Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
Henrik Rydgård 578399037b Merge pull request #677 from mikusp/master
Fix loading translations at runtime
2013-02-12 13:19:23 -08:00
Henrik Rydgard ddfcf79fcd Correct aspect ratio, adding black borders when necessary. 2013-02-12 22:09:41 +01:00
Henrik Rydgard 5ace14dd30 Log level adjustments 2013-02-12 22:09:40 +01:00
Marcin Mikołajczyk 9c16223f8e Fix loading translations at runtime 2013-02-12 22:01:00 +01:00
Henrik Rydgård b3cdf8dc05 Merge pull request #675 from Apology11/master
German translation (unfinished)
2013-02-12 12:22:08 -08:00
Henrik Rydgard 0982a29293 Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
Daniel Reiser 3205d3dbea updated german translation 2013-02-12 11:32:09 -08:00
Henrik Rydgård bd26f65a0a Merge pull request #674 from xsacha/master
Qt update
2013-02-12 11:19:29 -08:00
Sacha d563478b9d Allow all desktop systems to use desktop UI, not just Windows. 2013-02-13 05:14:57 +10:00
Daniel Reiser 4dc3413437 Updated PPSSPP.pro and added german language 2013-02-12 11:13:13 -08:00
Henrik Rydgard 6965b82c62 Set lastBoundTexture when creating a new one. 2013-02-12 20:12:08 +01:00
Sacha 952ea28b76 Move PPSSPP specific window init in to PPSSPP as native should be generic. 2013-02-13 04:54:04 +10:00
Henrik Rydgard 3747c92d3d Enable dithering in GLES UI 2013-02-12 19:17:38 +01:00
Henrik Rydgard 174b9749d7 Minor speedup to 16-bit texture color conversion. 2013-02-12 19:17:38 +01:00
Henrik Rydgård 1fd867cf29 Merge pull request #673 from xsacha/master
Playbook build fix
2013-02-12 10:16:02 -08:00
Sacha 58454413b3 Use QNX atomic_set on Blackberry. Allows Playbook builds to continue on GCC 4.4. 2013-02-13 04:05:54 +10:00
Henrik Rydgard b115cd7320 VMOV gpr->fpu, fixes 2013-02-12 18:53:04 +01:00
Henrik Rydgård 2deed09296 Merge pull request #672 from xsacha/master
Compile translations in to binary
2013-02-12 09:16:19 -08:00
Sacha 1bfede452d Compile translations in to binary. This helps with packaging on mobile platforms. Also, build resources in a different dir so it doesn't conflict. 2013-02-13 03:07:36 +10:00
Henrik Rydgård f7e363d543 Merge pull request #670 from unknownbrackets/ge-fix
Cut down on rescheduling in sceGeListEnqueue
2013-02-12 08:03:49 -08:00
Henrik Rydgård 156e22f9d2 Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
2013-02-12 08:03:06 -08:00
Henrik Rydgård 0bea5be5a5 Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
2013-02-12 08:02:41 -08:00
Unknown W. Brackets 8e51ce1beb Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android.  Also faster on Windows.
2013-02-12 07:55:44 -08:00
Unknown W. Brackets 21483f2d4c Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
2013-02-12 07:45:20 -08:00
raven02 f5431dcb8b Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel 2013-02-12 22:43:41 +08:00
Henrik Rydgård 700167baac Merge pull request #667 from unknownbrackets/savestates
More savestate fixes
2013-02-12 03:58:19 -08:00
Unknown W. Brackets c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
Unknown W. Brackets 5486d0a3c1 Don't crash if currentList is NULL. 2013-02-12 01:12:32 -08:00
Unknown W. Brackets fb7cabcccf Fix some missing GPUCommon state. 2013-02-12 01:06:11 -08:00
Unknown W. Brackets 5a20d9fc2a Clear vertex cache on savestates.
Just so it's an easy way.  We can remove later when we're sure.
2013-02-12 01:00:52 -08:00
Henrik Rydgård 9fe9f8986e Merge pull request #666 from unknownbrackets/texcache
Undisable the vertex hash backoff
2013-02-12 00:41:33 -08:00
Unknown W. Brackets b548fe0aa6 Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
2013-02-12 00:17:12 -08:00
Unknown W. Brackets 1e1979b786 Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
2013-02-12 00:02:53 -08:00
Henrik Rydgård 9d29dbdebb Merge pull request #662 from mikusp/qt
Qt minor cleanup and add antialiasing, anisotropic filtering, show fps counter to options
2013-02-11 23:56:43 -08:00
Henrik Rydgård 5dd9208cd7 Merge pull request #664 from xsacha/master
Symbian updates + Add Chinese Translations
2013-02-11 23:56:04 -08:00
Henrik Rydgård 12094818ba Merge pull request #665 from raven02/master
FPS: 0.7f for mobile and 0.5f for windows platform/rest
2013-02-11 23:55:17 -08:00
Unknown W. Brackets 485bcac757 Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
Unknown W. Brackets 7d2c5c5041 Fix vai->numFrames never incrementing.
This made it never cache... oops.
2013-02-11 23:38:29 -08:00
raven02 a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Sacha 7043419cb8 More translations for Chinese. Thanks to lg560852. 2013-02-12 16:47:12 +10:00
Sacha 66433a7386 Add a pause button to Symbian as it has no way of going back. 2013-02-12 14:39:18 +10:00
Sacha 4e5250ab92 Add Chinese (Simplified) translations to Qt front-end. Thanks to Chinese community. See: http://i.imgur.com/Satyijz.png 2013-02-12 12:55:15 +10:00
Marcin Mikołajczyk 41aed1a094 Qt: add AA, AF, show FPS to options 2013-02-12 01:40:53 +01:00
Marcin Mikołajczyk 603a6d93f4 Minor code cleanup 2013-02-12 01:36:16 +01:00
Henrik Rydgard 2c01b36585 Some FPU optimization 2013-02-12 00:58:31 +01:00
Henrik Rydgard 69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
Henrik Rydgard af4c7be086 mul.s div.s 2013-02-11 23:58:06 +01:00
Henrik Rydgard ba1171f15d Couple more armjit-fpu instructions. Turn down logging a bit. 2013-02-11 23:39:30 +01:00
Henrik Rydgard 69c3c91d7e add.s/sub.s now appear to work 2013-02-11 23:23:42 +01:00