Commit Graph
26884 Commits
Author SHA1 Message Date
Henrik Rydgård 3976b03bcd Create vital directories on Android storage permission grant. Should help #11020 2018-05-10 19:32:28 +02:00
Henrik Rydgård f82c3a3b18 Merge pull request #11028 from vnctdj/showVersionOnly
Show PPSSPP version only
2018-05-10 09:49:12 +02:00
Henrik Rydgård 3c066de158 Win32: Not really appropriate to call exit() on a bad filename. Fixes #11030 2018-05-10 00:59:21 +02:00
Henrik Rydgård 701c2c0294 Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018 2018-05-09 22:03:45 +02:00
vnctdj 9db485b98d Allow showing version only for Qt 2018-05-09 21:23:04 +02:00
vnctdj 3f4bfddafc Allow showing version only for SDL 2018-05-09 21:22:47 +02:00
Henrik Rydgård 6615e55c5d Merge pull request #11024 from unknownbrackets/fps-hack
Display: Prevent delaying flips inside interrupts
2018-05-09 06:06:58 +02:00
Henrik Rydgård c1bdb69687 Merge pull request #11022 from hrydgard/screen-brightness-fix
Android: Only keep the screen bright ingame.
2018-05-09 06:06:27 +02:00
Henrik Rydgård c1ccc28b15 Merge pull request #11023 from unknownbrackets/file-error
Io: Prevent error when file locked for writing
2018-05-09 06:05:55 +02:00
Henrik Rydgård f7e6709e5b Merge pull request #11021 from hrydgard/update-sustained-mode
Update sustained mode on app focus changes
2018-05-09 06:04:01 +02:00
Unknown W. Brackets d33b8643cb Display: Prevent delaying flips inside interrupts.
It causes us to run out of idle threads, and doesn't even make sense.
2018-05-08 18:32:25 -07:00
Unknown W. Brackets 3c698a5ddb Io: Prevent error when file locked for writing.
When reopening with file sharing flags fixed it, we shouldn't set error.
That would cause the open to still fail.
2018-05-08 18:25:15 -07:00
Henrik Rydgård a8083b9684 Android: Only keep the screen bright ingame. 2018-05-08 23:05:37 +02:00
Henrik Rydgård 7d3efdc237 Call updateSustainedPerformanceMode on app focus changes. Should help #11018 2018-05-08 20:45:12 +02:00
Henrik Rydgård ecee4c74b3 Update to the current gradle version, 4.4 2018-05-08 18:44:41 +02:00
Henrik Rydgård 97546d30ff Merge pull request #11010 from hrydgard/shader-depal-offset-fix
Shader depal (Vulkan): Apply a half-texel offset when bilinear filtering, fixing #11008
2018-05-07 08:10:18 +02:00
Henrik Rydgård b64841e8cc Minor optimization 2018-05-07 00:05:35 +02:00
Henrik Rydgård ed52d9f9fb Shader depal (VUlkan): Apply a half-texel offset when bilinear filtering, fixing #11008
Also skip three texture samples if all indices are equal.
2018-05-06 22:30:20 +02:00
Henrik Rydgård 8f5a23b6a8 Merge pull request #11009 from unknownbrackets/file-error
Io: Cleanup file not found error codes
2018-05-06 20:06:14 +02:00
Unknown W. Brackets f4e8e68c44 Io: Cleanup file not found error codes.
Replay (#10888) caused error to be non zero, which was later translated to
something else, confusingly...
2018-05-06 10:15:05 -07:00
Henrik Rydgård 746a3256d7 Merge pull request #11007 from unknownbrackets/gpu-temp
GPU: Prevent temp FBOs from overwriting each other
2018-05-06 18:57:57 +02:00
Unknown W. Brackets abbab23814 D3D11: Use a dedicated slot for the depal texture.
Otherwise it affects shader blending.
2018-05-06 08:58:54 -07:00
Unknown W. Brackets 8d07e6d985 GPU: Prevent temp FBOs from overwriting each other.
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.)  This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
Unknown W. Brackets 94ab646cd4 Correct compatibility server link.
Now it's https.
