Commit Graph
26884 Commits
Author SHA1 Message Date
Unknown W. Brackets 0fc8274ec4 arm64jit: Enable safe memory for lwl/lwr. 2017-12-29 17:30:18 -08:00
Unknown W. Brackets c00044c5d8 arm64jit: Avoid arithmetic movs.
ORR is the preferred encoding and may be faster on some chips.
2017-12-29 17:30:18 -08:00
Unknown W. Brackets 98ed6fab3f arm64jit: Fix spilling for more than one temp reg.
Otherwise we hang trying to spill the same reg over and over.
2017-12-29 17:30:17 -08:00
Unknown W. Brackets ee236743f0 arm64jit: Use TBZ/TBNZ for vfpu branch as well. 2017-12-29 17:30:16 -08:00
Unknown W. Brackets 3b4917a308 arm64jit: Use TBZ/TBNZ for fp branches. 2017-12-29 17:30:15 -08:00
Unknown W. Brackets c71285c970 arm64jit: Use CBZ/CBNZ for zero compare branches.
These are pretty common, so it reduces bloat decently.  Seems about the
same speed, though.
2017-12-29 17:30:15 -08:00
Unknown W. Brackets 7f8a871e30 arm64jit: Handle more imm compare cases. 2017-12-29 17:30:14 -08:00
Unknown W. Brackets b59c0d0b45 arm64jit: Use CMN for CMPI2R if possible.
It's not hit all that often, but it is hit.
2017-12-29 17:30:13 -08:00
Unknown W. Brackets 56d64f5c67 arm64jit: Avoid temporary on variable shift.
I think we should trust that it works per the spec.
2017-12-29 17:30:12 -08:00
Unknown W. Brackets 1ecce2a2e1 arm64jit: Reuse code in I2R funcs. 2017-12-29 17:30:07 -08:00
Henrik Rydgård 2dda2bfa78 Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly. 2017-12-30 00:53:24 +01:00
Unknown W. Brackets 2498ce5e3e arm64jit: Oops, properly init temp locked flag.
Fixes #10469.
2017-12-29 14:36:18 -08:00
Henrik Rydgård 22cb8e0712 Merge pull request #10470 from unknownbrackets/gameinfo
Improve startup performance when away from network
2017-12-29 19:06:03 +01:00
Unknown W. Brackets d03d2f0b2b UI: Check existance outside of game info lock.
Improves behavior when remote files timeout, at least they won't
block FlushBGs().
2017-12-29 08:56:27 -08:00
Unknown W. Brackets d00dcb4400 UI: Use atomic flags in game info cache.
Simpler, no need to lock the entire info when checking these.
2017-12-29 08:55:49 -08:00
Henrik Rydgård cb3b1876dd Merge pull request #10467 from unknownbrackets/arm64-jit
More arm64 optimizations and cleanup
2017-12-29 09:00:47 +01:00
Unknown W. Brackets 5177db0f91 arm64jit: Remove unnecessary address masking.
We use views like on x86_64, so this isn't needed.
2017-12-28 23:58:30 -08:00
Henrik Rydgård 60c10e77c8 Merge pull request #10468 from unknownbrackets/starocean-clear
Replace line-by-line framebuf clear in Star Ocean
2017-12-29 08:50:16 +01:00
Unknown W. Brackets 28da05fa7a HLE: Replace starocean framebuf clear func.
This reduces the performance impact significantly, by skipping the memset
uploads for each line.

Fixes #10466.
2017-12-28 23:40:18 -08:00
Unknown W. Brackets 0151c5e649 GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
2017-12-28 19:27:45 -08:00
Unknown W. Brackets 27116dcb86 arm64jit: Avoid flushing when mapping as pointer. 2017-12-28 16:04:34 -08:00
Unknown W. Brackets 1b1e2c773b arm64jit: Jit lwl/lwr with proper temp regs.
It's possible rt might overlap with w9/w10, so we really need to allocate
these properly.  This locks and spills as necessary.
2017-12-28 15:54:03 -08:00
Unknown W. Brackets 970326c9e5 arm64jit: Fix and enable imm lwl/lwr. 2017-12-28 14:49:55 -08:00
Unknown W. Brackets b21af3321a arm64jit: Allow ANDI2R/etc. with zero.
Since they're all possible anyway, and it's easy to forget to special case
0.
2017-12-28 14:36:37 -08:00
Unknown W. Brackets 1b792c32e1 arm64jit: Attempt to reuse imms on sw/etc.
Mostly, this handles the zero case, but it may help in other cases too.
