Commit Graph
11573 Commits
Author SHA1 Message Date
Unknown W. Brackets 16b27ffb23 Disable x86 Comp_VRot on non-Windows.
This may fix x86 Android issues as well as Linux/etc.
2013-09-15 11:42:58 -07:00
Unknown W. Brackets 2251b0dd59 Avoid a "pure call" issue. 2013-09-15 10:36:19 -07:00
The Dax 11a49c05fe Build fix. 2013-09-15 13:12:55 -04:00
The Dax 35c434165b Correct copy & paste-happiness. 2013-09-15 12:55:49 -04:00
Unknown W. Brackets cfb50bf4d6 Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
The Dax 5cdfb6c4f9 Add command-line argument to allow a path to be specified for configuration files and control mapping files. Also fix a possible crash when loading ini files. 2013-09-15 12:50:42 -04:00
Unknown W. Brackets 8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Sacha 996c47a9b9 Buildfix. 2013-09-16 01:26:29 +10:00
Unknown W. Brackets 301884428f Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
shenweip 03197c376c Fix some double semicolon. 2013-09-15 23:17:22 +08:00
Unknown W. Brackets 887a61ae56 Make it possible to add new sections optionally. 2013-09-15 07:58:52 -07:00
Henrik Rydgard bcf3d534b0 Use the right protocol for the new submodule 2013-09-15 16:19:27 +02:00
Henrik Rydgard 8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
Henrik Rydgård 26a93bbeb6 Merge pull request #3778 from vnctdj/patch-1
Contributors updated
2013-09-15 06:30:05 -07:00
vnctdj 2b262971d9 Update MiscScreens.cpp
Update contributors with my name, I'm sure other people deserve to appear here too...

I allow me to make a pull request for that because of the following comment by Henrik : https://github.com/hrydgard/ppsspp/pull/3617#issuecomment-24465863
2013-09-15 15:28:23 +02:00
Henrik Rydgård a7d0ea586f Merge pull request #3776 from raven02/patch-9
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
2013-09-15 04:54:48 -07:00
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
raven02 cda902f02a Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia 2013-09-15 18:00:56 +08:00
Henrik Rydgard 7482804fbf Merge branch 'dx9gpu' of https://github.com/Ced2911/ppsspp into Ced2911-dx9gpu 2013-09-15 11:40:50 +02:00
raven02 500c401fb7 Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch) 2013-09-15 17:28:33 +08:00
Henrik Rydgard 9f99815121 Must detect language before loading config. Should fix #3763 broken by #3750 . 2013-09-15 11:05:05 +02:00
Henrik Rydgård 3101f100ce Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
Henrik Rydgård 82ee817647 Convert to new-style DoState 2013-09-15 09:53:24 +02:00
Henrik Rydgård 52e4a7cf5d Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1 2013-09-15 09:46:52 +02:00
Henrik Rydgård f26dfcb382 Merge pull request #3755 from thedax/win32RememberWindowPosSize
Win32: Don't allow SavePosition to execute if we're entering fullscreen.
2013-09-15 00:27:15 -07:00
Henrik Rydgård 966aa90f10 Merge pull request #3766 from kozec/master
AT3+ plugin detection on Linux
2013-09-15 00:26:52 -07:00
Henrik Rydgård 588d3e3c4f Merge pull request #3758 from thedax/win32Cleanup
Win32 UI: Some cleanups and simplifications, fix some small bugs.
2013-09-15 00:26:07 -07:00
Henrik Rydgård 8c9b593824 Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
2013-09-15 00:25:13 -07:00
Henrik Rydgård 00f8ae5f2d Merge pull request #3772 from unknownbrackets/atrac-minor
Improve sceAtracGetBufferInfoForResetting()
2013-09-15 00:24:05 -07:00
Henrik Rydgård de420f6ae6 Merge pull request #3773 from unknownbrackets/savestates
Add version/bail checks to savestate sections
2013-09-15 00:11:31 -07:00
raven02 b3bac26265 Only zeroize dst alpha when both stencil and depth testing disabled. 2013-09-15 14:10:57 +08:00
raven02 ecdc82fb19 Zeroize destination alpha as well when stencil test disabled. 2013-09-15 12:49:28 +08:00
Unknown W. Brackets 81c0a84322 Forgot a pointer check in atrac. 2013-09-14 21:22:02 -07:00
Unknown W. Brackets 418d6c1e83 Reset the game when loading a state fails.
This way it doesn't crash.
2013-09-14 21:19:10 -07:00
The Dax efa2c1c500 Use consistent directory slashes. We'll just replace all backslashes with forward slashes, eliminating the chance of duplicat recents. Fixes #3352. 2013-09-15 00:08:53 -04:00
Unknown W. Brackets 16fc684578 Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
2013-09-14 20:32:37 -07:00
Unknown W. Brackets 2cca2568c7 Make sure the saved git ver is null terminated.
strncpy() is a tricky beast.
2013-09-14 20:29:01 -07:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets d2f2f8d7ad Make it possible to version DoState sections.
This will have the more important benefit of bailing if anything goes
awry.
2013-09-14 20:19:58 -07:00
Unknown W. Brackets 2ac5bcff1f Process savestates during single stepping.
This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Unknown W. Brackets cf8a3e4df1 Improve sceAtracGetBufferInfoForResetting().
Fixes #2391.
2013-09-14 17:56:08 -07:00
Unknown W. Brackets 26f935bbe5 Bypass vertex decoder z scaling.
Everything is compared against the u16 value.  This should be correct for
throughmode at least.
2013-09-14 15:48:11 -07:00
Unknown W. Brackets 68f61e5071 Remove some unused gstate_c values. 2013-09-14 14:36:06 -07:00
Unknown W. Brackets 242879b0ea Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays.  The debug logging is better replaced with "dump this frame".
2013-09-14 14:28:37 -07:00
Unknown W. Brackets 8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
Unknown W. Brackets dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Unknown W. Brackets 7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
The Dax 0f0df36180 Don't SavePosition if we're entering fullscreen. 2013-09-14 12:51:15 -04:00
The Dax 877ea42125 Re-apply the top-most state to its previous value when exiting fullscreen. 2013-09-14 12:49:51 -04:00