Henrik Rydgård
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daba63b006
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Merge pull request #11790 from 6alileo/patch-1
add controllers
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2019-02-11 08:49:21 +01:00 |
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6alileo
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82fec6510a
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add controllers
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2019-02-10 16:40:02 -08:00 |
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Unknown W. Brackets
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0b9c2128ae
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Merge pull request #11788 from hrydgard/audiocodec-260-lie-success
Lie about success of loading flash0:/kd/audiocodec_260.prx
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2019-02-10 21:46:56 +00:00 |
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Henrik Rydgård
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906d2dff7b
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Lie about success of loading flash0:/kd/audiocodec_260.prx, just like we already lie about audiocodec.prx.
Fixes #11733
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2019-02-10 22:40:34 +01:00 |
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Henrik Rydgård
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7e939802b5
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Merge pull request #11787 from unknownbrackets/range-cull
GLES: Disable range culling on VideoCore/Vivante
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2019-02-10 20:46:37 +01:00 |
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Unknown W. Brackets
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3b7e0a7b3e
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Merge pull request #11786 from hrydgard/adreno-shutdown-crash-workaround
Adreno shutdown crash workaround
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2019-02-10 19:43:05 +00:00 |
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Unknown W. Brackets
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957c3d5b89
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GLES: Disable range culling on VideoCore/Vivante.
Was only disabled before on Vivante GL3/GLES3 devices.
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2019-02-10 11:36:23 -08:00 |
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Henrik Rydgård
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e96360dedc
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Android: Update gradle to 3.3.1
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2019-02-10 20:30:51 +01:00 |
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Henrik Rydgård
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c509650bec
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OpenGL: Disable the mapped buffer strategy for Adreno (Qualcomm).
It's a race during shutdown between the EmuThread writing commands, and
the render thread which just lost the buffer.
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2019-02-10 20:13:39 +01:00 |
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Henrik Rydgård
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3e1197f5f3
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Android: Add some logging
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2019-02-10 20:13:13 +01:00 |
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Henrik Rydgård
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e05a4cebbe
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Merge pull request #11785 from unknownbrackets/viewport-z
GPU: Correct depth clamp range in range cull
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2019-02-10 19:27:09 +01:00 |
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Unknown W. Brackets
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b955ec70c9
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GPU: Correct depth clamp range in range cull.
It was just wrong before, causing wrong culling when using a non-standard
viewport scale/center for depth.
Fixes #11701, fixes #11781.
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2019-02-10 09:58:01 -08:00 |
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Henrik Rydgård
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429b5bf3ab
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Merge pull request #11784 from hrydgard/zip-install-ui-fix
Fix issue where too long filenames could wreck the Install Zip dialog layout
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2019-02-10 16:02:53 +01:00 |
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Henrik Rydgård
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259cb0f128
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Fix issue where too long filenames could wreck the Install Zip dialog layout.
Well, technically just shortens the path to avoid the issue.
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2019-02-10 15:55:00 +01:00 |
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Henrik Rydgård
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ccfcbc7462
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Merge pull request #11780 from hrydgard/naruto-video-fix
Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue.
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2019-02-10 11:45:40 +01:00 |
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Henrik Rydgård
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ecf62a03ad
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Naruto 3: Probably a better fix for the video hang issue.
Fixes #9591, replaces #11772
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2019-02-10 11:42:53 +01:00 |
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Henrik Rydgård
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23dd47ab77
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Make "Show FPS Counter" in the Windows menu actually show fps, not just speed
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2019-02-09 11:23:14 +01:00 |
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Unknown W. Brackets
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0f74a19979
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Merge pull request #11777 from hrydgard/redefine-slow-framebuffer-effects-setting
Gate fewer effects behind "Disable slow framebuffer effects".
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2019-02-09 05:14:11 +00:00 |
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Henrik Rydgård
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857e0bbfa3
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Merge pull request #11776 from hrydgard/redefine-blocktransfer-setting
Only gate really expensive block transfers behind the setting.
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2019-02-08 23:21:04 +01:00 |
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Henrik Rydgard
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5aed2a2cee
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Gate fewer effects behind "Disable slow framebuffer effects".
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2019-02-08 15:02:31 +01:00 |
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Henrik Rydgard
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11c8450f19
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Only gate really expensive block transfers behind the setting.
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2019-02-08 14:50:47 +01:00 |
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Henrik Rydgard
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9736bc431a
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The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
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2019-02-08 14:46:16 +01:00 |
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Henrik Rydgard
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bff58d0921
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Update lang
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2019-02-07 15:44:26 +01:00 |
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Henrik Rydgård
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6d82aa54fa
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Merge pull request #11775 from hrydgard/vulkan-dedicated-alloc-helper
VK code cleanup: Just a little helper for handling dedicated allocation for images.
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2019-02-07 15:30:49 +01:00 |
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Henrik Rydgard
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f38a6650b1
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VK code cleanup: Just a little helper for handling dedicated allocation for images.
