Commit Graph
11573 Commits
Author SHA1 Message Date
Henrik Rydgard 5b9e178451 Update native with symbian buildfix 2013-12-04 18:13:31 +01:00
Henrik Rydgard 32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
pal1000 d03eed3e48 Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch 2013-12-04 17:56:33 +02:00
Henrik Rydgard 7eaec209d3 Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
Henrik Rydgard 1a3e7a17fb Workaround for spline UV scale problem with texcoord speedhack 2013-12-04 14:33:45 +01:00
Henrik Rydgard 95d5c28720 Fix bug where we scaled UV coordinates twice when a tex matrix was used. 2013-12-04 14:20:42 +01:00
Henrik Rydgard 3983144c42 Make sure that blending is disabled when doing DrawPixels.
Add a comment about a potential texture scaling problem with splines.
2013-12-04 14:02:40 +01:00
Henrik Rydgard d1f054e033 Wait, we're not in clear mode there so no need to check. 2013-12-04 13:17:41 +01:00
Henrik Rydgard 10b9e83353 Dest alpha mask: Try some rules that seem to make sense from what we know now. 2013-12-04 13:16:22 +01:00
Henrik Rydgard 7881cf24ec Update native (android dpi adjustment). 2013-12-04 12:42:02 +01:00
Henrik Rydgard abb41bd54f Fix translation key for "Networking" 2013-12-04 12:19:27 +01:00
Henrik Rydgard 127864b679 Prevent post shaders from getting applied twice in some circumstances when playing video. 2013-12-04 11:46:42 +01:00
Henrik Rydgard ca1d4172ca Tiny optimization in block copies 2013-12-04 11:34:54 +01:00
Henrik Rydgard 60ed75f68a Add option to disable networking, tries to replicate the old error codes.
Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
Henrik Rydgard ce1693d7f9 Re-hide vtx decoder jit setting, no new bugs have been reported...
since the skinning one was fixed.
2013-12-04 10:46:28 +01:00
Henrik Rydgard e1657fec96 Get rid of WipeFramebufferAlpha ini-only option. 2013-12-04 09:41:25 +01:00
Henrik Rydgård 0bdf17b416 Merge pull request #4717 from sum2012/patch-2
Impl sceKernelGetModuleIdList by CPkmn
2013-12-03 14:53:17 -08:00
sum2012 eb5c349c2f Imp sceKernelGetModuleIdList by CPkmn 2013-12-04 06:28:32 +08:00
Henrik Rydgård 726327beaa Update native (remove logging) 2013-12-03 17:50:15 +01:00
Henrik Rydgård 49df18e305 Fix minor ui layout issue 2013-12-03 17:40:29 +01:00
Henrik Rydgård f201021637 Another README update 2013-12-03 17:04:38 +01:00
Henrik Rydgård c4dd4be524 Update native (key repeat simulation, makes navigating the UI with gamepad nicer). 2013-12-03 16:49:49 +01:00
Henrik Rydgård 1509176dad Remove "topbar" from recents screen, looked cluttered and didn't feel
necessary.
2013-12-03 16:49:49 +01:00
Henrik Rydgård 87d0afccb0 Merge pull request #4713 from shenweip/patch-11
Return success when initial networks fail.
2013-12-03 06:20:59 -08:00
shenweip ff5a5486aa Add a warn logging. 2013-12-03 22:09:01 +08:00
shenweip 1d5962f925 Typo 2013-12-03 21:40:08 +08:00
shenweip 833305817b Return success when initial networks fail. 2013-12-03 21:24:56 +08:00
Henrik Rydgard 569a3cd733 Update README.md and submodules 2013-12-03 12:58:03 +01:00
Henrik Rydgard 33efffe759 When blending (and we thus can't use stencil-to-alpha in frag shader), always write zero to alpha.
It seems the PSP doesn't blend in the alpha channel.

Reduces glow problems in Gods Eater Burst and Wipeout - although Wipeout loses some glow
that should be there.
2013-12-03 11:27:31 +01:00
Henrik Rydgard a6150db8d5 Disable frag shader stenciltoalpha in clearmode. 2013-12-03 11:10:27 +01:00
Henrik Rydgård c72d416a2d Merge pull request #4712 from unknownbrackets/stencilalpha
When writing stencil to alpha, consider fb format
2013-12-03 00:32:43 -08:00
Henrik Rydgård 1cfe7861cc Merge pull request #4711 from unknownbrackets/syscalls
Minor syscall name cleanup
2013-12-03 00:31:19 -08:00
Unknown W. Brackets 4418aacbaf When writing stencil to alpha, consider fb format. 2013-12-03 00:15:08 -08:00
Unknown W. Brackets 034de0e992 Do not wrap stencil values on INCR/DECR. 2013-12-03 00:02:07 -08:00
Unknown W. Brackets 21c617a7be Correct some syscall names. 2013-12-02 23:40:16 -08:00
Unknown W. Brackets e73d43c434 Correct sceKernelTlspl func names, etc.
This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Henrik Rydgård 7f1a26e5e6 Merge pull request #4710 from sum2012/patch-1
Wrap sceKernelGetModuleIdList
2013-12-02 15:58:14 -08:00
Henrik Rydgard 30028439b6 Must set the EXECUTEONCHANGE since we dirty. 2013-12-03 00:55:09 +01:00
Henrik Rydgard 44beebf6b0 Realized it's ok to combine the stencil-to-alpha with alpha testing as it's done within the shader, before we replace alpha. 2013-12-03 00:51:25 +01:00
sum2012 40d9721e1f Wrap sceKernelGetModuleIdList
maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Henrik Rydgard 39b632b279 Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
This is cheap but incomplete.
To do it more "right", we need multipass when blending or alpha test is enabled, ugh. That's for later.

Anyway, this improves the glow situation in Wipeout somewhat. Still lots of stuff that glows that shouldn't, but a little less overwhelmingly bright.
2013-12-03 00:13:21 +01:00
Henrik Rydgard 198e230cdc Re-add uniform location checks even though they aren't needed
Spec says that setting uniform -1 does nothing.
2013-12-02 23:35:49 +01:00
Henrik Rydgård 7c7c4aaadc Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
Sacha 5a8c4ebd9e Travis: Improve script. 2013-12-03 01:05:21 +10:00
Henrik Rydgård c3dfbbeff9 Add option to disable touch dpad diagonals.
Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård cfbd1b07e8 Some code reformatting in SymbolMap 2013-12-02 15:30:03 +01:00
Henrik Rydgård 16369dde47 Protect against a buffer overflow in symbolmap 2013-12-02 15:29:35 +01:00
Henrik Rydgård a6c7663ea8 Allow resizing touch buttons individually. 2013-12-02 15:15:19 +01:00
Henrik Rydgård c4b3a2792a Update target android version (doesn't affect compatibility with older versions) 2013-12-02 12:34:26 +01:00
Henrik Rydgård e017a17dbb Show homebrew as a list by default, allow changing the view mode
Homebrew often has poor icons, making the names important.

Also fix an issue with touch button scaling.

Conflicts:
	Core/Config.cpp
	UI/MainScreen.cpp
2013-12-02 12:34:09 +01:00