Henrik Rydgard
ab3037112f
Some scaffolding for a future VFPU-on-NEON implementation
2013-11-19 21:41:48 +01:00
Henrik Rydgård
ab3fe9ba86
Extract the software transform code into its own file.
2013-11-13 14:56:34 +01:00
Sacha
08803c101e
Remove MathUtil.{cpp,h}
2013-11-13 11:26:12 +10:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Unknown W. Brackets
5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets
ed1204a10f
Android armv6/etc. buildfix.
2013-11-02 10:14:25 -07:00
Unknown W. Brackets
4d47ccd5df
Add a NEON version of the tex hash.
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Should be used only for NEON devices. Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Henrik Rydgård
7a83deaeea
Android build: Set -march=armv6 for our armeabi build, we don't support
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anything lower anyway.
2013-10-28 16:46:16 +01:00
Siddharth
ec0e0d7047
implemented full tilt based D-pad controls
2013-10-27 23:28:47 +05:30
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
The Dax
cdf819c9eb
Remove rebase junk, update CMakeLists.txt, update Android.mk.
2013-10-19 23:51:58 -04:00
Siddharth
38442c090e
allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
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can now reposition on screen controls
removed unnessecary files
fixed indenting issues
renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård
2c5adc96cf
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06
Delete OMAConvert, entirely unused
2013-10-17 12:33:57 +02:00
Unknown W. Brackets
7fb9d65a08
Make it possible to build headless on Android.
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Use "ab HEADLESS=1", and then you'll have a shiny new ppsspp_headless
exexutable which can run tests.
2013-10-14 02:41:34 -07:00
Henrik Rydgård
2546f236ee
Merge pull request #4151 from shenweip/patch-4
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Add NetconfDialog and partly implemented for it.
2013-10-13 03:59:34 -07:00
shenweip
ce50086c81
Add new files to cmake and Android.mk
2013-10-13 10:32:56 +08:00
Unknown W. Brackets
dc91bf2ca3
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
c8d2c45590
Move GE debugger breakpoints out of Windows/ code.
2013-10-12 10:03:28 -07:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Unknown W. Brackets
0ec09f9700
Move parts of ChunkFile into a cpp, cleanup.
2013-10-06 22:09:50 -07:00
Unknown W. Brackets
f43997a47f
Update bufw handling in all gpus.
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This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Henrik Rydgard
cc6681cd0b
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
shenweip
82ad9ba853
Add GamedataInstallDialog to CMakeLists and Android.mk
2013-09-13 23:19:53 +08:00
Henrik Rydgard
26c5ee4a6d
Add screen to control debug levels. Will make it easier to access later.
2013-09-07 13:38:37 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Henrik Rydgard
273fb7c941
Warning fixes, make the back button exit the emu on the main screen on Android.
2013-09-04 10:51:14 +02:00
Henrik Rydgard
9e5362ded1
Add sceHeap to cmakelists and android.mk
2013-09-04 10:34:00 +02:00
Henrik Rydgard
9dcd67fc31
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
Henrik Rydgard
8d9a10f483
Disable -ffast-math - appears to have caused breakage.
2013-08-31 23:16:40 +02:00
Henrik Rydgard
0d0b43818c
Warning fixes and stuff
2013-08-30 20:14:16 +02:00
Henrik Rydgard
b19fe900bf
Fixes for x86 android build
2013-08-29 20:06:24 +02:00
The Dax
e35b7ef9a5
Attempt to fix Android build.
2013-08-24 09:50:01 -04:00
Henrik Rydgard
772f9cc585
Adapt the basic spline code from the softgpu to the GL code.
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Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
d9cd0d1fe9
Been meaning to rename DisplayListInterpreter->GLES_GPU forever
2013-08-20 22:34:47 +02:00
Henrik Rydgard
0a0d8d9e32
Android/SDL buildfix, move remains of the old UI into other files.
2013-08-18 20:25:57 +02:00
Henrik Rydgård
fa59ba4e3d
Merge pull request #3197 from neobrain/softgpu2
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Software Renderer
2013-08-17 02:22:22 -07:00
neobrain
f02f13f2dc
Fix Qt and Android build.
2013-08-17 10:50:22 +02:00
Unknown W. Brackets
95c347b75c
Add xxHash-r32 to build (not used yet.)
2013-08-16 23:48:41 -07:00
Henrik Rydgard
22ebe76f33
Move KeyMapping UI to its own file before rewriting.
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Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Unknown W. Brackets
7ac67a8931
Add a function to walk the stack, not yet perfect.
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Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
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Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
Henrik Rydgard
a346697037
Update native + some very minor changes
2013-07-27 00:44:16 +02:00
Henrik Rydgard
c7298ccc86
Update native (load the GL_QCOM_alpha_test OpenGL extension if available)
2013-07-22 01:24:27 +02:00
Henrik Rydgard
414acd13b0
Restore android optimization level that I accidentally lowered.
2013-07-16 23:03:52 +02:00
Henrik Rydgard
81411a74ed
Experimental: Make orientation change possible on Android.
2013-07-16 22:51:25 +02:00
Henrik Rydgard
09a7bd08fa
Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
2013-07-15 17:41:24 +02:00
The Dax
ab8c1f5b5f
Fix multiple compilation issues for all platforms.
2013-07-03 14:37:31 -04:00