2018-05-05 19:16:51 -07:00
Unknown W. Brackets 8959a9087f Merge pull request #11003 from hrydgard/depal-vulkan-fix
Fix regression caused by the new depal code for Vulkan. Fixes #10993
2018-05-04 22:33:46 -04:00
Henrik Rydgård 77e574ccc6 Buildfix. 2018-05-04 22:57:13 +02:00
Henrik Rydgård 4adb1263af Update lang submodule 2018-05-04 22:36:19 +02:00
Henrik Rydgård 698bd75209 Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Henrik Rydgård e5c98704a5 Merge pull request #11002 from aliaspider/softrend
softgpu: remove RIP addressing from SamplerX86
2018-05-04 19:11:39 +02:00
aliaspider 17259b87ea softgpu: remove RIP addressing from SamplerX86 2018-05-04 17:37:46 +01:00
Henrik Rydgård a3bbe87914 D3D11 CopyFBToMemory: Clamp rect to fb size. Last-minute style fix, should really debug where the bad parameters came from.
Affects MGS Peace Walker intro
2018-05-03 23:12:39 +02:00
Henrik Rydgård 3f7602227c Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
This does happen on some fresh Win10 installations.

We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00
Henrik Rydgård 554029b477 Merge pull request #10998 from unknownbrackets/vulkan-clear
Vulkan: Keep state on Clear cmds when used later
2018-05-03 20:37:06 +02:00
Unknown W. Brackets ec5d1a8722 Vulkan: Leave removed commands in render passes.
We'll just need to not check commands.empty(), which we do in a couple
places but not in important ways so far.
2018-05-03 08:04:57 -07:00
Unknown W. Brackets 954f93046f Vulkan: Keep state on Clear cmds when used later.
This also removes duplicate state - for example our UI has some duplicate
Scissor commands.
2018-05-03 07:18:40 -07:00
Henrik Rydgård 73d6446d72 Merge pull request #10997 from unknownbrackets/vulkan-clear
Vulkan: Discard draws immediately before clear
2018-05-03 09:23:17 +02:00
Unknown W. Brackets 844015b7f8 Vulkan: Discard draws immediately before clear.
Fixes #10163, a crash on Adreno when a clear is the last thing in a render pass.
2018-05-02 19:23:49 -07:00
Henrik Rydgård 307b2aa150 Merge pull request #10994 from hrydgard/revert-10944-another-gow-timing-hack
Revert "Limit the flip delay in the other direction to try to work around #10763."
2018-05-02 10:31:33 +02:00
Henrik Rydgård b6472b562b Revert "Limit the flip delay in the other direction to try to work around #10763." 2018-05-02 10:07:37 +02:00
Henrik Rydgård bed6d19a4b Merge pull request #10986 from unknownbrackets/ui-loading
UI: Cleaning loading handling and use tags
2018-04-30 00:25:50 +02:00
Unknown W. Brackets 21468ce1e4 UI: Cleaning loading handling and use tags.
The tags should let the tweens persist correctly.  See #10974.
2018-04-29 14:44:00 -07:00
Henrik Rydgård dcd5559616 Merge pull request #10985 from unknownbrackets/android-config
Android: Properly reset home on config reload
2018-04-29 20:59:23 +02:00
Unknown W. Brackets 074f52b819 Android: Properly reset home on config reload.
We reload the config once we know we have permission to read it, but that
means we have to run any cleanup logic on it again.
2018-04-29 11:45:32 -07:00
Henrik Rydgård 92a46e9a08 Merge pull request #10984 from unknownbrackets/gl-screenshot
Fix GLES game screenshots
2018-04-29 19:32:03 +02:00
Unknown W. Brackets 170e871c54 thin3d: Report unsupported format conversion.
Better we know than ignore.
2018-04-29 10:23:53 -07:00
Unknown W. Brackets ae1bb20b7b GLES: Fix game screenshots. 2018-04-29 10:23:03 -07:00
Henrik Rydgård 900fa523db Merge pull request #10983 from unknownbrackets/savedata
Savedata: Report secureVersion param usage
2018-04-29 19:22:19 +02:00
Henrik Rydgård 6c5a4bca79 Merge pull request #10982 from unknownbrackets/vulkan-shutdown
Vulkan: Fix use-after-free crash on shutdown
2018-04-29 19:21:37 +02:00
Unknown W. Brackets a85e914f78 Vulkan: Fix use-after-free crash on shutdown. 2018-04-29 09:47:39 -07:00
Unknown W. Brackets 208b0aa4a7 Savedata: Report secureVersion param usage.
Seems likely this is what's happening in #10814, but need data from more
games.
2018-04-29 09:46:23 -07:00