Commit Graph
28 Commits
Author SHA1 Message Date
Henrik Rydgard ca512ea06a More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
Henrik Rydgard 9b9d8592db Fix calling convention of the d3d9createex function. May help #7421 2015-02-03 21:27:26 +01:00
Henrik Rydgard 80d610998d Better error checking in D3D9 init 2015-02-02 09:27:27 +01:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Unknown W. Brackets 53fb8c3265 dx9: Avoid a minor leak in loading ex9. 2015-01-17 18:43:02 -08:00
xebra 97d9ec1400 DX9:Fix error handling using DXGetErrorString. 2014-12-31 00:47:40 +09:00
xebra 536d2f4dc3 DX9:Handle remained errors. 2014-12-30 20:49:35 +09:00
xebra 2e0352ae17 DX9:Handle all errors in reset function. 2014-12-30 20:23:20 +09:00
Unknown W. Brackets 1a0f537967 dx9: Avoid triggering reset when size unchanged. 2014-12-28 13:19:19 -08:00
Unknown W. Brackets cb62468fb9 dx9: Fix a shadowing issue in D3D9_Init().
Oops, wasn't getting the right hWnd before.  Somehow my dx9 doesn't care.
2014-12-27 11:04:15 -08:00
Unknown W. Brackets 853e81cf03 dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory.  Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
xebra ecbc942c55 DX9:Implement resize back-buffer. 2014-12-26 01:41:12 +09:00
Unknown W. Brackets 358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets b97af10a6d d3d9: Show error when default shaders fail. 2014-09-26 21:20:50 -07:00
Unknown W. Brackets ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
Henrik Rydgard dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Unknown W. Brackets 937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Henrik Rydgård cf9a6143ff Merge pull request #6869 from unknownbrackets/d3d9
d3d: Centralize more framebuffer management
2014-09-10 09:09:37 +02:00
Henrik Rydgard 94ad48c32b Disable D3D9Ex until we can tune for it. 2014-09-10 09:08:08 +02:00
Unknown W. Brackets 22db52dbeb d3d: Don't statically import Direct3DCreate9Ex(). 2014-09-09 23:51:24 -07:00
Henrik Rydgard 422ae62b63 D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets 9f3deddef6 d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00
Unknown W. Brackets 858df90dff d3d: Release shaders and fbos on shutdown. 2014-09-07 13:15:39 -07:00
Henrik Rydgard 7f4758baae Provide more info to thin3d d3d init 2014-08-23 10:20:57 +02:00
Henrik Rydgard 1556234825 Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc. 2014-08-23 01:52:46 +02:00
Henrik Rydgard e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Henrik Rydgard e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard 92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00