The Dax
3239e27e84
Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
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Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
2015-02-17 02:17:24 -05:00
Henrik Rydgard
2290a6165e
Try to fix glitch reported in #7457 in PHOTOKANO
2015-02-12 11:44:06 +01:00
Henrik Rydgard
96ecb9a160
IndexGenerator: Add back a line that got lost in af46d17b
2015-02-11 21:55:05 +01:00
Henrik Rydgard
e5706ac9ff
Remove accidentally added Flush() call (was debugging something else)
2015-02-04 17:41:51 +01:00
Henrik Rydgard
018b134545
Fix issue where on-screen UI might be invisible in non-buffered rendering
2015-02-04 17:29:49 +01:00
Henrik Rydgard
f18f54fa5a
Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code.
2015-02-04 13:41:21 +01:00
Henrik Rydgard
05ee55ea46
Try a potential fix for #7408
2015-02-03 21:51:39 +01:00
Peter Tissen
6f2962e0c3
make sure all the counters are increased by the correct value
2015-02-02 22:30:47 +01:00
Peter Tissen
4a150bead7
don't try to access past the number of vertices when drawing rectangles
2015-02-02 22:08:33 +01:00
Unknown W. Brackets
12405c3944
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
Unknown W. Brackets
e4a24efda3
Don't show the op twice in the GE debugger.
2015-02-01 01:21:04 -08:00
Henrik Rydgard
2df04bab3b
Oops, fix mistake in spline drawing
2015-01-29 16:30:52 +01:00
Henrik Rydgard
3801062f76
Oops, forgot one in D3D
2015-01-29 16:06:02 +01:00
Henrik Rydgard
033798c796
Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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Might help #7386
2015-01-29 16:04:00 +01:00
sum2012
cb039081ac
Add "hardware transform error" translate
2015-01-29 07:20:14 +08:00
Henrik Rydgard
f55e0abc93
Experiment, trying to fix #7336 : Make sure that a clear is the very first thing to happen in a frame.
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Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Unknown W. Brackets
f1bca47432
Fix shaders leaking on game exit.
2015-01-24 20:36:58 -08:00
Unknown W. Brackets
0d9e0b16dd
Fix textures leaking on game exit.
2015-01-24 20:36:01 -08:00
Coldbird
72d5845532
Fixed Indentation + Moved Cardboard Menu
2015-01-24 20:01:09 +01:00
Coldbird
2b940ddf17
Fixed Framebuffer Blitting on Cardboard
2015-01-24 17:39:59 +01:00
Coldbird
b08c7012f1
Add Google Cardboard Support
2015-01-24 17:39:59 +01:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Luna
1c3903504b
Remove leftovers
2015-01-23 16:48:50 +01:00
Luna
9c544de689
Oops, that's what I get for copy&paste:P
2015-01-23 12:39:19 +01:00
Luna
ff9d33d2a7
Move the hack to FramebufferCommon.cpp and rename.
2015-01-23 10:40:49 +01:00
Luna
722d34e09a
Add Bloom Effect Smoothing hack
2015-01-23 02:08:20 +01:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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This reverts commit f1b57dabf5 , reversing
changes made to 41001637ce .
2015-01-22 19:53:32 +01:00
Henrik Rydgard
07933cad42
Revert "Minor optimizations, add a failsafe"
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This reverts commit 48e4d1edae .
2015-01-22 19:52:58 +01:00
Henrik Rydgard
9c64351578
Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
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This reverts commit 08eaa6e1f7 .
2015-01-22 19:52:49 +01:00
Henrik Rydgard
08eaa6e1f7
Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge
2015-01-20 22:48:39 +01:00
Henrik Rydgard
48e4d1edae
Minor optimizations, add a failsafe
2015-01-20 20:08:12 +01:00
Henrik Rydgard
7faddd6100
Consolidate the two TextureScaler copies into one.
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Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
4d1c1e41f3
Optimize and consolidate color conversion a bit
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a
Centralize color conversion functions in Common/ColorConv.
2015-01-20 17:32:54 +01:00
Unknown W. Brackets
d1b3dcffd8
Fix another potential divide by zero.
2015-01-19 08:45:19 -08:00
Unknown W. Brackets
05feac3eb0
Fix a potential divide by zero.
2015-01-19 08:43:43 -08:00
Unknown W. Brackets
0d6c002cb0
Fix a very unlikely sign extend glitch.
2015-01-19 08:41:53 -08:00
Unknown W. Brackets
e3b7ddb258
Clarify enum usage.
2015-01-18 13:26:26 -08:00
Unknown W. Brackets
ee1085b060
Oops, deleted too early.
2015-01-18 13:18:17 -08:00
Unknown W. Brackets
3fcf695159
Fix an unlikely leak on error.
2015-01-17 18:45:03 -08:00
Unknown W. Brackets
340029f333
Avoid a bad buffer access on GE_PRIM_KEEP_PREVIOUS.
2015-01-17 18:43:01 -08:00
Unknown W. Brackets
795088001c
Avoid passing a GPUstate by value.
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Only used by Qt GE debugger thing anyway.
2015-01-17 18:21:04 -08:00
Henrik Rydgard
c2500744e1
D3D9 rectangle rendering fix (maxindex)
2015-01-15 23:58:07 +01:00
Unknown W. Brackets
d663cda2de
Transform rects using indices.
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Not a hge difference. Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgard
df62bc42b7
D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
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Make the GL code for this case (skinning without normal) more similar.
2015-01-12 20:37:33 +01:00
Unknown W. Brackets
f311d4008d
Leave VBOs and index buffers bound for reuse.
2015-01-11 17:03:45 -08:00
Unknown W. Brackets
40ea889b6a
Cache the VBO/index buffer to avoid redundancy.
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Well, mostly just redundant unbinds.
2015-01-11 16:56:29 -08:00
Henrik Rydgard
2cc1bd327a
Make the reporting option more prominent. Also move a few options around.
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Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
Unknown W. Brackets
5cea64316a
Avoid using an offset framebuffer for large tex.
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When texturing from the entire 512 height of a framebuffer, we still
should not trigger the offset framebuffer code. This is expected to help
Danball Senki BOOST but not break Breath of Fire 3.
2015-01-06 20:57:19 -08:00
Henrik Rydgard
a4a95c9b4b
D3D9: Restore accidentally-commented-out blit functionality
2015-01-06 13:00:03 +01:00