Henrik Rydgard
5b9e178451
Update native with symbian buildfix
2013-12-04 18:13:31 +01:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
pal1000
d03eed3e48
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch
2013-12-04 17:56:33 +02:00
Henrik Rydgard
7eaec209d3
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
2013-12-04 15:38:38 +01:00
Henrik Rydgard
1a3e7a17fb
Workaround for spline UV scale problem with texcoord speedhack
2013-12-04 14:33:45 +01:00
Henrik Rydgard
95d5c28720
Fix bug where we scaled UV coordinates twice when a tex matrix was used.
2013-12-04 14:20:42 +01:00
Henrik Rydgard
3983144c42
Make sure that blending is disabled when doing DrawPixels.
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Add a comment about a potential texture scaling problem with splines.
2013-12-04 14:02:40 +01:00
Henrik Rydgard
d1f054e033
Wait, we're not in clear mode there so no need to check.
2013-12-04 13:17:41 +01:00
Henrik Rydgard
10b9e83353
Dest alpha mask: Try some rules that seem to make sense from what we know now.
2013-12-04 13:16:22 +01:00
Henrik Rydgard
7881cf24ec
Update native (android dpi adjustment).
2013-12-04 12:42:02 +01:00
Henrik Rydgard
abb41bd54f
Fix translation key for "Networking"
2013-12-04 12:19:27 +01:00
Henrik Rydgard
127864b679
Prevent post shaders from getting applied twice in some circumstances when playing video.
2013-12-04 11:46:42 +01:00
Henrik Rydgard
ca1d4172ca
Tiny optimization in block copies
2013-12-04 11:34:54 +01:00
Henrik Rydgard
60ed75f68a
Add option to disable networking, tries to replicate the old error codes.
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Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
Henrik Rydgard
ce1693d7f9
Re-hide vtx decoder jit setting, no new bugs have been reported...
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since the skinning one was fixed.
2013-12-04 10:46:28 +01:00
Henrik Rydgard
e1657fec96
Get rid of WipeFramebufferAlpha ini-only option.
2013-12-04 09:41:25 +01:00
Henrik Rydgård
0bdf17b416
Merge pull request #4717 from sum2012/patch-2
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Impl sceKernelGetModuleIdList by CPkmn
2013-12-03 14:53:17 -08:00
sum2012
eb5c349c2f
Imp sceKernelGetModuleIdList by CPkmn
2013-12-04 06:28:32 +08:00
Henrik Rydgård
726327beaa
Update native (remove logging)
2013-12-03 17:50:15 +01:00
Henrik Rydgård
49df18e305
Fix minor ui layout issue
2013-12-03 17:40:29 +01:00
Henrik Rydgård
f201021637
Another README update
2013-12-03 17:04:38 +01:00
Henrik Rydgård
c4dd4be524
Update native (key repeat simulation, makes navigating the UI with gamepad nicer).
2013-12-03 16:49:49 +01:00
Henrik Rydgård
1509176dad
Remove "topbar" from recents screen, looked cluttered and didn't feel
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necessary.
2013-12-03 16:49:49 +01:00
Henrik Rydgård
87d0afccb0
Merge pull request #4713 from shenweip/patch-11
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Return success when initial networks fail.
2013-12-03 06:20:59 -08:00
shenweip
ff5a5486aa
Add a warn logging.
2013-12-03 22:09:01 +08:00
shenweip
1d5962f925
Typo
2013-12-03 21:40:08 +08:00
shenweip
833305817b
Return success when initial networks fail.
2013-12-03 21:24:56 +08:00
Henrik Rydgard
569a3cd733
Update README.md and submodules
2013-12-03 12:58:03 +01:00
Henrik Rydgard
33efffe759
When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.
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It seems the PSP doesn't blend in the alpha channel.
Reduces glow problems in Gods Eater Burst and Wipeout - although Wipeout loses some glow
that should be there.
2013-12-03 11:27:31 +01:00
Henrik Rydgard
a6150db8d5
Disable frag shader stenciltoalpha in clearmode.
2013-12-03 11:10:27 +01:00
Henrik Rydgård
c72d416a2d
Merge pull request #4712 from unknownbrackets/stencilalpha
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When writing stencil to alpha, consider fb format
2013-12-03 00:32:43 -08:00
Henrik Rydgård
1cfe7861cc
Merge pull request #4711 from unknownbrackets/syscalls
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Minor syscall name cleanup
2013-12-03 00:31:19 -08:00
Unknown W. Brackets
4418aacbaf
When writing stencil to alpha, consider fb format.
2013-12-03 00:15:08 -08:00
Unknown W. Brackets
034de0e992
Do not wrap stencil values on INCR/DECR.
2013-12-03 00:02:07 -08:00
Unknown W. Brackets
21c617a7be
Correct some syscall names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets
e73d43c434
Correct sceKernelTlspl func names, etc.
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This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Henrik Rydgård
7f1a26e5e6
Merge pull request #4710 from sum2012/patch-1
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Wrap sceKernelGetModuleIdList
2013-12-02 15:58:14 -08:00
Henrik Rydgard
30028439b6
Must set the EXECUTEONCHANGE since we dirty.
2013-12-03 00:55:09 +01:00
Henrik Rydgard
44beebf6b0
Realized it's ok to combine the stencil-to-alpha with alpha testing as it's done within the shader, before we replace alpha.
2013-12-03 00:51:25 +01:00
sum2012
40d9721e1f
Wrap sceKernelGetModuleIdList
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maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Henrik Rydgard
39b632b279
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
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This is cheap but incomplete.
To do it more "right", we need multipass when blending or alpha test is enabled, ugh. That's for later.
Anyway, this improves the glow situation in Wipeout somewhat. Still lots of stuff that glows that shouldn't, but a little less overwhelmingly bright.
2013-12-03 00:13:21 +01:00
Henrik Rydgard
198e230cdc
Re-add uniform location checks even though they aren't needed
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Spec says that setting uniform -1 does nothing.
2013-12-02 23:35:49 +01:00
Henrik Rydgård
7c7c4aaadc
Add "u_time" uniform to postprocessing shaders.
2013-12-02 17:24:55 +01:00
Sacha
5a8c4ebd9e
Travis: Improve script.
2013-12-03 01:05:21 +10:00
Henrik Rydgård
c3dfbbeff9
Add option to disable touch dpad diagonals.
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Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård
cfbd1b07e8
Some code reformatting in SymbolMap
2013-12-02 15:30:03 +01:00
Henrik Rydgård
16369dde47
Protect against a buffer overflow in symbolmap
2013-12-02 15:29:35 +01:00
Henrik Rydgård
a6c7663ea8
Allow resizing touch buttons individually.
2013-12-02 15:15:19 +01:00
Henrik Rydgård
c4b3a2792a
Update target android version (doesn't affect compatibility with older versions)
2013-12-02 12:34:26 +01:00
Henrik Rydgård
e017a17dbb
Show homebrew as a list by default, allow changing the view mode
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Homebrew often has poor icons, making the names important.
Also fix an issue with touch button scaling.
Conflicts:
Core/Config.cpp
UI/MainScreen.cpp
2013-12-02 12:34:09 +01:00