Commit Graph
10663 Commits
Author SHA1 Message Date
Unknown W. Brackets 74f08bee2a Umd: Fix thread wakeup.
Oops.  Not sure how I left this flag flipped.  Was not waking threads.
2021-04-15 11:16:56 -07:00
Unknown W. Brackets b2d5f19e5e SaveState: Use memmove for the copy. 2021-04-12 18:16:57 -07:00
Unknown W. Brackets c5729bbd5e SaveState: Use SIMD to copy RAM faster.
We know its size and base are typically aligned, so abuse those facts.
2021-04-12 17:37:48 -07:00
Unknown W. Brackets 3400e6e517 SaveState: Copy RAM using threads. 2021-04-12 17:37:48 -07:00
Unknown W. Brackets c4eafcf008 jit: Increase the cycle cost of div.s.
This largely matches tests on a real PSP.
2021-04-12 07:06:18 -07:00
Unknown W. Brackets 53104639ff jit: Increase the cycle cost of VFPU ops.
It seems like they all take at least 2 cycles, which kinda makes sense.
2021-04-12 07:06:18 -07:00
Unknown W. Brackets bc16a55028 jit: Count delay slot cycles separately.
This makes it easier to count cycles per instruction, instead of ignoring
the delay slot's instruction for cycle count.
2021-04-12 07:04:22 -07:00
Henrik Rydgård a7d7631feb Merge pull request #14369 from unknownbrackets/zstd
Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Henrik Rydgård 6553b0f8e8 Merge pull request #14374 from unknownbrackets/rtc-cleanup
Rtc: Cleanup and simplify date struct handling
2021-04-12 08:24:20 +02:00
Unknown W. Brackets f3f5b2e540 Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
Unknown W. Brackets d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Henrik Rydgård 7e8a94e7de Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
2021-04-11 08:09:09 +02:00
Henrik Rydgård 91c17dba1f Merge pull request #14367 from unknownbrackets/reporting-kernel
Kernel: Define most reported missing kernel funcs
2021-04-11 08:07:17 +02:00
Henrik Rydgård ec09fbfe58 Merge pull request #14368 from unknownbrackets/postshader-off
Stop using Off as terminator for postshaders
2021-04-11 08:06:53 +02:00
Henrik Rydgård 9783a2ec79 Merge pull request #13970 from unknownbrackets/umd-wait-stat
Correct UMD stat waiting when changing discs
2021-04-11 08:06:03 +02:00
Unknown W. Brackets ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets ffd468c3ae Reporting: Add more info to libstubend error. 2021-04-10 18:33:44 -07:00
Unknown W. Brackets eedd0b32dd Module: Add a missing error return case. 2021-04-10 17:11:40 -07:00
Unknown W. Brackets f88648c5a2 Kernel: Define most reported missing kernel funcs.
Kernel plugins and patches are still often not going to work, but might as
well define these.
2021-04-10 17:10:35 -07:00
Unknown W. Brackets 1b4f0e25b7 Reporting: Log more data about sceIoChStat(). 2021-04-10 15:11:44 -07:00
Unknown W. Brackets 4128b5c6e6 Dialog: Reset last status more consistently.
This is only used to reduce log spam.
2021-04-07 21:22:31 -07:00
Unknown W. Brackets 90f4098b3d Dialog: Lock volatile on thread.
This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets 429b4594d0 Dialog: Use a thread to init dialogs too. 2021-04-07 18:13:46 -07:00
Henrik Rydgård 28065c1bc4 Merge pull request #14359 from unknownbrackets/dialog-cleanup
Move dialog instances to the heap
2021-04-07 09:26:07 +02:00
Unknown W. Brackets 7da25563d3 Utility: Add a helper for the active dialog. 2021-04-06 22:23:17 -07:00
Unknown W. Brackets 4200021a95 Utility: Update logging to new syntax for dialogs. 2021-04-06 22:18:28 -07:00
Unknown W. Brackets 7b5d8bc38f Utility: Move dialog classes to heap.
This makes it easier to properly reset them on game reset.
2021-04-06 21:59:40 -07:00
Henrik Rydgård 97da4934c1 Merge pull request #14357 from unknownbrackets/load-error
UI: Show more detailed load error messages
2021-04-06 20:56:20 +02:00
Unknown W. Brackets 49a4edbab5 UI: Show more detailed load error messages. 2021-04-06 07:04:25 -07:00
Henrik Rydgård def41a3b39 Merge pull request #14356 from unknownbrackets/lighting
GPU: Preconvert light vecs to Vec3f
2021-04-06 14:25:31 +02:00
Unknown W. Brackets a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
ANR2ME 951080991a Forgot to return on invalid address, and moving reusable code out of HLE to prevent generating confusing logs 2021-04-05 04:56:11 +07:00
ANR2ME 89ca70a141 Ooops wrong way to do random range 2021-04-05 04:44:29 +07:00
ANR2ME 9e64eed432 minor fix 2021-04-05 04:44:29 +07:00
ANR2ME 824fedbef6 Randomize signal strength between 1%~99% since games like MGS:PW are using signal strength to determine the strength of the recruit 2021-04-05 04:44:28 +07:00
ANR2ME cc40d294ac Fix stuck issue when scanning AP for Recruit on MGS:PW 2021-04-05 04:44:28 +07:00
Henrik Rydgård 19e079a08d Merge pull request #14347 from unknownbrackets/ui-anim
UI: Add BG animation for recent games
2021-04-04 22:57:26 +02:00
Unknown W. Brackets e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Henrik Rydgård 6f795fc120 Merge pull request #14346 from unknownbrackets/analog
UI: Flip Y analog direction based on config, normalize dinput right analog
2021-04-04 18:32:42 +02:00
Unknown W. Brackets eca3a405b6 UI: Flip Y analog direction based on config. 2021-04-04 08:39:49 -07:00
Unknown W. Brackets c9428975fe Windows: Normalize left and right analog stick. 2021-04-04 08:16:26 -07:00
Henrik Rydgård e86e3cc7cd Merge pull request #14344 from unknownbrackets/debugger-mem
Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets d3edb134b1 Debugger: Maintain atrac data source info.
Often this is the file it was read from.
2021-04-03 19:19:20 -07:00
Unknown W. Brackets aa9b19be45 Debugger: Note atrac/sas reads from memory more. 2021-04-03 19:06:46 -07:00
Unknown W. Brackets 869ef9aca7 Debugger: Tag savedata load and info. 2021-04-03 18:45:24 -07:00
Unknown W. Brackets 1b57739eb7 Debugger: Memcheck and tag loading savedata to RAM. 2021-04-03 18:28:22 -07:00
Unknown W. Brackets d009203c24 Deflt: Correct available input length.
The length of the output buffer can't have been always correct.
2021-04-03 18:14:59 -07:00
Unknown W. Brackets ba71d9b555 Deflt: Trigger memchecks / log source of writes. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets bef1988f3d Deflt: Cleanup and refactor to one common func. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets f5de7c23fe Debugger: Note writes from debugger.
To avoid confusion.
2021-04-03 18:14:59 -07:00