Henrik Rydgard
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3a787f46a5
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Hide shaders we can't run on GLES2
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2013-10-23 22:58:21 +02:00 |
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Henrik Rydgård
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6619d0a7ac
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Merge pull request #4301 from adrian17/master
We don't need to reset the counter as it's already done in Reset()
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2013-10-23 11:15:16 -07:00 |
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adrian17
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0a086915f5
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We don't need to reset the counter as it's already done in Reset()
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2013-10-23 19:05:08 +02:00 |
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Henrik Rydgård
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a588b46321
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Clear the JIT cache correctly when exiting the cheat dialog.
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2013-10-23 17:23:05 +02:00 |
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Henrik Rydgård
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2b278d4c13
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Buildfix
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2013-10-23 17:00:10 +02:00 |
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Henrik Rydgård
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70738c1755
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Automatically clear the JIT when exiting the Cheats dialog box.
Plus some simple cleanup.
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2013-10-23 16:10:58 +02:00 |
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Henrik Rydgård
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5705acba04
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Cleanup
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2013-10-23 16:10:58 +02:00 |
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Henrik Rydgård
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68ba188dcd
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Merge pull request #4296 from xsacha/master
Use correct count in save data focus compares. Also fix the random data that caused the issue. Also fix time compares.
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2013-10-23 06:43:14 -07:00 |
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Sacha
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9e20e1a297
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Fix time compares in save focus. Was breaking platforms (like QNX) where time is stored as a 64-bit unsigned value (nanoseconds).
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2013-10-23 23:25:25 +10:00 |
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Sacha
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1af2f99959
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Initialise everything in the SaveFileInfo to 0.
We were getting std::tm initialised to random values which non-existent files become the preferred save.
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2013-10-23 23:19:50 +10:00 |
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Sacha
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07e8d475b3
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Use name count instead of data count for grabbing focus.
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2013-10-23 23:16:49 +10:00 |
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Henrik Rydgård
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cb0211f5a3
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Merge pull request #4299 from daniel229/patch_01
Turn off optimazation in amctrl.c when using vs2013 as it does not work correct.
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2013-10-23 05:19:45 -07:00 |
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Henrik Rydgård
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8d1032bf53
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Update native with small UI fix
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2013-10-23 14:15:58 +02:00 |
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daniel229
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9a91f1ecfd
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Turn off optimazation in vs2013
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2013-10-23 20:01:03 +08:00 |
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Unknown W. Brackets
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05f2f53358
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The vtimer return value is treated as u32.
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2013-10-22 22:50:52 -07:00 |
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Sacha
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b0d7f758be
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Remove QCOM binning control detection. Qualcomm suggests not to use it and it causes crashes on my Adrenos anyway.
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2013-10-23 15:02:48 +10:00 |
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Sacha
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78d6ad6f80
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Clean up GLES3init. Pass Blackberry version through to defines. Update QCOM binning comment.
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2013-10-23 15:02:48 +10:00 |
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Henrik Rydgard
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5d47aabb08
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Seems we need high precision for fog on PowerVR. #4287 might be fixed by this.
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2013-10-22 19:56:06 +02:00 |
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Henrik Rydgard
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1595ac3386
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Log spam reduction - only WARN about non-zero bad handles, and sceAtracSetLoopNum gets demoted to DEBUG.
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2013-10-22 19:56:05 +02:00 |
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Henrik Rydgard
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0fc830cf6f
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Fix vcxproj
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2013-10-22 19:56:05 +02:00 |
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Henrik Rydgård
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34e45c438b
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Merge pull request #4291 from DanyalZia/patch-29
Improves scanlines fragment shader
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2013-10-22 09:55:54 -07:00 |
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danyalzia
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11dd3250f1
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Add a Better name for scanlines shader
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2013-10-22 21:36:23 +05:00 |
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danyalzia
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125c4a8ec2
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Improves scanlines fragment shader
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2013-10-22 21:18:53 +05:00 |
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Unknown W. Brackets
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580d4436a3
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Fix vtimer uid param type, add algorithm include.
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2013-10-22 07:46:33 -07:00 |
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Unknown W. Brackets
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47714d4b82
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Don't change the vtimer schedule with no handler.
