The provider answers a taken name with a renamed copy, "name (1)" or
"name (1).ext", but it also replaces characters FAT doesn't allow with '_',
which isn't a conflict. Create, copy and rename now only report
ALREADY_EXISTS (and undo) for the numbered form of the sanitised name.
Also take the image picker's result from ClipData when there's no data URI,
like the document picker does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A query on a second authority closed the cached client while another
thread could still be using it. Now each authority keeps its own client,
dropped only when its provider dies.
docs/android-todo.md lists the review findings left for later (image picker
decoding on the main thread, the VR exit in onDestroy, the achievements
host override receiver), and android-device-testing.md describes the
LeakCanary/StrictMode setup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The screen under a popup is only laid out, not recreated, so the grid kept the
cell size it was created with.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The grid and the list each get their own icon size (GameGridScale and the new
GameListScale), changed by the zoom shortcuts and the settings popup for the
view mode of the browser it's opened from. A saved view of 2 (the old large
list) reads as the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A recreate (font scale, resolution change) re-sent the launch intent's
game to native, which booted it over whatever was running.
- Exceptions in posted commands (bad parameters, setPrimaryClip) no longer
crash the app; the request is answered as failed.
- Close tombstone streams and the free-space fd on error paths.
- Keep the CameraHelper across graphics restarts (it leaked a SurfaceTexture).
- Don't treat an unreadable document name as a name conflict, which deleted
the file just created.
- Tree picker: convert to a document URI even if the persistable grant fails.
- ShortcutActivity: don't open a second picker on recreate, and finish when
the old file chooser is backed out of.
- Skip null names/MIME types in listings, null device in the Joy-Con check.
Debug builds now set a StrictMode VM policy (leaked closables, registrations,
activities), and -PleakCanary adds LeakCanary to debug builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
protoc was still on 3.25.3 while the runtime was on 4.x; both are now 4.36.2.
appcompat stays at 1.7.1, since 1.8.0 needs minSdk 23.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The XMB polls scePowerGetBatteryLifePercent about once a second and draws
it in its status bar. When running the VSH, return the host's battery
level there and in the power callback's percentage bits. Games still see
a full battery, so a run doesn't depend on the host's charge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two columns of loose text didn't fit in portrait. Now the status, warnings
and folders are in groups on the left (or on top), and Move Data and OK on the
right (or below). The move's progress gets a progress bar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Loading a .ppmap cleared the map first, which also forgot which modules were
loaded and where. The file's modules came back at the addresses they had when
it was saved, and none of them active, so every symbol in a module vanished
until that module happened to load again. It now merges into the map: the
file's modules are matched to ours by name, and its names win.
Unnamed data was saved with "(null)" as its name, which came back as a label,
and data without a name was dropped on load.
The no$ format only has absolute addresses, so it now only saves functions of
loaded modules, and loading attaches them to the module they're in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Instead of "volume:path" strings, the volume and the path in it are kept
apart, and IsInside() says which side is the folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
So code that handles them can be tested anywhere. Elsewhere, file operations
on them just fail, as they did when they were taken for native paths.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
It's possible to try to recv more than fits in memory using
sceNetAdhocPtpRecv, but it's ok as long as the received data fits,
as shown by the new pspautotests net/adhoc/ptp. We refused it with
INVALID_ARG on every call. Now the recv is limited to what fits in
memory, and the game's length is put back if the call fails without
waiting.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DeleteDir takes a folder's contents along there, so a copying move's cleanup
is one storage call per top-level item instead of one per file and folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From pspautotests net/inet/apscan2: sceNetApctlScanSSID2 takes an SSID
to look for (or NULL), doesn't change the state, and ends with
SCAN_STOP about 2.2s later. Its results, read with GetBSSDescIDList2
and GetBSSDescEntry2, are separate from the User ones and cleared when
it starts, and a ScanUser called meanwhile runs after it. A scan for
one SSID looks among the access points recent scans made up.
