Commit Graph

156 Commits

Author SHA1 Message Date
Unknown W. Brackets d820768396 Properly exit error screen when hitting cancel.
Fixes #3351.
2014-01-25 00:40:14 -08:00
Unknown W. Brackets a73b15b963 In multithreadead, load the game async.
This way if it takes time to load, things aren't frozen while it's doing
that.  This allows us to show any sort of loading animation or etc. we
want.

Before, it might show a odd looking game select screen while loading, and
then finally go to black.  Now it immediately goes to black.

Fixes #2030.
2014-01-19 14:41:01 -08:00
adrian17 c52c2375c0 Removed dead code from UI 2014-01-19 13:51:24 +01:00
zack-vii 26fbb4c32c "Next Slot" control mapping
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
Henrik Rydgard af8a9bcb5a Remove silly debug log 2014-01-03 17:48:21 +01:00
Henrik Rydgård f570601f84 Preliminatory support for a fullscreen toggle for SDL platforms.
Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00
Henrik Rydgård b0bfda6333 Merge pull request #4515 from bollu/improvedTilControls
Redid the tilt controls in a nicer way
2013-12-22 02:13:28 -08:00
raven02 1ff9b5b21f emnu fix#5 2013-12-21 16:44:58 +08:00
bollu fc1da7c796 Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-16 07:16:05 +05:30
Henrik Rydgard 214cc01976 Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available
The stencil2alpha bug fixes fix some glows in Wipeout, dual source fixes the rest.
2013-12-15 12:49:13 +01:00
bollu b0c7e824be Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls 2013-12-14 16:45:29 +05:30
Henrik Rydgard 3baddab8a9 Tweak the new button style to add slight drop shadows, add folder icons.
Set the new style as default now that it works on white backgrounds too.
2013-12-11 09:37:07 +01:00
Henrik Rydgard 76707aa81e Make the on screen touch control resize if you resize the window. 2013-12-11 09:37:05 +01:00
Henrik Rydgård 886607d529 Make Save/Load state mappable to controls. Not mapped by default. 2013-12-06 15:46:56 +01:00
Henrik Rydgård cd2adf80a4 Add keybinding to rewind (backspace by default), if rewind states are enabled. Disable rewind on mobile. 2013-12-05 16:25:17 +01:00
Henrik Rydgård d6c8c6cfa0 If the user opens a ZIP file, offer to install it (it will show up in Homebrew & Demos).
No progress bar yet, it just freezes during install.
2013-12-05 14:21:07 +01:00
Henrik Rydgard 32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Henrik Rydgård 0d05a8f4a9 Merge pull request #4392 from hrydgard/multi-press
If an input (axis or key) is mapped to multiple targets, trigger them all.
2013-11-29 05:26:55 -08:00
Henrik Rydgard 1a6b4ceafb Compensate frame delay for the PSP refreshing at 59.94 Hz 2013-11-20 23:53:28 +01:00
Unknown W. Brackets 29d78e4b5e Resize and clear cache when changing res.
Native only handles one message at a time, and resizing can require both
(because of auto settings.)
2013-11-19 22:44:12 -08:00
Sacha fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Henrik Rydgård 40bd1fa650 Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
bollu 9c219bc18b moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
Unknown W. Brackets 712b582d26 Remove coreParam.disableG3Dlog and enableDebugging.
One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Henrik Rydgård 23ac6ea2fd Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
	Core/Config.h
	UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Unknown W. Brackets 5328e213a6 Clear the jit cache when toggling debug stats.
This way we can bypass that check normally, for speed.
2013-11-04 08:03:50 -08:00
Henrik Rydgård bf7f582c3c If an input (axis or key) is mapped to multiple targets, trigger them
all, not just the first one.
2013-10-31 16:50:27 +01:00
Siddharth 186f0a33ba fixed some more indentation 2013-10-30 23:24:41 +05:30
Siddharth b5d8601f98 cleanup 2013-10-30 23:22:46 +05:30
Siddharth b87342a433 now auto loads most recent save state 2013-10-30 23:21:25 +05:30
Siddharth 10ca6cac90 style changes 2013-10-30 22:48:14 +05:30
Siddharth 6cd5b748eb created auto load feature 2013-10-30 22:46:27 +05:30
Henrik Rydgård 9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Siddharth c7bb50ef00 some more indentation fixed 2013-10-28 16:58:46 +05:30
Siddharth fce408ad81 renamed curve1 to tiltInputCurve 2013-10-28 16:49:36 +05:30
Siddharth bc9852dad5 fixed indentation and code style 2013-10-28 16:45:27 +05:30
Siddharth 5daaaa3aad made deadzones configurable 2013-10-28 16:43:42 +05:30
Siddharth ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Henrik Rydgård 525767dc27 EmuScreen: Only react to keydowns when looking for the back key. 2013-10-27 10:50:45 +01:00
Henrik Rydgård 4590e44954 add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgard 62685b6145 Fix a bug where we would push two gamepausescreens in some circumstances.
+ a cosmetic fix.
2013-10-22 16:19:46 +02:00
Siddharth 38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
The Dax 2b12fc0c54 Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead. 2013-10-12 13:51:27 -04:00
Unknown W. Brackets 21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
danyalzia 0394b78ca9 Only use tilt to control function in mobile 2013-09-30 00:07:38 +05:00
danyalzia d09495b72c Only use tilt to control function in non-windows 2013-09-29 23:31:08 +05:00
Henrik Rydgard 9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
Unknown W. Brackets 8902e85f0a Enable the debug windows always, disable buttons.
This way you can close them/whatever, and hopefully should avoid crashes.

Only downside is you can't pause the game now and then hit stop in the
debugger.
2013-09-15 09:35:58 -07:00
The Dax e8fd5881b8 Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed. 2013-09-14 12:49:50 -04:00