Commit Graph
2056 Commits
Author SHA1 Message Date
Unknown W. Brackets 202842d690 On desktop, blit depth when not cleared.
Workaround for #1283, makes Jeanne d'Arc playable.
2014-01-04 11:27:01 -08:00
Henrik Rydgård 431395eceb Merge pull request #4905 from raven02/patch-23
Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
Henrik Rydgård 9281fccacd Merge pull request #4939 from unknownbrackets/texcache
Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
raven02 164a6846b0 Indentation fix 2014-01-02 20:24:57 +08:00
raven02 5f5220b608 Revert acf4562 2014-01-02 20:17:58 +08:00
Henrik Rydgård 946b4c4a60 Merge pull request #4974 from raven02/patch-31
Exclude viewport restore for PowerVR GPU
2014-01-02 03:22:52 -08:00
raven02 6467c70f08 Exclude PowerVR chipset only 2014-01-02 19:21:22 +08:00
raven02 e84a7b1586 Viewport restore only for Adreno GPU 2014-01-02 12:17:41 +08:00
Tony Wasserka 4c720ee375 softgpu: Fix typo in TransformUnit. 2014-01-02 02:10:12 +01:00
Unknown W. Brackets 0f5aae9c49 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e477c50ea1 Fix #4922, kill age checks in texcache. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgard 91531a9792 Get rid of "ATIClampBug", it's not a bug, it's just lack of full non-pow-2 texture support 2014-01-02 00:09:01 +01:00
Henrik Rydgard a9832fb79a Set cleardepth the traditional way on desktop. 2014-01-01 23:40:35 +01:00
W.MS/王京 032f40b5a1 fix the typo, maybe
LOL
2014-01-02 01:30:24 +08:00
raven02 5d05b4f16a ClearBuffer(): Clear depth to 1.0 2014-01-01 22:49:50 +08:00
Henrik Rydgård e5e17fbc6e More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Henrik Rydgård 079d9c04dd Merge pull request #4942 from unknownbrackets/warnings
Fix some warnings, possibly fix Symbian
2013-12-30 00:28:48 -08:00
raven02 d59351d3b0 Mipmapping only enable when texture scaling disable 2013-12-30 14:28:28 +08:00
Unknown W. Brackets ca78f49e5b Attempt to fix Symbian compilation. 2013-12-29 16:21:16 -08:00
Unknown W. Brackets db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Henrik Rydgård 87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets e6b2d00a2f Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
2013-12-29 14:25:34 -08:00
Henrik Rydgård 5dbc26aec8 Merge pull request #4937 from unknownbrackets/gpu-minor
Ignore material update when no vertex color, softgpu vertex preview
2013-12-29 13:49:24 -08:00
Unknown W. Brackets 8f73ae07c0 softgpu: Fix preview region y1 in ge debugger. 2013-12-29 13:45:10 -08:00
Unknown W. Brackets 473fb866e6 softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
2013-12-29 13:45:10 -08:00
Unknown W. Brackets eb0ea71f24 softgpu: Use region for debugger buffer previews.
It's fine if it resizes or etc., but this should generally be the
interesting area of vram to show, without any confusing noise on the
side/etc.
2013-12-29 13:02:04 -08:00
Unknown W. Brackets 9f86959826 Fix typesafety (ScreenCoords not DrawingCoords.) 2013-12-29 12:59:26 -08:00
Unknown W. Brackets 25bc394284 Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.

Fixes #3918, and seems to match tests with 3dstudio.
2013-12-29 12:57:30 -08:00
raven02 b44542abb7 Fix #4913 2013-12-29 22:30:56 +08:00
Henrik Rydgård 64717d1b02 Shaders: Make sure to always use matching versions.
Really should unify this somehow.
2013-12-29 12:27:19 +01:00
Henrik Rydgård c277fe3019 Don't declare fragColor0 unless we will use it. See #4877 2013-12-29 11:26:56 +01:00
Henrik Rydgård acf4562130 Merge pull request #4913 from raven02/patch-25
Set alpha mask based on ReplaceAlphaWithStencil()
2013-12-29 02:19:34 -08:00
Henrik Rydgård 0952674b37 Merge pull request #4898 from raven02/patch-21
GLES3: enable PSP-based mipmapping generation
2013-12-29 02:07:31 -08:00
raven02 d1327822d1 ReplaceAlphaWithStencil() has been checked for gstate.isStencilTestEnabled() 2013-12-26 11:33:53 +08:00
raven02 40efc5fb4d Regroup Stencil Testing 2013-12-26 11:18:16 +08:00
raven02 e5059d2c96 Set amask based on ReplaceAlphaWithStencil() 2013-12-25 19:42:08 +08:00
raven02 0a44bff7fa GLES3: Try to re-enable PSP-based mipmapping generation 2013-12-25 17:17:10 +08:00
raven02 9676f6943f Restore Alpha/ColorDoubling to do before color test 2013-12-25 15:39:37 +08:00
raven02 f97aacce45 Reformat stencilToAlpha a bit 2013-12-24 22:36:57 +08:00
raven02 cf50ace328 bind framebuffer to 0 if framebuffer status is incomplete 2013-12-22 16:03:39 +08:00
raven02 8a9ba716a0 GLES3: uses GL_MIN/MAX as supported 2013-12-22 15:20:04 +08:00
Henrik Rydgard fe472b4255 Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
2013-12-21 13:47:49 +01:00
Henrik Rydgard 9e109e16d9 Android buildfix.
Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
raven02 4f81d97624 emnu fix#2 2013-12-21 16:18:38 +08:00
raven02 ad720b31e0 emnu fix#1 2013-12-21 16:17:40 +08:00
Henrik Rydgård b2d0f37d96 Fix crashing on some OpenGL versions 2013-12-18 12:00:23 +01:00
Henrik Rydgard 0a1514161d GLSL 3.0 fix 2013-12-18 11:22:31 +01:00
Henrik Rydgard 832c933cb8 Some shader fixes 2013-12-17 23:38:58 +01:00