Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard 4bdb2045a7 Armjit-FPU: Fix lots of bugs, impl some stuff. Still nothing working. 2013-02-11 23:10:11 +01:00
Henrik Rydgård 8f9f1e8b98 Merge pull request #659 from mikusp/master
Qt: Resize GL widget while no game is running
2013-02-11 13:26:20 -08:00
Marcin Mikołajczyk 887c139326 Qt: Resize GL widget while no game is running 2013-02-11 22:12:17 +01:00
Henrik Rydgard 4eb89e6aec Merge branch 'master' into armjit-fpu 2013-02-11 19:22:14 +01:00
Henrik Rydgard f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
Henrik Rydgard 3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Henrik Rydgård 4701a66187 Merge pull request #657 from mikusp/master
Update translations and fix windows names
2013-02-11 07:00:55 -08:00
Marcin Mikołajczyk 98aedc37d8 Update translation files and translate debugger to Polish 2013-02-11 15:37:07 +01:00
Marcin Mikołajczyk dcc50da460 Fix debugger windows names 2013-02-11 15:36:58 +01:00
Marcin Mikołajczyk 151abd60a7 Controls: react to language change 2013-02-11 15:36:21 +01:00
Henrik Rydgård de07d7c1f6 Merge pull request #656 from raven02/master
Add option to set AnisotropyLevel , make default 4
2013-02-11 06:12:18 -08:00
raven02 66417155c9 Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
Henrik Rydgård aaa0b93161 Merge pull request #654 from raven02/master
Put FPS code into ShowFPS() and better approach to prevent FPS overlap when debug statistics shows
2013-02-11 02:29:58 -08:00
raven02 944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02 88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Henrik Rydgård 480592cd58 Merge pull request #651 from unknownbrackets/perf
Improve readyqueue perf, rapid fire, small improvements
2013-02-11 01:32:34 -08:00
Unknown W. Brackets 537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets 6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets da5026ea17 Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
Unknown W. Brackets 9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets e8e9f7f9d8 Add very simple rapid fire for Windows keyboard.
Mostly to speed up debugging.
2013-02-11 01:27:06 -08:00
Henrik Rydgård b33c94ab93 Merge pull request #653 from unknownbrackets/fps
Put FPS on the right side to prevent overlap
2013-02-11 00:55:10 -08:00
Unknown W. Brackets f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Unknown W. Brackets a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Henrik Rydgård a76d1e26de Merge pull request #652 from unknownbrackets/texcache
Don't blacklist an invalidated texture forever
2013-02-10 23:55:48 -08:00
Unknown W. Brackets b9f61a9cf3 Don't blacklist an invalidated texture forever. 2013-02-10 23:29:44 -08:00
Henrik Rydgård c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00
KentuckyCompass f9cafde55c Show record high FPS 2013-02-10 22:50:53 -08:00
Henrik Rydgård ae5c069be4 Merge pull request #649 from unknownbrackets/display-multi
Implement sceDisplayWaitVblankStartMulti()
2013-02-10 22:34:08 -08:00
Henrik Rydgård 52b8d4d919 Merge pull request #648 from unknownbrackets/io-minor
Always return a file descriptor in sceIoOpenAsync
2013-02-10 22:31:09 -08:00
KentuckyCompass 475ee2ed71 Show an FPS counter if ini option is true 2013-02-10 22:24:44 -08:00
Unknown W. Brackets eaaf027035 Implement sceDisplayWaitVblankStartMulti().
Fixes Falcom games running at too-fast framerates.
2013-02-10 19:02:00 -08:00
Unknown W. Brackets 6fda78fb02 Add a few missing sceDisplay syscalls.
Found in Lunar.
2013-02-10 18:39:00 -08:00
Unknown W. Brackets d8a55756f3 Always return a file descriptor in sceIoOpenAsync.
Fixes #646.
2013-02-10 18:21:25 -08:00
Unknown W. Brackets 7b9e90d434 OpenGL ES 2 buildfix again.
Sorry.
2013-02-10 18:20:34 -08:00
Unknown W. Brackets 4807a0b886 OpenGL ES2 buildfix.
Darn it.
2013-02-10 18:16:11 -08:00
Henrik Rydgård 5ef520981a Merge pull request #647 from unknownbrackets/texcache
Improve texture and vertex caches
2013-02-10 14:43:16 -08:00
Unknown W. Brackets 8a715f7b67 Don't forget a tex is unreliable until decimate. 2013-02-10 14:26:17 -08:00
Unknown W. Brackets ca943f070c Don't delete cache invalidated textures.
Note: still decimates.
2013-02-10 14:20:59 -08:00
Unknown W. Brackets f77a4985f1 Keep track of whether a texture is reliable or not. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets d56f3055b6 Don't check the power of two padding in texcache. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets f15c1839ac Use backoff to invalidate textures as well. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets 634b9112e4 Cache vertexes based on frames not draws. 2013-02-10 14:20:57 -08:00
Unknown W. Brackets 5f3f3b8716 Speed up TextureCache::Invalidate() in debug. 2013-02-10 13:11:29 -08:00
Henrik Rydgård 815d69af44 Merge pull request #642 from Xele02/qt_work
[Qt-desktop] Add debug dialogs
2013-02-10 13:07:10 -08:00
Henrik Rydgård db290287ce Merge pull request #644 from unknownbrackets/jit-minor
Jit the other mul/div ops
2013-02-10 13:03:42 -08:00
Unknown W. Brackets 7c428bfeba Fix immediate div CMP. 2013-02-10 10:02:55 -08:00
Unknown W. Brackets e0ebfd2211 Jit div/divu in x86. 2013-02-10 09:36:41 -08:00