Commit Graph
23951 Commits
Author SHA1 Message Date
Henrik Rydgård d4a4844bff Update glslang to the latest version 2018-03-16 21:29:16 +01:00
Henrik Rydgård 2d33d526b8 Remove some remains of software skinning 2018-03-16 20:38:05 +01:00
Henrik Rydgård 8dc85c1a60 Vulkan pipeline: Merge a few property fields to a flags field.
To make saving/loading them easier.
2018-03-16 17:38:02 +01:00
Henrik Rydgård 45464896d2 Update lang submodule 2018-03-16 16:45:27 +01:00
Henrik Rydgård 4ee941dab1 Vulkan: Fix bug where we didn't always reset dynamic state after readbacks. 2018-03-16 15:52:43 +01:00
Henrik Rydgård c5ebb2d73f Oops, remove logging 2018-03-16 14:58:45 +01:00
Henrik Rydgård a08464eb77 Vulkan: Also check for empty clearing renderpasses later in the frame. 2018-03-16 14:57:41 +01:00
Henrik Rydgård 17eca3e2dd Merge pull request #10725 from hrydgard/renderpass-merge-clear
Vulkan: If the first renderpass is an empty clear, merge it into the next one touching the same framebuffer.
2018-03-16 14:36:35 +01:00
Henrik Rydgård df8dac4aae If the first renderpass is an empty clear, merge it into the next one that touches the same framebuffer. Works around #10723 in Wipeout. 2018-03-16 13:44:56 +01:00
Henrik Rydgård 3cd92b4d90 Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues 2018-03-15 16:23:23 +01:00
Henrik Rydgård 26966d4655 Merge pull request #10719 from hrydgard/fix-gl-buffer-crash
GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion.
2018-03-14 00:52:24 +01:00
Henrik Rydgård ba5208efaa GL: Fix bug where we could crash if a readback happened at the same time as a buffer expansion. 2018-03-14 00:06:38 +01:00
Henrik Rydgård 7ef749b667 Merge pull request #10718 from mrcmunir/patch-1
Fix a typo extra " in some header
2018-03-13 20:23:15 +01:00
Carlos Estrague / Mrc_munir f3040949a3 Fix a typo extra " in some header
Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
2018-03-13 20:16:41 +01:00
Henrik Rydgård 7a8310ae5e Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
Henrik Rydgård 70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Henrik Rydgård a0fa199ce3 Merge pull request #10715 from unknownbrackets/loading
UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets 88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård 7c6034e2ce Merge pull request #10713 from hrydgard/windows-gl-vsync-fix
Fix VSync on Windows. Should fix #10711
2018-03-13 00:03:33 +01:00
Henrik Rydgård 162a425c15 Merge pull request #10714 from notnotme/master
Fix crash happening with glGetFloatv on GPDXD devices
2018-03-12 23:46:26 +01:00
Romain Graillot ad37e7ce45 Fix crash happening with glGetFloatv on GPDXD devices 2018-03-12 23:11:58 +01:00
Henrik Rydgård 2a438d6e03 Fix VSync on Windows. Should fix #10711 2018-03-12 20:07:31 +01:00
Henrik Rydgård cd75c46d47 Sort Vulkan function pointers by use. Might save us a cacheline or two during command submission.. 2018-03-12 20:05:50 +01:00
Henrik Rydgård 5ee851a5cf Merge pull request #10712 from hrydgard/combine-two-uniforms
Combine the lightAngle and spotCoef float uniforms into one float2.
2018-03-12 11:48:14 +01:00
Henrik Rydgård d8651fd85b Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
2018-03-12 11:17:45 +01:00
Henrik Rydgård 3c16f84378 Merge pull request #10707 from hrydgard/blackscreen-flicker-fix
Let's not do immediate flips in non-buffered.
2018-03-11 18:32:10 +01:00
Henrik Rydgård a742465692 Merge pull request #10706 from hrydgard/vulkan-reliability-fixes
Fixes to vulkan restart logic on Android. Should help #10696
2018-03-11 18:01:20 +01:00
Henrik Rydgård c1e05ae861 Let's not do immediate flips in non-buffered. Should help #10395 2018-03-11 17:42:16 +01:00
Henrik Rydgård 9f9903c02e Fixes to vulkan restart logic on Android. Should help #10696 2018-03-11 17:14:11 +01:00
Henrik Rydgård 0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård 90dbd9a725 Merge pull request #10691 from hrydgard/more-drawprim-opt
More DrawPrim optimizations
2018-03-05 18:23:08 +01:00
Henrik Rydgård b6cbbceac9 MOVUPS to be safe. 2018-03-05 16:23:07 +01:00
Henrik Rydgård 91b565ae20 Minor simplification in X86/X64 vertex decoder jit 2018-03-05 13:19:36 +01:00
Henrik Rydgård 50de13d3d7 Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so.
(measured on the title screen though..)
2018-03-05 12:50:51 +01:00
Henrik Rydgård 4cf5999bc8 Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Henrik Rydgård d45ae9e67a Merge pull request #10688 from unknownbrackets/gl-buffers
GLES: Support more buffer mapping strategies
2018-03-05 09:15:41 +01:00
Henrik Rydgård 87575910df Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number) 2018-03-05 00:43:54 +01:00
Henrik Rydgård 37f44364dc Merge pull request #10671 from hrydgard/remove-hardware-skinning
Remove hardware skinning since SW skinning is faster
2018-03-05 00:37:34 +01:00
Henrik Rydgård 8ff5704fbf Fix indentation mistake, minor cleanup. 2018-03-05 00:03:47 +01:00
Henrik Rydgård f086a0915f Further cleanup after the removal of hardware skinning. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 6fa9fcefb2 Comment fixes, reindentation. 2018-03-05 00:03:47 +01:00
Henrik Rydgård fcdb816235 Remove gstate_c.deferredVertTypeDirty 2018-03-05 00:03:47 +01:00
Henrik Rydgård 40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård 44100c6c1d VertexLoader: Remove now-unused weights translation code 2018-03-05 00:03:47 +01:00
Henrik Rydgård dcb773d624 Start removing support for hardware skinning. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 978f8e73e5 Remove checks that disabled software skinning if there was morph. 2018-03-05 00:03:47 +01:00
Henrik Rydgård 66cbad443a Add necessary decode functions to support morph+skin 2018-03-05 00:03:47 +01:00
Henrik Rydgård 45cfda4aa0 Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00
Henrik Rydgård d3665a8482 Minor cleanup 2018-03-05 00:03:47 +01:00
Unknown W. Brackets 7c983a6842 GLES: Support more buffer mapping strategies. 2018-03-04 14:48:06 -08:00