nassau-tk
da40ed6e81
Fix Russian characters ltn8~15.pgf
2021-01-30 09:18:23 +09:00
Henrik Rydgård
54849075aa
Merge pull request #13999 from sum2012/mpeg_minor
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Mpeg:Only allow firmware >= 3 for warmup
2021-01-29 22:17:25 +01:00
sum2012
02f1b6452b
Try to build fix on non-windows
2021-01-29 22:45:30 +08:00
sum2012
6bc3cb4dfa
Mpeg:Only allow firmware >= 3 for warmup
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Fix #13996
2021-01-29 22:26:45 +08:00
Henrik Rydgård
1e0dc11dac
Merge pull request #13998 from jdgleaver/gitlab-windows
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(.gitlab-ci.yml) Add windows-x64 target
2021-01-29 11:51:54 +01:00
jdgleaver
32aa4bfdd0
(.gitlab-ci.yml) Add windows-x64 target
2021-01-29 10:29:13 +00:00
Henrik Rydgård
8471a31c9c
Merge pull request #13994 from glebm/fix-find-ffmpeg
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FindFFmpeg: Fix a few issues
2021-01-29 09:17:24 +01:00
Gleb Mazovetskiy
4c203c5d5f
FindFFmpeg: Fix a few issues
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1. postproc now looks for postprocess.h (there is no postproc.h header).
2. pkg-config fallback condition now works (find_path/library set the
variable to ${var}-NOTFOUND but it was checking for an empty string).
2021-01-29 00:24:12 +00:00
Henrik Rydgård
2b1c7f0c5f
gitlab ci change requested by m4xw
2021-01-29 00:57:24 +01:00
Henrik Rydgård
a690127736
Merge pull request #13992 from nassau-tk/pgf-fixltn0to7-Greek
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Fix Russian characters ltn0~7.pgf
2021-01-28 23:43:42 +01:00
nassau-tk
5742f2f389
Fix Greek characters ltn0~7.pgf
2021-01-29 01:07:55 +09:00
Henrik Rydgård
bcd7856aaf
Specify MaxScale=2 for the new MMPX texture scaling shader
2021-01-28 11:17:17 +01:00
Henrik Rydgård
6b083aaf73
Merge pull request #13986 from unknownbrackets/tex-mmpx
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Vulkan: Add MMPX upscaling texture shader
2021-01-28 11:15:54 +01:00
Unknown W. Brackets
c630d365cd
Vulkan: Allow tex shaders to specify a max scale.
2021-01-28 01:03:02 -08:00
Unknown W. Brackets
c99b4b118a
Vulkan: Add MMPX upscaling texture shader.
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See https://casual-effects.com/research/McGuire2021PixelArt/index.html
2021-01-28 00:38:53 -08:00
Henrik Rydgård
a2023a1e3e
Merge pull request #13983 from Florin9doi/thread_dups
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Remove duplicates from ThreadManForKernel
2021-01-27 22:50:44 +01:00
Florin9doi
c0c8329f57
Remove duplicates from ThreadManForKernel
2021-01-27 22:57:04 +02:00
Henrik Rydgård
97e7a28161
Merge pull request #13981 from unknownbrackets/mp3-sdkver
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Cleanup some MP3 SDK version differences
2021-01-27 18:08:11 +01:00
Unknown W. Brackets
8a437b267e
Mp3: Correct logging for init.
2021-01-27 07:07:14 -08:00
Henrik Rydgård
ad84e4afb7
Merge pull request #13982 from ANR2ME/adhoc
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[Adhoc GameMode] Updated GameMode initial data sync (fix Pocket Pool)
2021-01-27 14:03:42 +01:00
ANR2ME
46397c40a0
Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
2021-01-27 19:20:51 +07:00
Unknown W. Brackets
4b4be0f34f
Mp3: Always keep sample rate from original mp3.
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Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
2021-01-26 23:50:54 -08:00
Henrik Rydgård
74f3542af4
Add back XCode TARGETED_DEVICE_FAMILY config line
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xcode warns that the value is deprecated or something, but maybe it still does something. Appears iPad support is broken right now.
2021-01-26 18:12:44 +01:00
Unknown W. Brackets
463fc3c792
Mp3: Allow decode without pcm pointer.
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Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
2021-01-25 23:51:55 -08:00
Henrik Rydgård
ff7e71f317
Merge pull request #13979 from unknownbrackets/gl-header
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GLES: Remove direct khrplatform.h header include
2021-01-26 07:24:46 +01:00
Unknown W. Brackets
de5488d4df
Mp3: Correct error handling for newer sdk versions.
