Commit Graph
2371 Commits
Author SHA1 Message Date
Henrik Rydgård 70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Henrik Rydgård a0fa199ce3 Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets 88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård 0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård 40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård 448e8fb49a Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
Henrik Rydgård 18db8b0bd6 Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662) 2018-03-01 16:09:23 +01:00
Henrik Rydgård 1e940f4973 Buildfix, warning fixes 2018-03-01 13:50:56 +01:00
Henrik Rydgård ee752f5399 Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
Henrik Rydgård 14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård eb73cc23cd Some log level changes. 2018-02-26 10:48:29 +01:00
Henrik Rydgård e1852321a0 Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård b9b41f52c5 Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
Henrik Rydgård 3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 1aa5351e34 Temporarily disable symbols on Qt, crashes strangely. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Henrik Rydgård af6431986d OpenGL: Now run GL on a secondary thread. Sync issues remain. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
vnctdj a4df576f7c Use more accurate words 2018-01-10 08:57:41 +01:00
vnctdj 6073826ca0 Use more specific words when applicable 2018-01-10 00:38:16 +01:00
Unknown W. Brackets 5b9b6daea8 irjit: Enable more debug UI for block selection. 2018-01-04 23:10:49 -08:00
Henrik Rydgård 8c3a50d089 Merge pull request #10505 from hrydgard/ir-disasm-jit-compare
Show IR disassembly in JIT Compare screen
2018-01-05 01:20:49 +01:00
Henrik Rydgård 1a97f62dc9 Fix running the CPU test from the UI. 2018-01-04 18:10:41 +01:00
Henrik Rydgård 468b830bec Show IR disassembly in JIT Compare screen 2018-01-04 12:23:23 +01:00
Unknown W. Brackets 9952d4bac5 UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game.  Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
2018-01-01 23:07:48 -08:00
Unknown W. Brackets d4400b358a UI: Actually offset text shadow.
It wasn't actually visible before, since it was strictly underneath text
that was usually white.
2018-01-01 22:58:07 -08:00
Unknown W. Brackets c793da500a UI: Show PIC1 while loading.
In case it takes a second, less ugly than a black screen.
2018-01-01 22:58:07 -08:00
Kentucky Compass 20794081ea iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args. 2018-01-01 19:10:44 -08:00
Unknown W. Brackets 0039fa8c0a Logging: Use AndroidLogger for all mobile devices.
Noticed iOS wasn't logging, which seems non-ideal considering Android
does.  Might as well make them behave the same.
2018-01-01 08:37:26 -08:00
Henrik Rydgård cc0327137b Oops, forgot these. 2017-12-31 00:07:02 +01:00
Unknown W. Brackets 52c4293896 Profiler: Show the slowest thread's categories.
May or may not be ideal, but this was the easiest solution...
2017-12-30 10:45:51 -08:00
Unknown W. Brackets 4871b1eeb0 Profiler: Fix cat display on small screens. 2017-12-30 10:19:15 -08:00
Unknown W. Brackets 5ea54d991e UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
2017-12-30 01:10:17 -08:00
Unknown W. Brackets b9cd883811 UI: Only default focus visible things.
Also, default focus perm button.
2017-12-29 17:55:40 -08:00
Unknown W. Brackets d03d2f0b2b UI: Check existance outside of game info lock.
Improves behavior when remote files timeout, at least they won't
block FlushBGs().
2017-12-29 08:56:27 -08:00
Unknown W. Brackets d00dcb4400 UI: Use atomic flags in game info cache.
Simpler, no need to lock the entire info when checking these.
2017-12-29 08:55:49 -08:00
Henrik Rydgård 8ebbb82c0a Merge pull request #10459 from unknownbrackets/ui-resized
UI: Trigger view recreate on static sized screens
2017-12-27 11:07:35 +01:00
Unknown W. Brackets c0f0bc88af UI: Trigger view recreate on static sized screens.
If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
2017-12-27 01:13:47 -08:00
Unknown W. Brackets d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård ffa48cb4fc Merge pull request #10447 from unknownbrackets/update-vram
Remove "read framebuffers to memory" FBO auto-download
2017-12-25 22:37:48 +01:00
Unknown W. Brackets ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Unknown W. Brackets f5b2a6601e UI: Fix graphics API display on start.
Since it's a std::string return, it's a temporary, so returning it as a
pointer may drop the value.
2017-12-24 18:04:18 -08:00
Henrik Rydgård c3ac0659bd Merge pull request #10430 from unknownbrackets/hwtess
Add another restriction for GL HW tessellation
2017-12-22 08:11:38 +01:00
Unknown W. Brackets 510f9652a0 GLES: Improve HW tess requirements validation.
We also need texelFetch of some kind, seen in reporting.
2017-12-21 18:44:47 -08:00
Unknown W. Brackets 79dc857527 Core: Refactor screenshot saving.
So we can reuse the actual saving.
2017-12-21 15:44:49 -08:00
Henrik Rydgård 7f758d52dc Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken. 2017-12-21 11:02:11 +01:00