Commit Graph
26884 Commits
Author SHA1 Message Date
Jan Beich d4984ab991 SDL: unbreak on more non-Vulkan platforms
SDL/SDLMain.cpp:160:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sysInfo; //Will hold our Window information
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:433:2: error: unknown type name 'SDL_SysWMinfo'; did you mean 'SDL_SysWMmsg'?
        SDL_SysWMinfo sys_info{};
        ^~~~~~~~~~~~~
        SDL_SysWMmsg

SDL/SDLMain.cpp:440:2: warning: expression result unused [-Wunused-value]
        Window x11_window = sys_info.info.x11.window;
        ^~~~~~
2017-12-21 21:31:26 +00:00
Henrik Rydgård 4d1c8ae979 Merge pull request #10427 from unknownbrackets/gl-pack-len
Use GL_PACK_ROW_LENGTH where possible
2017-12-21 22:13:10 +01:00
Unknown W. Brackets 8e2682d93c GLES: Reduce conversion buf size if possible.
No need to use the stride for the temp buf.  May avoid issues if the
driver crashes when reading outside the FBO.
2017-12-21 12:02:45 -08:00
Unknown W. Brackets 30871bfcd1 GLES: Avoid buffer on GLES2 for h=1 / CLUT. 2017-12-21 11:52:11 -08:00
Unknown W. Brackets 78ebe942ab Vulkan: Cleanup unused code. 2017-12-21 11:43:05 -08:00
Unknown W. Brackets 75aa65908c GLES: Pack without stride where possible.
This may possibly help #10425 in case the behavior is different when going
over width when reading pixels.
2017-12-21 11:41:53 -08:00
Henrik Rydgård fe45a059b5 SDL: Fix OpenGL init again. Fixes #10424 2017-12-21 17:36:00 +01:00
Henrik Rydgård 99f8c19d6a Merge pull request #10413 from hrydgard/x11-vulkan-init
SDL/X11 Vulkan init
2017-12-21 14:52:01 +01:00
Henrik Rydgård f73ec4608e Build Vulkan on all platforms, won't be used if not supported. 2017-12-21 14:13:55 +01:00
Henrik Rydgård 9007abddbf Get Vulkan going on Linux 2017-12-21 11:02:11 +01:00
Henrik Rydgård 7f758d52dc Statically link a vulkan loader on Linux. Use to to init vulkan on X11. Unfortunately, it's broken. 2017-12-21 11:02:11 +01:00
Henrik Rydgård 6d6ad3ed14 Cleanups in PCMain.cpp 2017-12-21 10:52:48 +01:00
Henrik Rydgård ea387b2a48 WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
Henrik Rydgård c27d64f273 Merge pull request #10423 from psyke83/gles2_ctx_fix
SDL: really try lower GL profiles & add GLES context support
2017-12-20 20:42:30 +01:00
Conn O'Griofa d67d201681 SDL: really try lower GL profiles & add GLES context support
* When compiled with USING_GLES2, attempt to use only valid ES context
  versions.
* Ensure that lower profiles are attempted correctly rather than
  prematurely returning from the function after the first failure.

Needed for Raspberry Pi to successfully launch.
2017-12-20 16:28:53 +00:00
Henrik Rydgård b0528f3794 Vulkan: Fix bug where we'd do the initial layout transition for an image before binding memory to it. Should help the issue uncovered in #10413 2017-12-20 16:40:09 +01:00
Henrik Rydgård 2bdae5b338 Merge pull request #10420 from hrydgard/core-cleanup
Some core cleanup
2017-12-20 11:25:11 +01:00
Henrik Rydgård 4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Henrik Rydgård e8825666c9 Merge pull request #10419 from hrydgard/vulkan-init-cleanup
Avoid including platform-specific headers in VulkanContext.h
2017-12-20 10:56:32 +01:00
Unknown W. Brackets 8ff9a0465c Merge pull request #10422 from psyke83/patch-1
CMakeLists: relocate EGL library name detection
2017-12-20 02:43:29 -05:00
Conn O'Griofa 20080ba123 CMakeLists: relocate EGL library name detection
Raspberry Pi targets require a custom EGL library name (configured in cmake/Toolchains/raspberry.armv*.cmake). Move configuration of EGL_LIBRARIES for generic targets out of SDL2 target to ensure correct library name is used everywhere (including QT builds).

