Unknown W. Brackets
|
ec398cbb1f
|
Qt Debugger: Remove texture viewer.
No longer worked anyway. Being replaced by WebSocket debugger.
|
2018-06-06 05:58:10 -07:00 |
|
Unknown W. Brackets
|
cf33e852ef
|
Qt Debugger: Remove memory viewer.
Being replaced by WebSocket based debugger.
|
2018-06-06 05:58:10 -07:00 |
|
Unknown W. Brackets
|
28cabd578a
|
Qt Debugger: Remove display list debugger.
Being replaced with WebSocket based debugger. Was disabled and not
working anyway, and hardcoded some GL so a barrier to Vulkan.
|
2018-06-06 05:58:10 -07:00 |
|
Unknown W. Brackets
|
c3213ade25
|
Qt Debugger: Remove disassembly.
Being replaced by WebSocket based debugger which is better maintained.
|
2018-06-06 05:58:09 -07:00 |
|
Unknown W. Brackets
|
18f0168b63
|
Qt Debugger: Remove VFPU dialog.
Being replaced by new WeBsocket based debugger with better maintenance.
|
2018-06-06 05:58:09 -07:00 |
|
Unknown W. Brackets
|
360e28f971
|
Qt: Fix build on Mac.
|
2018-06-06 05:58:09 -07:00 |
|
Unknown W. Brackets
|
ef08c81a6f
|
Qt: Mark git-version.cpp to skip automoc.
Fixes #10829.
|
2018-06-06 05:58:09 -07:00 |
|
Unknown W. Brackets
|
fcabc319e1
|
Qt: Load texture replacement images.
Still doesn't save, but at least it can use packs.
|
2018-06-06 05:57:26 -07:00 |
|
Unknown W. Brackets
|
4f93b1d136
|
GLES: Removed unused skip copy code.
Now it was just making the buffer larger for no reason. Before, it
allowed us to skip the convBuf copy.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
2f859425a8
|
GPU: Use unordered_map for tempFBOs.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
8f354e5312
|
GPU: Minor framebuffer code cleanup.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
ad0b8435ca
|
D3D9: Reuse BGRA conversion code.
Also, couldn't have been right to skip it when the pointers equal, not
sure if that case was ever being hit.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
2ab1552f2d
|
D3D9: Use an unordered_map for offscreen.
Also cleanup. Mostly just for consistent usage.
|
2018-06-06 05:56:30 -07:00 |
|
Unknown W. Brackets
|
e90b01d9ac
|
thin3d: Convert BGRA8888 to RGB888 for screenshots.
In case we prefer BGRA for some buffer in Vulkan. Also reporting.
|
2018-06-06 05:56:29 -07:00 |
|
Unknown W. Brackets
|
7c8780bfb6
|
GPU: Remove some unused code.
|
2018-06-06 05:56:29 -07:00 |
|
Unknown W. Brackets
|
cb0838f86f
|
Reporting: Fix typo.
|
2018-06-06 05:55:31 -07:00 |
|
Unknown W. Brackets
|
4cbfb4aa98
|
Reporting: Provide suggestions on negative reports.
Based on other reports, try suggesting settings to change or actions to
take. Fairly rudimentary currently.
|
2018-06-06 05:55:31 -07:00 |
|
Unknown W. Brackets
|
890dfa4682
|
UI: Show compat rating radios next to each other.
When there's space, let's show them horizontally. It's easier to see them
all. See #11129.
|
2018-06-06 05:55:31 -07:00 |
|
Unknown W. Brackets
|
16e0a7cc8e
|
Headless: Default memory stick inserted.
Tests expect this, oops.
|
2018-06-06 05:54:39 -07:00 |
|
Unknown W. Brackets
|
e69e844623
|
Ctrl: Always mark non-user buttons released.
This matches behavior on real firmware and fixes a test failure.
|
2018-06-06 05:54:39 -07:00 |
|
Unknown W. Brackets
|
2606365ba4
|
GPU: Use software transform for flat shading.
Except on GLES where it works fine with the default provoking index.
This fixes #10969 so that it works everywhere.
|
2018-06-06 05:53:50 -07:00 |
|
Unknown W. Brackets
|
dca159c47e
|
GPU: Correct sw flat shading color on Vulkan/D3D.
It was only correct on GLES before. This only fixes software transform.
|
2018-06-06 05:53:50 -07:00 |
|
Unknown W. Brackets
|
5b62c8afb8
|
D3D9: Implement flat shading via state.
|
2018-06-06 05:53:50 -07:00 |
|
Unknown W. Brackets
|
b845278d7d
|
D3D11: Implement flat shading in shader.
|
2018-06-06 05:53:49 -07:00 |
|
Unknown W. Brackets
|
61fc1cdcfb
|
GPU: Dirty tex when clearing or rendering to self.
