Henrik Rydgård and Claude Opus 5
d4500d9353
hle.data.add: apply the requested name, and report the real one
...
AddLabel() won't overwrite an existing label. That's deliberate and right for
bulk import - a real ELF symbol name shouldn't lose to the analyzer's later
z_un_* - but wrong when someone is explicitly naming an address, so a second
hle.data.add at the same address silently kept the old name. The response echoed
the requested name back either way, so there was no sign anything had been
ignored.
Force the requested name in with SetLabelName() now, except when a function
starts at that address and owns the label - renaming that function isn't what
"label this data" should mean, and it would undo the care hle.data.remove takes
not to destroy it. Either way the response now reports the name the symbol
actually ended up with rather than the one that was asked for.
Also, in the ImDebugger memcheck edit form: the Enabled checkbox didn't mark the
memcheck as changed, and the condition combo marked it changed on every frame
the popup was open rather than when a condition was actually picked (Selectable
returns true only on click, BeginCombo stays true while open).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-17 00:28:26 +02:00
Henrik Rydgård
0e15445b54
Fix memchecks
2026-08-16 23:09:15 +02:00
Henrik Rydgård
8d0d601b5b
Clean up how the instruction cache is invalidated from the breakpoint manager
2026-08-16 18:10:02 +02:00
Henrik Rydgård
f3d31846bb
Enable breakpoint processing when stepping
2026-08-16 17:37:05 +02:00
Henrik Rydgård
c457dbbd2f
Debugger breakpoints: Rename "Result" to "Action"
2026-08-16 16:59:54 +02:00
Henrik Rydgård
f5bd302694
Improve DescribeAddress, show the description of the currently selected line in disassembly
2026-08-14 14:38:33 +02:00
Henrik Rydgård
c5e4d0d90d
Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen.
2026-08-12 14:06:16 +02:00
Henrik Rydgård
e9a3449ede
More MIPSState * plumbing (manual)
2026-08-12 14:02:19 +02:00
Henrik Rydgård
a41654cf61
More menu changes
2026-08-09 19:03:08 +02:00
Henrik Rydgård
0ed1f3eceb
Add some easy ways to get into the web debugger
2026-08-08 10:13:09 +02:00
Henrik Rydgård
8d2c1e7a66
Make the ImDebugger a bit less crash prone outside of games
2026-08-07 22:40:05 +02:00
Henrik Rydgård
db8ff4391e
Enable ImDebugger everywhere, on top of the regular UI.
2026-08-07 17:35:15 +02:00
Henrik Rydgård
39c8cbbde1
Use the new kernel module description thing to annotate GPRs in the register viewer
2026-07-28 00:15:41 +02:00
Henrik Rydgård
d19f8b72f9
Warning fixes
2026-06-06 14:24:16 +02:00
Henrik Rydgård
a317890c08
Remove the GPUDebugInterface class
...
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Henrik Rydgård
f60e27a9b7
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
Henrik Rydgård
cc0ece038c
Clean up the string type in RequestCallback - somehow was both char* and std::string????
...
Might be related to #21695
2026-05-18 14:16:34 +02:00
Henrik Rydgård
10b6c14a9e
Avoid memory access functions that can cause memory exceptions in ImDebugger. Minor opt.
2026-03-31 17:53:00 -06:00
Henrik Rydgård
1b0e701c87
Expose some more pointers in the ImDebugger UI
2026-02-17 22:40:00 +01:00
Henrik Rydgård
5f7a937466
Rename ValidSize to ClampValidSizeAt
2025-12-30 20:31:07 +01:00
Henrik Rydgård
3116eba395
More UI work ( #21035 )
...