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2019-02-07 14:56:29 +01:00 |
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Unknown W. Brackets
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ef713b1f73
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Merge pull request #11773 from hrydgard/old-nvidia-disable-range-culling
D3D9: Disable range culling on really old NVIDIA cards
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2019-02-07 04:29:06 +00:00 |
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Henrik Rydgård
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8af523596f
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Disable vertex range culling on old NVIDIA. Should help #11638
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2019-02-06 22:44:02 +01:00 |
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Henrik Rydgård
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54c6c148fb
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Detect PCI device ID where available (not in GL?)
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2019-02-06 22:43:31 +01:00 |
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Henrik Rydgård
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d15e71915a
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Add missing break statement fixing bizarre language menu issue from #7929
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2019-02-06 19:57:44 +01:00 |
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Henrik Rydgård
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f8a266d436
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Merge pull request #11770 from hrydgard/revert-limit-on-clear
Revert limit FPS on clear
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2019-02-06 18:38:55 +01:00 |
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Henrik Rydgård
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d43858dfc7
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Enable the FPS limit for F1 2006, too.
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2019-02-06 18:31:02 +01:00 |
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Henrik Rydgard
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38a2d83aa8
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Partially revert #10456 (avoid limit FPS without a clear).
It's a pretty gnarly hack-upon-a-hack. Better to remove the original hack (limit fps) in the general case.
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2019-02-06 18:31:02 +01:00 |
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Henrik Rydgård
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fe8f558b91
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Merge pull request #11768 from hrydgard/remove-limit-framerate-setting
Remove iForceMaxEmulatedFPS and replace with a compat setting for the few games that really need it
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2019-02-06 18:30:39 +01:00 |
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Henrik Rydgard
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47a9145355
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Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it.
Takes care of one setting listed in #8171 "Options to remove"
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2019-02-06 15:03:15 +01:00 |
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Henrik Rydgård
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b465d413e0
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Merge pull request #11767 from hrydgard/force-umd-delay
Compat: Force realistic UMD timing for F1 2006.
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2019-02-06 14:56:44 +01:00 |
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Henrik Rydgard
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7e9b889d01
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Qt: Apply suggested keyboard shortcut fix. Fixes #11735.
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2019-02-06 13:01:48 +01:00 |
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Henrik Rydgard
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e84c466532
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Qt: Remove keyboard shortcut for buffered rendering. Mitigates #11725 although not a proper fix.
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2019-02-06 12:23:59 +01:00 |
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Henrik Rydgard
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3d114c5bca
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Compat: Force realistic UMD timing for F1 2006. Fixes #9193 but not the game, since there's also #11177.
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2019-02-06 10:45:12 +01:00 |
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Henrik Rydgård
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210e84869f
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Merge pull request #11766 from hrydgard/vulkan-validation-more
Vulkan: Improve extension loading, implement dedicated_allocation correctly
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2019-02-05 23:47:34 +01:00 |
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Henrik Rydgard
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e30daa8027
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Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
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2019-02-05 21:31:43 +01:00 |
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Henrik Rydgard
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478b0b4278
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Further improve VK extension loading. Switch to VK_EXT_debug_utils (but fallback to VK_EXT_debug_report if only that is available).
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2019-02-05 21:31:38 +01:00 |
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Henrik Rydgard
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014668b9bc
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Update glslang to latest version
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2019-02-05 18:07:18 +01:00 |
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Henrik Rydgard
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7ae6ba9d91
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Add code to enable a couple more extensions I anticipate using eventually.
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2019-02-05 18:07:18 +01:00 |
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Henrik Rydgard
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32f37723f9
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Properly use VK_KHR_dedicated_allocation to make some drivers extra happy
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2019-02-05 18:07:18 +01:00 |
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Henrik Rydgard
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8e1a5ef3d6
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Minor refactor of physical device property/feature detection, to allow for more extension use.
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2019-02-05 18:07:17 +01:00 |
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Henrik Rydgard
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fdd0d7acb4
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More Vulkan validation fixes
NVIDIA no longer uses nVidia capitalization.
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2019-02-05 18:07:11 +01:00 |
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Unknown W. Brackets
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6f2a6e2e6a
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Merge pull request #11765 from hrydgard/more-nomedia-on-android
To avoid strange images in Android gallery, pre-create TEXTURES with .nomedia
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2019-02-05 15:41:36 +00:00 |
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Henrik Rydgard
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58db029f7e
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Android .nomedia: Don't hide everything under PSP, too harsh.
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2019-02-05 16:40:10 +01:00 |
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Henrik Rydgard
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217205e433
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To avoid strange images in Android gallery, pre-create TEXTURES with a .nomedia, and add .nomedia to the PSP directory.
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2019-02-05 15:57:43 +01:00 |
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Henrik Rydgard
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128c0adc39
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Vulkan: Fix typo, bump shader cache version.
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2019-02-04 14:22:19 +01:00 |
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