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2013-10-22 07:45:53 -07:00 |
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Unknown W. Brackets
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0a373b08b7
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Return better vtimer errors within interrupts.
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2013-10-22 07:45:53 -07:00 |
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Unknown W. Brackets
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b7fd768ecc
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Correct vtimer scheduling.
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2013-10-22 07:45:52 -07:00 |
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Unknown W. Brackets
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a47c88d658
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Run missed handlers when setting vtimer time.
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2013-10-22 07:45:52 -07:00 |
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Unknown W. Brackets
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856e3b7071
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Fix error code on start vtimer with current.
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2013-10-22 07:45:51 -07:00 |
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Unknown W. Brackets
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4a444776ab
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Sign extend sceKernelUSec2SysClock().
Wow, I guess this has been broken forever.
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2013-10-22 07:45:51 -07:00 |
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Unknown W. Brackets
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002aed1080
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Update current and limit bytes in vtimer refer.
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2013-10-22 07:45:50 -07:00 |
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Unknown W. Brackets
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ea507388ea
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Return a special error for the running vtimer.
Also, ues 0 when none is running. This explains the different error code.
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2013-10-22 07:45:50 -07:00 |
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Unknown W. Brackets
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9bd988e376
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Fix doubling of current on vtimer stop.
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2013-10-22 07:45:49 -07:00 |
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Unknown W. Brackets
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167699ac9e
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Correct sceKernelGetVTimer*Wide() error value.
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2013-10-22 07:45:49 -07:00 |
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Unknown W. Brackets
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67cd13702e
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Correct sceKernelSetVTimerTime*().
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2013-10-22 07:45:48 -07:00 |
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Unknown W. Brackets
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29d7d00b08
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sceKernelCancelVTimerHandler() resets handler only.
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2013-10-22 07:45:48 -07:00 |
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Unknown W. Brackets
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c9755d7886
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Correct errors from sceKernelCancelVTimerHandler().
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2013-10-22 07:45:47 -07:00 |
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Unknown W. Brackets
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7edebd1c2f
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Put vtimer args on the stack, skip allocation.
This is roughly where they are on the PSP based on tests, and it avoids
having to manage memory or etc.
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2013-10-22 07:45:47 -07:00 |
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Henrik Rydgard
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62685b6145
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Fix a bug where we would push two gamepausescreens in some circumstances.
+ a cosmetic fix.
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2013-10-22 16:19:46 +02:00 |
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Henrik Rydgard
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726de7086d
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Fix postprocessing shaders on Tegra
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2013-10-22 15:56:07 +02:00 |
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Henrik Rydgård
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7fd6a7e06b
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Merge pull request #4288 from sum2012/log
Fix Naruto Shippuden Kizuna Drive (error module load failed)
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2013-10-22 06:27:12 -07:00 |
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Henrik Rydgard
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2292531dd6
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Small optimization for Disable Alpha Test - makes sure we don't generate the same shader twice.
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2013-10-22 15:15:13 +02:00 |
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Henrik Rydgard
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614ec822e8
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Let's only bother with symbol loading on the desktop.
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2013-10-22 15:14:47 +02:00 |
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sum2012
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94694ded55
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Add error log of SCE_KERNEL_ERROR_LIBRARY_NOTFOUND in sceUtilityLoadModule
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2013-10-22 21:08:36 +08:00 |
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Henrik Rydgård
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20fc1397a9
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Merge pull request #4289 from sum2012/sceDmac
Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
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2013-10-22 06:00:59 -07:00 |
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sum2012
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e130ec64a7
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Fix DmacMemcpy and sceDmacTryMemcpy by @unknownbrackets
Fix Ikki Tousen - Eloquent Fist crash
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2013-10-22 20:57:07 +08:00 |
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Henrik Rydgard
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a88ab80477
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Only clear the shader cache when toggling "Disable alpha test"
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2013-10-22 14:34:16 +02:00 |
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sum2012
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ab9f39851a
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correct last time commit
seem this should right
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2013-10-22 20:29:25 +08:00 |
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sum2012
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940d819d00
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Increase sceUtilityUnloadModule log level
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2013-10-22 20:15:32 +08:00 |
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Henrik Rydgard
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cae2934c70
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Buildfix
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2013-10-22 13:40:51 +02:00 |
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