Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard 3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
Henrik Rydgård 6619d0a7ac Merge pull request #4301 from adrian17/master
We don't need to reset the counter as it's already done in Reset()
2013-10-23 11:15:16 -07:00
adrian17 0a086915f5 We don't need to reset the counter as it's already done in Reset() 2013-10-23 19:05:08 +02:00
Henrik Rydgård a588b46321 Clear the JIT cache correctly when exiting the cheat dialog. 2013-10-23 17:23:05 +02:00
Henrik Rydgård 2b278d4c13 Buildfix 2013-10-23 17:00:10 +02:00
Henrik Rydgård 70738c1755 Automatically clear the JIT when exiting the Cheats dialog box.
Plus some simple cleanup.
2013-10-23 16:10:58 +02:00
Henrik Rydgård 5705acba04 Cleanup 2013-10-23 16:10:58 +02:00
Henrik Rydgård 68ba188dcd Merge pull request #4296 from xsacha/master
Use correct count in save data focus compares. Also fix the random data that caused the issue. Also fix time compares.
2013-10-23 06:43:14 -07:00
Sacha 9e20e1a297 Fix time compares in save focus. Was breaking platforms (like QNX) where time is stored as a 64-bit unsigned value (nanoseconds). 2013-10-23 23:25:25 +10:00
Sacha 1af2f99959 Initialise everything in the SaveFileInfo to 0.
We were getting std::tm initialised to random values which non-existent files become the preferred save.
2013-10-23 23:19:50 +10:00
Sacha 07e8d475b3 Use name count instead of data count for grabbing focus. 2013-10-23 23:16:49 +10:00
Henrik Rydgård cb0211f5a3 Merge pull request #4299 from daniel229/patch_01
Turn off optimazation in amctrl.c when using vs2013 as it does not work correct.
2013-10-23 05:19:45 -07:00
Henrik Rydgård 8d1032bf53 Update native with small UI fix 2013-10-23 14:15:58 +02:00
daniel229 9a91f1ecfd Turn off optimazation in vs2013 2013-10-23 20:01:03 +08:00
Unknown W. Brackets 05f2f53358 The vtimer return value is treated as u32. 2013-10-22 22:50:52 -07:00
Sacha b0d7f758be Remove QCOM binning control detection. Qualcomm suggests not to use it and it causes crashes on my Adrenos anyway. 2013-10-23 15:02:48 +10:00
Sacha 78d6ad6f80 Clean up GLES3init. Pass Blackberry version through to defines. Update QCOM binning comment. 2013-10-23 15:02:48 +10:00
Henrik Rydgard 5d47aabb08 Seems we need high precision for fog on PowerVR. #4287 might be fixed by this. 2013-10-22 19:56:06 +02:00
Henrik Rydgard 1595ac3386 Log spam reduction - only WARN about non-zero bad handles, and sceAtracSetLoopNum gets demoted to DEBUG. 2013-10-22 19:56:05 +02:00
Henrik Rydgard 0fc830cf6f Fix vcxproj 2013-10-22 19:56:05 +02:00
Henrik Rydgård 34e45c438b Merge pull request #4291 from DanyalZia/patch-29
Improves scanlines fragment shader
2013-10-22 09:55:54 -07:00
danyalzia 11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00
danyalzia 125c4a8ec2 Improves scanlines fragment shader 2013-10-22 21:18:53 +05:00
Unknown W. Brackets 580d4436a3 Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
Unknown W. Brackets 47714d4b82 Don't change the vtimer schedule with no handler. 2013-10-22 07:45:53 -07:00
Unknown W. Brackets 0a373b08b7 Return better vtimer errors within interrupts. 2013-10-22 07:45:53 -07:00
Unknown W. Brackets b7fd768ecc Correct vtimer scheduling. 2013-10-22 07:45:52 -07:00
Unknown W. Brackets a47c88d658 Run missed handlers when setting vtimer time. 2013-10-22 07:45:52 -07:00
Unknown W. Brackets 856e3b7071 Fix error code on start vtimer with current. 2013-10-22 07:45:51 -07:00
Unknown W. Brackets 4a444776ab Sign extend sceKernelUSec2SysClock().
Wow, I guess this has been broken forever.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets 002aed1080 Update current and limit bytes in vtimer refer. 2013-10-22 07:45:50 -07:00
Unknown W. Brackets ea507388ea Return a special error for the running vtimer.
Also, ues 0 when none is running.  This explains the different error code.
2013-10-22 07:45:50 -07:00
Unknown W. Brackets 9bd988e376 Fix doubling of current on vtimer stop. 2013-10-22 07:45:49 -07:00
Unknown W. Brackets 167699ac9e Correct sceKernelGetVTimer*Wide() error value. 2013-10-22 07:45:49 -07:00
Unknown W. Brackets 67cd13702e Correct sceKernelSetVTimerTime*(). 2013-10-22 07:45:48 -07:00
Unknown W. Brackets 29d7d00b08 sceKernelCancelVTimerHandler() resets handler only. 2013-10-22 07:45:48 -07:00
Unknown W. Brackets c9755d7886 Correct errors from sceKernelCancelVTimerHandler(). 2013-10-22 07:45:47 -07:00
Unknown W. Brackets 7edebd1c2f Put vtimer args on the stack, skip allocation.
This is roughly where they are on the PSP based on tests, and it avoids
having to manage memory or etc.
2013-10-22 07:45:47 -07:00
Henrik Rydgard 62685b6145 Fix a bug where we would push two gamepausescreens in some circumstances.
+ a cosmetic fix.
2013-10-22 16:19:46 +02:00
Henrik Rydgard 726de7086d Fix postprocessing shaders on Tegra 2013-10-22 15:56:07 +02:00
Henrik Rydgård 7fd6a7e06b Merge pull request #4288 from sum2012/log
Fix Naruto Shippuden Kizuna Drive (error module load failed)
2013-10-22 06:27:12 -07:00
Henrik Rydgard 2292531dd6 Small optimization for Disable Alpha Test - makes sure we don't generate the same shader twice. 2013-10-22 15:15:13 +02:00
Henrik Rydgard 614ec822e8 Let's only bother with symbol loading on the desktop. 2013-10-22 15:14:47 +02:00
sum2012 94694ded55 Add error log of SCE_KERNEL_ERROR_LIBRARY_NOTFOUND in sceUtilityLoadModule 2013-10-22 21:08:36 +08:00
Henrik Rydgård 20fc1397a9 Merge pull request #4289 from sum2012/sceDmac
Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
2013-10-22 06:00:59 -07:00
sum2012 e130ec64a7 Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
Fix Ikki Tousen - Eloquent Fist crash
2013-10-22 20:57:07 +08:00
Henrik Rydgard a88ab80477 Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
sum2012 ab9f39851a correct last time commit
seem this should right
2013-10-22 20:29:25 +08:00
sum2012 940d819d00 Increase sceUtilityUnloadModule log level 2013-10-22 20:15:32 +08:00
Henrik Rydgard cae2934c70 Buildfix 2013-10-22 13:40:51 +02:00