2017-12-28 12:32:12 -08:00
Unknown W. Brackets 48fe0168f1 x86jit: Fix safemem on WX exclusive. 2017-12-28 11:21:45 -08:00
Unknown W. Brackets 8c3b0aa89c jit: Skip unlinking blocks on clear.
Speeds up clear especially when on a WX exclusive platform.
2017-12-28 11:12:06 -08:00
Unknown W. Brackets 08e85d0cd4 arm64jit: Autodetect pointerify support.
Also, re-enable static alloc without pointerify, it works now.
2017-12-28 10:48:55 -08:00
Unknown W. Brackets 2e1d85a55b arm64jit: Allow reg ptr offsets when unaligned.
Since now they support being dirty.
2017-12-28 10:45:50 -08:00
Unknown W. Brackets c4c28282cf arm64jit: Allow ARMREG_AS_PTR to be dirty.
Since we can just add/sub, then it should be valid (as long as we only
offset it when dirty.)
2017-12-28 10:40:31 -08:00
Unknown W. Brackets 6fd17fb026 arm64jit: Use reg sum for LDR/STR.
Skips an add, and should be less ops anyway.
2017-12-28 10:19:55 -08:00
Henrik Rydgård c948a3df00 Merge pull request #10439 from unknownbrackets/intel-dualsrc
GLES: Allow dual src blend on newer Intel
2017-12-28 13:37:57 +01:00
Henrik Rydgård 3aba5634d5 Merge pull request #10465 from unknownbrackets/arm64-jit
Allow arm64 jit when memory base is not nicely aligned
2017-12-28 09:14:58 +01:00
Unknown W. Brackets 092f98d313 arm64jit: Fix an integer truncation warning. 2017-12-27 19:39:04 -08:00
Unknown W. Brackets 257a4fdd12 arm64jit: Reprotect fixed code after icache flush. 2017-12-27 19:33:04 -08:00
Unknown W. Brackets 4a27e99ee9 arm64jit: Remove buggy icache invalidate.
This is always of size 0, and crashes on iOS anyway...
2017-12-27 19:30:10 -08:00
Unknown W. Brackets 7c2fc90def arm64jit: Avoid MOVK elsewhere without pointerify. 2017-12-27 17:57:19 -08:00
Unknown W. Brackets d82efc4b0b arm64jit: Allow static alloc without pointerify. 2017-12-27 17:50:15 -08:00
Unknown W. Brackets 9573a791b4 arm64jit: Skip storing spilled but not dirty.
Unless IMM, we don't need to store non-dirty mapped regs.
2017-12-27 17:15:18 -08:00
Unknown W. Brackets 3fae092ecb arm64jit: Only adjust pointers if pointerified. 2017-12-27 17:02:29 -08:00
Unknown W. Brackets cccf448ae0 arm64jit: Allow disabling pointerification.
For platforms where we can't get base aligned.
2017-12-27 17:02:19 -08:00
Henrik Rydgård 95c2690416 Merge pull request #10464 from unknownbrackets/savestate
Module: Reload imports later in save state load
2017-12-28 00:17:26 +01:00
Unknown W. Brackets caf6277db7 Module: Reload imports later in save state load.
We want all the modules to have loaded when we start doing this, so that
itnerlinking can properly be handled.  Otherwise, earlier created modules
won't import later ones, and instead generate kernel object errors.
2017-12-27 13:36:26 -08:00
Henrik Rydgård d487c75562 Android cmake buildfix 2017-12-27 15:28:17 +01:00
Henrik Rydgård ea50561c80 Merge pull request #10454 from unknownbrackets/gpu-minor
Vulkan: Use depth clamping, where available
2017-12-27 11:11:18 +01:00
Henrik Rydgård 8ebbb82c0a Merge pull request #10459 from unknownbrackets/ui-resized
UI: Trigger view recreate on static sized screens
2017-12-27 11:07:35 +01:00
Unknown W. Brackets 6bdf39c232 GPU: Reset context version on init. 2017-12-27 01:54:36 -08:00
Henrik Rydgård c1a23658d1 Merge pull request #10456 from unknownbrackets/gpu-flips
Display: Avoid limiting FPS without a clear
2017-12-27 10:14:12 +01:00
Unknown W. Brackets c0f0bc88af UI: Trigger view recreate on static sized screens.
If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
2017-12-27 01:13:47 -08:00
Henrik Rydgård 6b6487afc5 Merge pull request #10455 from unknownbrackets/debug-perf
Debugger: Defer active symbol updates
2017-12-27 10:02:41 +01:00