A User scan's SCAN_REQUEST now comes at once and SCAN_COMPLETE 2.2s
later; the handler used to see both at the end. Results are filled in
when a scan ends, so both lists are empty until then, and a second
ScanUser before the first ends fails with 0x80410a80 (net/inet/offline).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Fixes#20703
MGS: Portable Ops makes a recruit from the strongest access point a scan
finds (after mashing O to fill the meter), and won't take the same one
again for a long time. The made-up access points never changed, and the
configured one was always the strongest at 99%, so after a recruit or
two every scan came up empty. Now each scan makes up new BSSIDs, SSIDs
and strengths, and sorts them strongest first.
The User functions now also match pspautotests net/inet/apscan and
net/inet/offline: IDs from 1 (slot 0 is valid but empty), 0x80410a09
past the last one found and 0x80410a82 past the 20 slots, a 33-byte
SSID, and no SCAN_STOP event after SCAN_COMPLETE. The ...2 functions
Peace Walker uses keep their old numbering and SCAN_STOP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The rename, copy and undo paths of MoveDirectoryContentsSafe(), and
CheckNewMemstickFolder() on a renamed PSP folder, in the scratch folder,
so on a device they run through content URIs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The spacer column was FILL_PARENT high, which in the new row of columns
took the whole screen and pushed the progress below off it. The free
space was set on a view that RecreateViews() then replaced with a new
one saying "...", so it's kept and used when creating the views.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Folders show as "Internal storage / PSP" or "SD card (1234-ABCD) / PSP",
and the app's own folder as "App private data", instead of content URIs
and /storage/emulated/0/Android/data/... paths. Here and in the
settings.
- The move's progress names the pass it's in (moving, finding files,
copying, checking, deleting the originals, putting things back) with
the count, on a line of its own above the file, across the whole width.
- A successful move shows "Done!" for three seconds before restarting.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
--start-screen=memstick opens the memory stick screen as the settings do, for
moving an existing memory stick, where memsticksetup is the first-boot one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The non-Windows handling sat inside the content URI branch, after its
return, so the root was ignored. Found by PathMore on Android.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ComputePathTo() trusted StartsWith(), a plain string prefix, so "/a/b" was
a parent of "/a/bcd" (giving "d"), and "primary:Games" of
"primary:Games2/x". AndroidContentURI's also always skipped a separator,
so from a volume root like "1234-ABCD:" the first letter of the next
folder went missing. CreateFullPath() computes paths from the tree root
this way.
New tests cover parsing and building content URIs, escaping, extensions
and navigation, and Path's components, joining, prefixes, HTTP paths and
visual strings. EXPECT_EQ_STR now parenthesizes its arguments.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A PSP folder under another name is recognized: picking one is refused,
since the data would go into a new PSP folder inside it, and so is
picking anything in it. On disk that's SAVEDATA with SYSTEM or GAME, or
PPSSPP_STATE. For a picked tree, whose parents we can't see, a SAVEDATA
or PPSSPP_STATE anywhere in its path.
- The new folder is saved as the one to use after a rename-based move
too, not only a copy. So leaving the screen after the data moved but
the switch failed restarts onto the new folder, instead of staying on
the emptied old one.
- Picked folders get the same write test as native ones, so a
write-protected SD card is refused before anything is moved.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A move that failed partway left the data split: what was renamed before
renaming gave up stayed in the new folder, and the copy's leftovers too.
The screen said "Failed to move some files!", which then wasn't even
shown. The move now records what it renames and creates, and a failure
puts it all back. The screen says nothing was changed, or in the rare
case that something couldn't be moved back, that the data is now partly
in each folder.
The copying move also deleted the originals before the new folder was
saved as the one to use, so being killed while deleting left the config
on a half-emptied folder. memstick_dir.txt is now written once the
copies are verified, before anything is deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24d8955531 fixed a caller finishing itself from dialogFinished(), which
this screen worked around with a flag picked up in update().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>