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The 6.xx behavior might be important if a game relies on it to add data.
2021-01-25 20:57:34 -08:00
Unknown W. Brackets
6798d5379a
GLES: Remove direct khrplatform.h header include.
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Shouldn't be needed anymore, was a hack for Nokia. See #13978 .
2021-01-25 18:42:24 -08:00
Henrik Rydgård
1b843ef8cc
Merge pull request #13974 from unknownbrackets/crc-simple
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Reporting: Expose CRC queue methods for other uses
2021-01-25 15:01:58 +01:00
AdamN
1df5202cfb
Merge pull request #13976 from ANR2ME/adhoc
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[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
2021-01-25 19:38:17 +07:00
Henrik Rydgård
4eee5df2ab
Merge pull request #13977 from sum2012/mp3_minor2
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sceMp3Init:Add layerBits and versionBits and header information
2021-01-25 13:31:56 +01:00
sum2012
e7e36ca21a
Add header information
2021-01-25 20:27:56 +08:00
sum2012
72cc39f929
sceMp3Init:Add layerBits and versionBits information
2021-01-25 20:14:02 +08:00
ANR2ME
3d813aec73
Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
2021-01-25 18:40:20 +07:00
Henrik Rydgård
136c861d17
Merge pull request #13972 from unknownbrackets/clear-stencil
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GPU: Respect stencil write mask for 5551 buffers
2021-01-25 09:38:16 +01:00
Unknown W. Brackets
acbe0573fa
Reporting: Expose CRC queue methods for other uses.
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This way UI can expose the CRC if needed.
2021-01-24 19:53:47 -08:00
Unknown W. Brackets
0e25f6a83f
D3D9: Don't allow separate alpha clears.
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Doesn't seem like the color mask applies to clears.
2021-01-24 16:07:13 -08:00
Unknown W. Brackets
9857e8d1b1
GPU: Respect stencil write mask for 5551 buffers.
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If the mask is 0x7F on 5551, that's equivalent to allowing the clear
entirely. See #13391 .
2021-01-24 15:54:13 -08:00
Henrik Rydgård
c91a3a3dd2
GE: Better naming of render passes for color reinterpret
2021-01-25 00:12:25 +01:00
Henrik Rydgård
db76f61172
Merge pull request #13969 from unknownbrackets/io-async
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Io: Don't allow async close while async busy
2021-01-24 22:58:14 +01:00
Unknown W. Brackets
c7bf68c991
Io: Don't allow async close while async busy.
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See #6582 .
2021-01-24 11:22:41 -08:00
Henrik Rydgård
78191956f3
Fix duplicate shader version in the flat shader test
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Unbreaks the flat shading test on Adreno (ended up in trying to link a
#version 300 and a #version 320 shader together which it didn't like)
2021-01-24 18:49:05 +01:00
Henrik Rydgård
960e2dac36
OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
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Probably won't fix anything, just want this in for, well, consistency.
Noticed it debugging the iOS flat shading issues, but doesn't fix that.
2021-01-24 18:29:55 +01:00
AdamN
65af16bcbd
Merge pull request #13967 from ANR2ME/adhoc
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[adhoc] Fix The Warriors
2021-01-24 19:24:51 +07:00
ANR2ME
6b110af3e6
Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
2021-01-24 18:48:00 +07:00
ANR2ME
964b8bf331
Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
2021-01-24 18:47:58 +07:00
Henrik Rydgård
5686b3a642
Merge pull request #13965 from nassau-tk/pgf-fixjpn0-Greek
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Fix Greek characters & Roman numbers & all balance on jpn0.pgf
2021-01-24 09:23:39 +01:00
Henrik Rydgård
a8a60d3e17
Merge pull request #13959 from sum2012/mp3_minor
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Resample mp3 in 32000Hz
2021-01-24 09:21:57 +01:00
nassau-tk
6e2430fbdb
Fix Greek characters & Roman numbers & all balance on jpn0.pgf
2021-01-24 15:04:43 +09:00
sum2012
25a09288e9
Resample only in 32000Hz
2021-01-24 04:51:26 +08:00
Henrik Rydgård
938d75272a
Merge pull request #13963 from unknownbrackets/plugins-config
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Plugins: Enable by default
2021-01-23 21:15:18 +01:00