Henrik Rydgård
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70481c9444
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Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
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2018-03-13 11:25:17 +01:00 |
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Henrik Rydgård
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a0fa199ce3
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Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
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2018-03-13 10:44:07 +01:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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0ed3deabe6
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Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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2018-03-08 16:35:13 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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448e8fb49a
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Split out QtHost.h from HostTypes.h
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2018-03-03 08:46:12 +01:00 |
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Henrik Rydgård
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18db8b0bd6
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Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662)
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2018-03-01 16:09:23 +01:00 |
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Henrik Rydgård
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1e940f4973
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Buildfix, warning fixes
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2018-03-01 13:50:56 +01:00 |
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Henrik Rydgård
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ee752f5399
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Some error handling and assert improvements, trying to understand #10662
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2018-03-01 12:21:58 +01:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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eb73cc23cd
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Some log level changes.
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2018-02-26 10:48:29 +01:00 |
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Henrik Rydgård
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e1852321a0
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Vulkan: Remove the old method of uploading images.
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2018-02-25 12:15:29 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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b9b41f52c5
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Add a simple spinner to the game load screen to not look frozen.
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2018-02-08 12:03:29 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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1aa5351e34
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Temporarily disable symbols on Qt, crashes strangely.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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ccdb4d186d
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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Henrik Rydgård
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8c3a50d089
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Merge pull request #10505 from hrydgard/ir-disasm-jit-compare
Show IR disassembly in JIT Compare screen
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2018-01-05 01:20:49 +01:00 |
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Henrik Rydgård
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1a97f62dc9
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Fix running the CPU test from the UI.
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2018-01-04 18:10:41 +01:00 |
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Henrik Rydgård
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468b830bec
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Show IR disassembly in JIT Compare screen
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2018-01-04 12:23:23 +01:00 |
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Unknown W. Brackets
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9952d4bac5
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UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game. Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
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2018-01-01 23:07:48 -08:00 |
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Unknown W. Brackets
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d4400b358a
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UI: Actually offset text shadow.
It wasn't actually visible before, since it was strictly underneath text
that was usually white.
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2018-01-01 22:58:07 -08:00 |
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Unknown W. Brackets
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c793da500a
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UI: Show PIC1 while loading.
In case it takes a second, less ugly than a black screen.
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2018-01-01 22:58:07 -08:00 |
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Kentucky Compass
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20794081ea
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iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args.
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2018-01-01 19:10:44 -08:00 |
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Unknown W. Brackets
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0039fa8c0a
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Logging: Use AndroidLogger for all mobile devices.
Noticed iOS wasn't logging, which seems non-ideal considering Android
does. Might as well make them behave the same.
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2018-01-01 08:37:26 -08:00 |
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Henrik Rydgård
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cc0327137b
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Oops, forgot these.
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2017-12-31 00:07:02 +01:00 |
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Unknown W. Brackets
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52c4293896
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Profiler: Show the slowest thread's categories.
May or may not be ideal, but this was the easiest solution...
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2017-12-30 10:45:51 -08:00 |
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Unknown W. Brackets
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4871b1eeb0
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Profiler: Fix cat display on small screens.
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2017-12-30 10:19:15 -08:00 |
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Unknown W. Brackets
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5ea54d991e
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UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
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2017-12-30 01:10:17 -08:00 |
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Unknown W. Brackets
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b9cd883811
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UI: Only default focus visible things.
Also, default focus perm button.
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2017-12-29 17:55:40 -08:00 |
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Unknown W. Brackets
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d03d2f0b2b
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UI: Check existance outside of game info lock.
Improves behavior when remote files timeout, at least they won't
block FlushBGs().
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2017-12-29 08:56:27 -08:00 |
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Unknown W. Brackets
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d00dcb4400
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UI: Use atomic flags in game info cache.
Simpler, no need to lock the entire info when checking these.
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2017-12-29 08:55:49 -08:00 |
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Henrik Rydgård
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8ebbb82c0a
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Merge pull request #10459 from unknownbrackets/ui-resized
UI: Trigger view recreate on static sized screens
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2017-12-27 11:07:35 +01:00 |
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Unknown W. Brackets
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c0f0bc88af
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UI: Trigger view recreate on static sized screens.
If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
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2017-12-27 01:13:47 -08:00 |
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Unknown W. Brackets
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d6da758ed3
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GPU: Remove duplicate BACKEND constants.
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2017-12-26 15:55:24 -08:00 |
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Henrik Rydgård
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ffa48cb4fc
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Merge pull request #10447 from unknownbrackets/update-vram
Remove "read framebuffers to memory" FBO auto-download
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2017-12-25 22:37:48 +01:00 |
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Unknown W. Brackets
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ebce6da223
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UI: Remove auto-download options.
See previous commit removing actual functionality.
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2017-12-25 11:20:26 -08:00 |
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Unknown W. Brackets
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f5b2a6601e
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UI: Fix graphics API display on start.
Since it's a std::string return, it's a temporary, so returning it as a
pointer may drop the value.
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2017-12-24 18:04:18 -08:00 |
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Henrik Rydgård
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c3ac0659bd
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Merge pull request #10430 from unknownbrackets/hwtess
Add another restriction for GL HW tessellation
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2017-12-22 08:11:38 +01:00 |
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Unknown W. Brackets
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510f9652a0
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GLES: Improve HW tess requirements validation.
We also need texelFetch of some kind, seen in reporting.
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2017-12-21 18:44:47 -08:00 |
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Unknown W. Brackets
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79dc857527
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Core: Refactor screenshot saving.
So we can reuse the actual saving.
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2017-12-21 15:44:49 -08:00 |
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Henrik Rydgård
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7f758d52dc
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Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken.
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2017-12-21 11:02:11 +01:00 |
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