This way if we're blitting, we'll re-blit.
|
2018-06-06 05:52:49 -07:00 |
|
Unknown W. Brackets
|
07e178a2da
|
Merge pull request #10922 from hrydgard/gpu-device-choice
GPU device choice for D3D11 and Vulkan
|
2018-06-06 08:50:32 -04:00 |
|
Unknown W. Brackets
|
0345750500
|
SDL: Fix EGL build.
|
2018-06-06 05:36:01 -07:00 |
|
Henrik Rydgård
|
b22c488588
|
Merge pull request #11012 from unknownbrackets/devkit
Update default firmware version to 6.60
|
2018-06-06 10:26:55 +02:00 |
|
Henrik Rydgård
|
45f16f1ecd
|
Merge pull request #11000 from unknownbrackets/savedata
Savedata: Respect secureVersion parameter
|
2018-06-06 10:26:27 +02:00 |
|
Henrik Rydgård
|
238521a297
|
Rename device choice config options as requested.
|
2018-06-06 10:24:16 +02:00 |
|
Henrik Rydgård
|
8ee3cd52e8
|
D3D11: Allow the user to select rendering device.
|
2018-06-06 10:20:12 +02:00 |
|
Henrik Rydgård
|
b037efdb55
|
If there are multiple Vulkan devices, show a setting to allow the user to choose.
|
2018-06-06 10:20:12 +02:00 |
|
Henrik Rydgård
|
b9388f50e1
|
Merge pull request #11133 from unknownbrackets/java-format
Android: Reformat Java files
|
2018-06-06 10:13:45 +02:00 |
|
Henrik Rydgård
|
233758bd5b
|
Merge pull request #11144 from unknownbrackets/sdl-gl
SDL: Fix some startup issues and EGL
|
2018-06-06 10:08:49 +02:00 |
|
Unknown W. Brackets
|
a7023ac542
|
SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
|
2018-06-05 23:02:50 -07:00 |
|
Unknown W. Brackets
|
78a41980df
|
SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
|
2018-06-05 20:40:58 -07:00 |
|
Unknown W. Brackets
|
f2a75719d8
|
SDL: Properly try multiple GL versions.
Thanks go to hissingshark.
|
2018-06-05 20:40:50 -07:00 |
|
Henrik Rydgård
|
9a610c8a01
|
Update to 1.6.3
v1.6.3
|
2018-06-05 19:58:41 +02:00 |
|
zhang wei
|
f2e3476741
|
triangles
|
2018-06-05 10:39:40 +08:00 |
|
Henrik Rydgård
|
6db008fc02
|
Update lang submodule again
|
2018-06-04 22:02:10 +02:00 |
|
Henrik Rydgård
|
3acc582aec
|
Merge pull request #11137 from weihuoya/gl-save-cache
Opengl save cache before clear
|
2018-06-04 19:41:48 +02:00 |
|
zhang wei
|
3380bbb0c6
|
save cache before clear
|
2018-06-04 22:00:29 +08:00 |
|
Unknown W. Brackets
|
4846cfe6a5
|
Android: Reformat Java files.
Mostly indentation, just ran a formatter tool and did some cleanup.
No code changes.
|
2018-06-03 17:57:23 -07:00 |
|
weihuoya
|
9f6922221d
|
fx
|
2018-06-03 22:50:35 +08:00 |
|
weihuoya
|
d029bbacc7
|
triangle fan
|
2018-06-03 22:29:50 +08:00 |
|
Henrik Rydgård
|
ad1b75292f
|
Merge pull request #11121 from unknownbrackets/ui-texture-crash
UI: Reinit UI texture during game when used
|
2018-06-02 07:16:37 +02:00 |
|
Unknown W. Brackets
|
18bfff5f75
|
UI: Reinit UI texture during game when used.
Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116.
|
2018-06-01 21:07:09 -07:00 |
|
Unknown W. Brackets
|
e6af167cd9
|
Merge pull request #11119 from hrydgard/vk-nulltexture
Never bind a NULL image view in Vulkan, not even through thin3d
|
2018-06-01 23:53:18 -04:00 |
|
Unknown W. Brackets
|
72af11f9f6
|
Merge pull request #11118 from hrydgard/framebuffer-download-size
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
|
2018-06-01 23:51:59 -04:00 |
|
Henrik Rydgård
|
8d3dbee823
|
Fix a GL error when taking a screenshot in non-buffered. May help #11056
|
2018-06-01 22:25:27 +02:00 |
|