Commit Graph
62 Commits
Author SHA1 Message Date
Unknown W. Brackets 1e65a691f4 Cap the number of vertexes per flush.
Might not be realistic, but we crash if we go over.  Pretty unlikely to
happen in real games, but I suppose not impossible.  Happens in the vertex
speed demo (#3106.)
2013-10-27 14:43:58 -07:00
Sacha ecfe43c149 CityHash is not used anymore, so we won't compile it. 2013-10-28 03:26:00 +10:00
Henrik Rydgard 80702109f5 Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
2013-10-16 00:48:44 +02:00
Unknown W. Brackets 9fe1a99ab3 Fix some warnings. 2013-10-14 22:09:21 -07:00
Henrik Rydgard 0c2c1751f5 Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
Unknown W. Brackets d49ad5f114 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets 75f2995f25 Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00
Unknown W. Brackets b4b0b33f57 Move DXT decoding to GPU/Common/. 2013-09-27 22:46:06 -07:00
Henrik Rydgard bd8cb4b02d Start work on implementing bbox, add a comment with some thoughts.. 2013-09-24 14:14:05 +02:00
Henrik Rydgard 424b4cbd5f Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Unknown W. Brackets eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgard 01def3b6cc Missed these 2013-09-21 23:44:11 +02:00
Henrik Rydgard 82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
Henrik Rydgard 5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Ced2911 d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
The Dax e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
Ced2911 5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Unknown W. Brackets ad4bd8ed74 softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
Unknown W. Brackets f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
Ced2911 0a29202e12 sync gpu with gles 2013-09-12 09:54:48 +02:00
Ced2911 4f54c683f5 update gpu 2013-09-12 09:54:32 +02:00
Ced2911 36713e8017 vsync 2013-09-12 09:54:20 +02:00
Ced2911 896b149460 sync 2013-09-12 09:54:09 +02:00
Ced2911 746e7d5ff8 sync with gles 2013-09-12 09:53:52 +02:00
Ced2911 b152a49d3b [hack] speedup mh2 !!! 2013-09-12 09:53:51 +02:00
Ced2911 590707dee1 oops 2013-09-12 09:53:51 +02:00
Ced2911 ecacf4ac47 fixe some vertices decoding 2013-09-12 09:53:51 +02:00
Ced2911 7e943ff0b0 fix fb effect on 2d stuff 2013-09-12 09:53:50 +02:00
Ced2911 e4344b9fb3 use some memory limit 2013-09-12 09:53:50 +02:00
Ced2911 a6c3421f00 fix for debug build 2013-09-12 09:53:49 +02:00
Ced2911 35619ed7f9 dirtyunfirom when shader is changed 2013-09-12 09:53:49 +02:00
Ced2911 923bee1332 some optimisation 2013-09-12 09:53:49 +02:00
Ced2911 b56848ca16 disgae is perfect ! 2013-09-12 09:53:49 +02:00
Ced2911 40da0262c8 projection fixes ! 2013-09-12 09:53:48 +02:00
Ced2911 28482b0341 update gpu (break disgea) 2013-09-12 09:52:34 +02:00
Ced2911 520c7a1753 some framebuffer fixes 2013-09-12 09:52:33 +02:00
Ced2911 16f68fec5c sync dx9 gpu with gles 2013-09-12 09:52:00 +02:00
Ced2911 71e64938a6 plop 2013-09-12 09:49:56 +02:00
Ced2911 92fb2ba17e Add vertex cache 2013-09-12 09:49:56 +02:00
Ced2911 fecf87e9d3 cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 6a4d320eac cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 38dbc77ea2 some fb fixes 2013-09-12 09:48:19 +02:00
Ced2911 6d3ec96706 generated code cleanup 2013-09-12 09:48:03 +02:00
Ced2911 709ea95f5b fixed stencil 2013-09-12 09:46:18 +02:00
Ced2911 9164576d8d some small fixes on gpu 2013-09-12 09:46:18 +02:00