramebufferDepth()
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2014-01-20 22:03:12 +08:00 |
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raven02
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a132b54c01
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Put depth copy as BindFramebufferDepth()
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2014-01-20 22:02:20 +08:00 |
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Henrik Rydgård
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f16fa45932
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Merge pull request #5162 from unknownbrackets/reporting
Report block transfers we don't support
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2014-01-20 01:59:34 -08:00 |
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Unknown W. Brackets
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b0a1340a80
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Report block transfers we don't support.
Ones involving framebuffers.
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2014-01-20 01:47:20 -08:00 |
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Henrik Rydgård
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a381903889
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Merge pull request #5160 from unknownbrackets/ui-tweaks
windows: Ignore key/mouse input while menu focused
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2014-01-20 01:30:39 -08:00 |
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Henrik Rydgård
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88a6a0789a
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Merge pull request #5161 from unknownbrackets/texcache2
Don't call SetTexture() in clear mode
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2014-01-20 01:15:36 -08:00 |
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Unknown W. Brackets
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3e7f749f6d
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Change the self message for separate reporting.
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2014-01-20 01:07:01 -08:00 |
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Unknown W. Brackets
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c412bbc09c
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Don't call SetTexture() in clear mode.
It's just a waste of time, the game is probably being lazy.
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2014-01-20 01:04:48 -08:00 |
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Unknown W. Brackets
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83eb5f05bc
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windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
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2014-01-20 00:57:20 -08:00 |
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Unknown W. Brackets
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0e286d6603
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windows: Re-enable scaling on gl_extensions change.
This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
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2014-01-20 00:42:04 -08:00 |
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Henrik Rydgård
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7d8b4b5cfe
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Merge pull request #5158 from unknownbrackets/softgpu
Fix a bunch of issues in line drawing in softgpu
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2014-01-19 23:59:32 -08:00 |
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