Commit Graph
11573 Commits
Author SHA1 Message Date
The Dax 08bf80ade6 Update other platforms, too. 2013-10-26 17:33:25 -04:00
The Dax a92c72c7e9 Bump up version numbers in version.rc. 2013-10-26 17:33:24 -04:00
Henrik Rydgård d3f2d71d4b Merge pull request #4327 from thedax/win32UpdateVCProj
Windows/Visual Studio: Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 13:53:44 -07:00
The Dax 3a1a72c846 Remove stray xinput.lib dependency. 2013-10-26 16:30:49 -04:00
The Dax 105894fdc0 Remove useless ffmpeg Librarian dependencies from Core. 2013-10-26 16:10:58 -04:00
The Dax 1f1c8e4a48 Remove avdevice.lib linker dependency/input for Headless and PPSSPP. 2013-10-26 15:54:17 -04:00
Sacha a605c0a8e8 Switch to Qt vibrator instead of Symbian C++ one. 2013-10-27 05:34:23 +10:00
Sacha 3ca86d86f9 Symbian: add support for media keys such as volume up and volume down.
Mappable in settings.
2013-10-27 03:49:46 +10:00
Sacha 4972e7b680 EnqueueList: Relocate code that depends on compatibility check to simplify the code 2013-10-27 03:49:46 +10:00
Unknown W. Brackets 30bf067787 Generate a texture name even for fbo textures.
Otherwise, when it stops being a render-to-texture, we won't have a
texture name and we'll get confused.  A texture name shouldn't be
expensive to generate in this case anyway.
2013-10-26 08:37:52 -07:00
Unknown W. Brackets 453be5530e Make sure we recheck a fb tex that didn't match. 2013-10-26 08:35:53 -07:00
Unknown W. Brackets 42f7b42af4 Avoid getting stuck with a bad tex framebuffer. 2013-10-26 08:35:52 -07:00
Unknown W. Brackets 8b64a2c70c Fix unlikely case in DrawPixels().
If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Henrik Rydgård 1507358b45 Merge pull request #4322 from unknownbrackets/gpu-minor
Make sure frag shader ID matches generated code
2013-10-26 08:28:41 -07:00
Henrik Rydgård 1fa5718e4a Merge pull request #4321 from unknownbrackets/fbo-minor
Fix some video -> framebuffer issues
2013-10-26 08:16:34 -07:00
Sacha 77333b5cb3 Update native and ffmpeg. 2013-10-26 21:34:46 +10:00
Unknown W. Brackets 2c56ccef18 Make sure frag shader ID matches generated code.
Before, we would use an id with alphatest on, but not actually compile in
alphatest.  Or, we would use a shader with alphatest, when we actually
could compile it out.
2013-10-26 02:19:02 -07:00
Unknown W. Brackets f9352ad0b8 Update fbos even if they're not the display.
But only when coming from a video or other safe source, to ensure we don't
hurt speed.  Although, might be interesting to do it always?

With the previous commit, fixes #4273.
2013-10-26 00:36:37 -07:00
Unknown W. Brackets 7aa70b473b Set the viewport properly on video frame draw.
Fixes #3771, video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Unknown W. Brackets b06fdfeb02 Fix crash in wine (it not works.)
It was sending the notify early, and we didn't have tabs set up yet.
Fixes #4173, at least for the current wine-1.6 Ubuntu packages.
2013-10-25 23:48:54 -07:00
Henrik Rydgård 4cc6171cf9 Merge pull request #4316 from shenweip/patch-12
Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip 6a149200b6 Fallback to default path if current directory doesn't exist. 2013-10-26 00:44:19 +08:00
Sacha 0282b505b0 Fix CPUDetect for i386 devices. Thanks @Sonic1. Confirmed by ganoo. 2013-10-26 01:18:59 +10:00
Sacha cc5934a588 Blackberry threading optimisations. 2013-10-25 21:52:50 +10:00
Sacha 4c52346063 Use Blackberry/UNIX time functions instead of fallbacks. 2013-10-25 21:52:50 +10:00
Sacha fc37c16aa2 No need to enable FZ every frame. 2013-10-25 21:52:50 +10:00
Henrik Rydgård 4590e44954 add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgård b896a29ec0 New attempt at solving #4272 by not using alpha in the backbuffer.
If some effect ends up requiring destination alpha, just use buffered
rendering.
2013-10-25 12:44:21 +02:00
Henrik Rydgård f73aec2570 Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.

Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.

Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Henrik Rydgård 00ee8847e8 Merge pull request #4308 from unknownbrackets/mp3-minor
Fix mp3 savestates and savestate backwards compat
2013-10-25 01:37:46 -07:00
Henrik Rydgård 877b109729 Merge pull request #4309 from unknownbrackets/tests
Update tests
2013-10-25 01:10:21 -07:00
Henrik Rydgård b865bc1478 Merge pull request #4310 from unknownbrackets/gpu-minor
Fix u_uvscaleoffset shader compilation error
2013-10-25 01:09:53 -07:00
Unknown W. Brackets deaaa99763 Exclude 0xFF from logging, happens a lot. 2013-10-24 22:03:10 -07:00
Unknown W. Brackets ac027fac81 Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX. 2013-10-24 21:59:44 -07:00
Unknown W. Brackets 37c370cec5 Update tests. 2013-10-24 21:39:52 -07:00
Unknown W. Brackets 04f1df4415 Set directories in headless on Windows.
Caused some tests to fail.
2013-10-24 21:29:48 -07:00
Unknown W. Brackets 0b64c5e014 Savestate and shutdown sceMp3 properly.
It wasn't even being saved before.
2013-10-24 20:07:07 -07:00
Unknown W. Brackets 100c188df6 Fix savestate backwards compat.
Broken since 80702109f5.
2013-10-24 20:01:14 -07:00
Unknown W. Brackets 453628946f Free mp3 contexts more carefully. 2013-10-24 19:18:36 -07:00
Unknown W. Brackets 9eda1fc578 Remove code to use last mp3 handle on error.
It was copied from mpeg, where it was added for safety, and it shouldn't
be hit anyway.
2013-10-24 19:07:24 -07:00
Henrik Rydgård badf33a872 Merge pull request #4286 from unknownbrackets/vtimers
Fix a bunch of issues in vtimers
2013-10-24 11:32:13 -07:00
Henrik Rydgård 265f8226a3 Merge pull request #4305 from unknownbrackets/perf
Speed up FPURegCache::Start() on x86
2013-10-24 11:31:13 -07:00
Unknown W. Brackets e8091dce44 Speed up FPURegCache::Start() on x86.
This cuts that func by 97% when running the automated tests, and it was 8%
of the total time.  Won't really affect games.
2013-10-24 08:27:42 -07:00
Henrik Rydgard 6c5a2ea91a Windows: Try to autodetect and adjust for QWERTZ and AZERTY keyboard layouts.
Might not have all the layout codes necessary yet.
2013-10-24 12:45:44 +02:00
Unknown W. Brackets 4803dfdce1 Use CoreTiming::GetGlobalTimeUs() for vtimers. 2013-10-24 01:10:46 -07:00
Unknown W. Brackets 9c874c754e Use the us based time for rtc/etc.
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
Unknown W. Brackets e16d1a926b Keep more careful track of microsecond time. 2013-10-24 01:09:35 -07:00
Henrik Rydgard 36d433cfc3 Update native with horrifying workaround to let us get a back buffer with destination alpha on all gpus I hope... 2013-10-24 01:19:21 +02:00
Henrik Rydgard f0e47838c6 Just break out some functions in SasAudio 2013-10-24 01:19:08 +02:00
Henrik Rydgard a790c0a723 SasAudio: Add some comments about reverb, and add the reverb type list 2013-10-23 22:59:42 +02:00