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https://github.com/hrydgard/ppsspp.git
synced 2026-10-26 19:58:36 +01:00
Make Save/Load state mappable to controls. Not mapped by default.
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37de6eee0f
commit
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3 files changed
+15
-3
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@@ -609,6 +609,8 @@ const KeyMap_IntStrPair psp_button_names[] = {
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#ifndef USING_GLES2
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{VIRTKEY_REWIND, "Rewind"},
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#endif
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{VIRTKEY_SAVE_STATE, "Save State"},
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{VIRTKEY_LOAD_STATE, "Load State"},
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{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
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{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
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+5
-3
@@ -41,6 +41,8 @@ enum {
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VIRTKEY_AXIS_RIGHT_X_MAX = 0x1000a,
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VIRTKEY_AXIS_RIGHT_Y_MAX = 0x1000b,
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VIRTKEY_REWIND = 0x1000c,
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VIRTKEY_SAVE_STATE = 0x1000d,
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VIRTKEY_LOAD_STATE = 0x1000e,
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VIRTKEY_LAST,
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VIRTKEY_COUNT = VIRTKEY_LAST - VIRTKEY_FIRST
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};
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@@ -96,9 +98,9 @@ typedef std::map<int, std::vector<KeyDef>> KeyMapping;
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// KeyMap
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// A translation layer for key assignment. Provides
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// integration with Core's config state.
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//
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//
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// Does not handle input state managment.
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//
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//
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// Platform ports should map their platform's keys to KeyMap's keys (NKCODE_*).
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//
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// Then have KeyMap transform those into psp buttons.
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@@ -114,7 +116,7 @@ namespace KeyMap {
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std::string name;
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};
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// Use if you need to display the textual name
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// Use if you need to display the textual name
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std::string GetKeyName(int keyCode);
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std::string GetKeyOrAxisName(int keyCode);
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std::string GetAxisName(int axisId);
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@@ -269,6 +269,14 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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osm.Show(s->T("norewind", "No rewind save states available"), 2.0);
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}
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break;
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case VIRTKEY_SAVE_STATE:
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SaveState::SaveSlot(g_Config.iCurrentStateSlot, 0);
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break;
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case VIRTKEY_LOAD_STATE:
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if (SaveState::HasSaveInSlot(g_Config.iCurrentStateSlot)) {
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SaveState::LoadSlot(g_Config.iCurrentStateSlot, 0);
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}
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break;
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}
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}
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