* Improve a couple of on-screen buttons (menu, fastforward)
* Fix the new continue button, oops
* Add some missing translations
* Split a translation string to make portrait look better
* More GameScreen redesign
* Don't accidentally go into game-specific mode
* Fix layout issue with popupscreens, fix context menu positioning
* One more icon
2025-11-24 20:33:13 +01:00
Henrik Rydgård
14ddad5ce3
Change how defaults work in the inifile reader (more flexible this way)
2025-10-31 21:57:52 +01:00
Nemoumbra
f83d6ac4a9
Wrong key for the ImConfig
2025-10-27 02:18:57 +03:00
Henrik Rydgård
ff5dea821b
New jit viewer is starting to work a bit.
2025-10-08 16:59:25 -06:00
Henrik Rydgård
aba2813ea2
Scaffold it
2025-10-08 13:00:35 -06:00
Henrik Rydgård
7fda054147
ImDebugger: Add a GameInfo tab to the PARAM.SFO window.
2025-09-03 14:10:54 +02:00
Henrik Rydgård
6c238e0109
Small upgrade to the ParamSFO window: Show the original params, add copy to clipboard
2025-09-02 00:50:12 +02:00
Henrik Rydgård
bbe1a7edc1
Add simple ParamSFO viewer to ImDebugger
2025-09-01 13:53:44 +02:00
Henrik Rydgård
b5595ea450
Add simple imgui log window (just reads the short log ring buffer)
2025-08-29 00:04:54 +02:00
Henrik Rydgård
e369da453b
Fix bug with watch window visibility pointing to the wrong bool
2025-08-28 23:23:19 +02:00
oltolm
3fd86d959b
fix compiler warnings
2025-08-24 21:30:43 +02:00
Henrik Rydgård
e00ef04792
Granular queue: Use the current FPS to get an estimate for how long the maximum queue size should be.
2025-08-22 21:21:20 +02:00
Henrik Rydgård
3b683a8e43
Add UI to pick resampler mode
2025-08-22 21:21:20 +02:00
Henrik Rydgård
07ad5ff372
Add more measurements to the granular mixer queue
2025-08-22 21:21:20 +02:00
Henrik Rydgård
5b0d8c06c6
Add debug UI for granule mixer
2025-08-22 21:21:19 +02:00
Henrik Rydgård
0534f42965
Typo fix. Add menu separator
2025-08-16 23:57:40 +02:00
Henrik Rydgård
87b155229f
More work on the watch window
2025-08-15 22:36:05 +02:00
Henrik Rydgård
d9b7e370f3
ImDebugger: Add initial implementation of a watch window
2025-08-15 21:58:32 +02:00
Henrik Rydgård
c61595596e
Rename mp3Map to g_mp3Map
2025-07-20 19:32:05 +02:00
Henrik Rydgård
9e3d57167f
Show sceAac contexts in ImDebugger
2025-07-20 19:30:35 +02:00
Henrik Rydgård
5f8ee93006
Use a TTF font for fixed-width text in the debugger
...
Fixes #20635
2025-07-16 20:20:33 +02:00
Nemoumbra
c4dafe28b0
g_adhocServerConnected moved to NetAdhocCommon
2025-07-01 23:57:30 +03:00
Henrik Rydgård
6df9e513c1
Logging, comments and debugger fixes, plus simple dumping of the first block of streaming Atrac3
2025-06-25 01:08:47 +02:00
Henrik Rydgård
1f09b782d7
Make Persona 2 battle transition more reliable.
2025-06-12 11:02:37 +02:00
QuirkyLemon
75ccdbbc2c
IDK if this is actually a problem: fix compiler warning
2025-04-25 11:06:55 -05:00
QuirkyLemon
a4e89bea25
Add option to change MemCheck condition
2025-04-25 11:03:17 -05:00
Henrik Rydgård
ef97eb668a
ImDebugger: Add a Time window to check various counters
2025-04-23 17:10:31 +02:00
Henrik Rydgård
2e0ca023ae
Build warning fixes
2025-04-17 11:05:52 +02:00
Henrik Rydgård
d9eab4e4a2
sceAudio: Add per-channel mute checkboxes in the debugger
2025-04-15 11:44:28 +02:00
Henrik Rydgård
af30c04711
Rename 'chans' to g_audioChans
2025-04-15 11:18:53 +02:00