Fixes build on Raspberry Pi.
2017-12-20 03:38:01 +00:00
Henrik Rydgård 740d0504ad Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
Henrik Rydgård 5c1dad9909 Remove more obsolete ifdefs 2017-12-19 17:59:00 +01:00
Henrik Rydgård a1f029fe1f Some ifdef cleanup. 2017-12-19 15:42:18 +01:00
Henrik Rydgård 1a5d1081f9 Get rid of the old custom "Event" sync primitive. 2017-12-19 15:38:18 +01:00
Henrik Rydgård 2822a4f187 Win32: Use the standard thread APIs to manage the emu thread. 2017-12-19 15:27:56 +01:00
Henrik Rydgård 2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
Henrik Rydgård 525cce095a Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411 2017-12-17 13:14:06 +01:00
Henrik Rydgård ef66892f70 Update vulkan headers, add linux .so loader lib for easy builds, like Sascha does. 2017-12-15 16:40:38 +01:00
Henrik Rydgård dc6a4ea753 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
Henrik Rydgård e488227398 Just some log cleanup 2017-12-15 16:33:49 +01:00
Henrik Rydgård c55847a79e Fix typo causing #10408 2017-12-14 00:23:07 +01:00
Henrik Rydgård b4a44c5e02 Another buildfix, sigh. Also extend the safe region a little bit to the thing from a couple commits ago. 2017-12-13 22:28:30 +01:00
Henrik Rydgård d2fe5abb84 Add a tiny bit of safety margin to the RipAccessible check. Should be enough for 128-bit SSE data. 2017-12-13 22:00:59 +01:00
Henrik Rydgård 4fae9e37d4 Update lang submodule 2017-12-13 20:51:47 +01:00
Henrik Rydgård aaba38259a Oops, buildfix 2017-12-13 20:51:17 +01:00
Henrik Rydgård 6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Henrik Rydgård 6fb2d1fa67 Merge pull request #10404 from unknownbrackets/ui-tween
UI: Improve initial permission grant
2017-12-13 09:55:33 +01:00
Unknown W. Brackets 21e02e1635 UI: Properly center storage perm prompt.
IMHO it was always a hack to add it to the tabgroup directly.
2017-12-12 21:38:45 -08:00
Unknown W. Brackets c78031b4b5 UI: Use less space with recent + need storage.
In case the recents are interesting, let's push it down.  It covered more
space than needed before.
2017-12-12 21:35:18 -08:00
Unknown W. Brackets 09bbd58b62 UI: Allow skipping transitions on set current tab. 2017-12-12 21:34:17 -08:00
Henrik Rydgård 548c727787 Merge pull request #10400 from unknownbrackets/ui-tween
UI: Fix vertical layout settings tabs
2017-12-12 09:25:20 +01:00
Unknown W. Brackets e7c9bb2a17 UI: Fix AnchorLayout size when wrapping content.
Without this, they don't actually report back their measured size when
they are set to wrap content, but just keep 0.
2017-12-12 00:19:38 -08:00
Unknown W. Brackets d9282d4e76 UI: Pass UNSPECIFIED through on scroll views.
Otherwise we could end up with zero width things, just because they wrap
content.
2017-12-12 00:18:37 -08:00
Unknown W. Brackets 52ee2f7790 UI: Give ItemHeaders intrinsic size. 2017-12-12 00:16:05 -08:00
Unknown W. Brackets 48c0407f21 UI: Add flex pressure to tab content.
On vertical game settings, didn't end up with size at all.  But even with
that fixed, they don't properly fill their parent.
2017-12-11 23:05:08 -08:00
Henrik Rydgård 372c5e7b6d Merge pull request #10397 from LunaMoo/DLEstuff2
Small improvement to and fix for layout screens.
2017-12-11 21:13:58 +01:00
LunaMoo f06f9f7246 Update bounds in NativeResized as well to fix glitches on layout screens that use it. 2017-12-11 21:02:47 +01:00
LunaMoo a931f1c133 Improve very small display on very large surface,
And change some variables to constants.
2017-12-11 20:54:20 +01:00
Henrik Rydgård c00d06a78a Merge pull request #10394 from LunaMoo/DLEstuff
Small display layout editor improvements
2017-12-11 17:59:23 +01:00