Commit Graph
15854 Commits
Author SHA1 Message Date
clienthax d8e6a995eb Update CMakeLists.txt 2015-02-17 19:15:08 +00:00
Henrik Rydgård 1d7b0ae4a8 Merge pull request #7491 from thedax/ge-environmentmap-ded9
Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour
2015-02-17 09:35:47 +01:00
The Dax 3239e27e84 Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
2015-02-17 02:17:24 -05:00
Henrik Rydgård 635f43ba7d Merge pull request #7477 from LunaMoo/remove-obsolete-save
Remove 2 more game specific config saves.
2015-02-16 23:14:13 +01:00
Henrik Rydgård f2bb413fed Merge pull request #7484 from daniel229/fix1
Small fix in sceSfmt19937
2015-02-16 23:13:44 +01:00
Henrik Rydgard 7e38ca38b3 Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one 2015-02-16 22:41:01 +01:00
daniel229 f8378d0d7f sceSfmt19937 fix 2015-02-16 23:38:45 +08:00
Henrik Rydgard 7f51cd6003 Cleaner fix for compilation problem in SFMT.h, though had to patch it. 2015-02-15 23:14:54 +01:00
Henrik Rydgard 66e9877561 Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse 2015-02-15 23:07:24 +01:00
Henrik Rydgard 83f81eaaf1 Remove unnecessary Clear() from UI background drawing code 2015-02-15 20:41:36 +01:00
Henrik Rydgård 8abd22a35b Merge pull request #7478 from daniel229/sceSfmt19937
Trying to implement sceSfmt19937 module.
2015-02-15 17:25:25 +01:00
Henrik Rydgård e7e7c9aeed Merge pull request #7481 from sum2012/lang
Update lang
2015-02-15 17:23:11 +01:00
sum2012 ca74b4175f Update lang 2015-02-15 23:45:48 +08:00
daniel229 937dc2a231 Include path in Qt/Core.pro. 2015-02-15 19:16:34 +08:00
daniel229 aa4822bedb Chang pointers type. 2015-02-15 19:05:34 +08:00
Henrik Rydgard c9e6938801 UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows. 2015-02-15 11:22:24 +01:00
Henrik Rydgard 8fa7a9cd41 Remove redist submodule 2015-02-15 11:22:23 +01:00
daniel229 763e684bf7 agains 2015-02-15 17:26:54 +08:00
daniel229 f3bd527bf5 build fix 2015-02-15 17:08:19 +08:00
daniel229 21b0c2992b Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
LunaMoo 872d898307 Remove 2 more game specific config saves.
https://github.com/Bigpet/ppsspp/commit/ba96b7b31c65fdda67be16c09734f18232edc5aa now saves it.:3
2015-02-15 03:49:01 +01:00
Henrik Rydgård 77693633d7 Merge pull request #7476 from Bigpet/confsave
Just save the current config every time the config file is switched
2015-02-14 23:04:35 +01:00
Peter Tissen ba96b7b31c Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Henrik Rydgård ad345f9746 Merge pull request #7473 from Bigpet/master
Save after changing recent list
2015-02-13 16:50:11 +01:00
Peter Tissen aa6985f5c2 Save after changing recent list
regarding #7472 . If this is not done then the config file (the main config,
the per-game config files do not have recent entries) is loaded when a game
with game-specific settings is touched.
2015-02-13 10:27:11 +01:00
Henrik Rydgård 6f0ea8fcf4 Merge pull request #7469 from daniel229/replace_func_in_photokano
Another replace frame download in Photo Kano.
2015-02-12 15:56:57 +01:00
daniel229 aec9e25be9 Another replace frame download in Photo Kano. 2015-02-12 20:36:17 +08:00
Henrik Rydgard 2290a6165e Try to fix glitch reported in #7457 in PHOTOKANO 2015-02-12 11:44:06 +01:00
Henrik Rydgard 96ecb9a160 IndexGenerator: Add back a line that got lost in af46d17b 2015-02-11 21:55:05 +01:00
Henrik Rydgård 6cae957b1e Merge pull request #7467 from vnctdj/patch2
Fix PostShaders translations
2015-02-11 16:27:15 +01:00
vnctdj 63bfaca3c0 Do differently 2015-02-11 14:32:43 +01:00
Henrik Rydgård f9974c75d3 Merge pull request #7463 from vnctdj/patch-1
Edit string to match already translated one
2015-02-10 23:45:05 +01:00
vnctdj 91c7c76d8a Edit string to match already translated one
https://github.com/hrydgard/ppsspp-lang/blob/master/en_US.ini#L359
2015-02-10 12:16:48 +01:00
Henrik Rydgard 01688a9993 Update submodules 2015-02-09 23:13:37 +01:00
Henrik Rydgard d6cf857a06 Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way 2015-02-09 23:11:45 +01:00
Henrik Rydgård 05748b7343 Merge pull request #7458 from daniel229/func_replace_in_photokano
Replace frame download in Photo Kano.
2015-02-09 09:16:20 +01:00
daniel229 4d304737d8 Replace frame download in Photo Kano. 2015-02-09 14:08:36 +08:00
Henrik Rydgård ae7476aee3 Merge pull request #7455 from daniel229/sceAdler-module
Implement sceAdler32
2015-02-08 12:00:15 +01:00
daniel229 3c1644066e update validAddresses range 2015-02-08 11:34:35 +08:00
daniel229 851070a6f8 Implement sceAdler32 2015-02-08 09:35:00 +08:00
Henrik Rydgard 05fc4cfd63 CWCheat: Crashfixes for broken codes. Fixes #7442 2015-02-06 19:37:39 +01:00
Henrik Rydgard d011020e23 Don't have Autoframeskip on as default on Android. Seems to have serious issues on some android devices, yet to be figured out. 2015-02-06 19:37:39 +01:00
Henrik Rydgård b7c88f1242 Merge pull request #7438 from LunaMoo/0xC_code_fix
Fix 0xC/0x8 code types
2015-02-05 18:57:27 +01:00
LunaMoo 082cc8eff9 Also fix 0x8 type /same as 0x4, just for 8/16 bit 2015-02-05 16:29:23 +01:00
LunaMoo 2e1681cba6 Fix 0xC code type 2015-02-05 15:14:54 +01:00
Henrik Rydgård e6af3cf2f4 Try workaround for SDL joystick dpad problems as mentioned in #7428 2015-02-05 09:49:31 +01:00
Henrik Rydgard e5706ac9ff Remove accidentally added Flush() call (was debugging something else) 2015-02-04 17:41:51 +01:00
Henrik Rydgard 018b134545 Fix issue where on-screen UI might be invisible in non-buffered rendering 2015-02-04 17:29:49 +01:00
Henrik Rydgård 68cb7cb21a Merge pull request #7384 from sum2012/Gamesetting
Fix unicode letters in PPSSPP folder in installed.txt
2015-02-04 15:31:51 +01:00
Henrik Rydgard eb56cd72ed CwCheat: UNTESTED: Make "Jocker" commands accept combos even if other buttons are pressed.
See issue #7431. Will revert if it doesn't work.
2015-02-04 15:28:14 +01:00