Commit Graph
2056 Commits
Author SHA1 Message Date
Unknown W. Brackets 435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Unknown W. Brackets 41a7157aa6 Eat some cycles when changing thread priority.
Some games call this a lot.
2013-11-28 01:01:22 -08:00
Sacha c71186b35a Partial Stretch: This setting is needed on other devices too. 2013-11-28 14:59:17 +10:00
Berkan Diler 68d518727f Remove unnecessary comment 2013-11-27 19:51:35 +01:00
Henrik Rydgård 9aa0c9a489 Minor x86 optimizations 2013-11-26 18:23:08 +01:00
Henrik Rydgard 17c9e0d172 x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
2013-11-26 14:30:32 +01:00
Henrik Rydgard 603c880f54 Merge branch 'patch-22' of https://github.com/raven02/ppsspp into raven02-patch-22 2013-11-26 14:14:32 +01:00
Henrik Rydgard 4363d31ec2 Fix GeDescribeVertexType 2013-11-26 14:12:14 +01:00
raven02 4d14f88455 Alternative consistent fix 2013-11-26 11:34:33 +08:00
raven02 a8d9796010 Fix texture cord in HW T&L 2013-11-25 21:07:30 +08:00
Unknown W. Brackets 7a86ca2890 Mask block transfer stride correctly per tests.
1024 is valid, but nothing higher.

May help graphics in some games.
2013-11-25 01:53:33 -08:00
Henrik Rydgard 866ed28f64 Use VFMA in the one place where it's convenient. Some more optimization. 2013-11-24 19:50:56 +01:00
Henrik Rydgard e5e23f3ce1 ARM: Fix vsgn. Some vertex decoder tweaks. 2013-11-24 18:21:47 +01:00
Henrik Rydgard 030e6460cc ARM: NEON-optimize software skinning 2013-11-24 18:03:42 +01:00
Henrik Rydgard acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
Henrik Rydgard dfea160491 ARM: Use PLD (cache preload) in vertex decoder loop. 2013-11-24 15:08:47 +01:00
Henrik Rydgard f650b23c90 ARM: Add NEON widening and narrowing moves, and float/int convert.
Experiment a little in the vertex decoder.
2013-11-24 13:30:28 +01:00
Henrik Rydgård af2e18dcc3 Merge pull request #4620 from unknownbrackets/ios-minor
Try to workaround iOS crash, tweaks
2013-11-23 14:51:04 -08:00
Unknown W. Brackets 2623f6bfe2 Disable the optimized hash on iOS, seems to crash.
Except not for me, not sure why.
2013-11-23 10:41:58 -08:00
Sacha 756f651eb2 Buildfix for older compilers, such as GCC 4.6.3 2013-11-22 16:22:41 +10:00
Unknown W. Brackets 70b6a4a796 Small optimization to vertex preview. 2013-11-20 22:36:48 -08:00
Unknown W. Brackets d227b13f36 softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
2013-11-20 21:59:45 -08:00
Henrik Rydgard e3d471f590 Fix issues with texturing from render targets with prescaled UV (texcoord speed hack) 2013-11-19 23:38:36 +01:00
Unknown W. Brackets d2bccfeba5 Omit a few commands from "DL Unknown" in debug. 2013-11-18 07:51:10 -08:00
Henrik Rydgård 428b27903b Merge pull request #4556 from unknownbrackets/ctrl-timing
Adjust ctrl timing (sample and wake after vblank)
2013-11-18 05:06:58 -08:00
Unknown W. Brackets 7a9fe955f8 softgpu: Only check clear mode once for depthtest.
Small, small optimization.  It's only called outside clear mode.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets ed16e42ca8 Cleanup, don't even need z here. 2013-11-17 14:49:51 -08:00
Unknown W. Brackets dfadb67ea1 Avoid some operator overloads.
Causing ambiguity.
2013-11-17 14:42:58 -08:00
Unknown W. Brackets 018d95180a Fix 3d vertex preview. 2013-11-17 14:31:21 -08:00
Unknown W. Brackets a3bd2f1365 Fix Vec3ByMatrix44() and use it for matrix math. 2013-11-17 14:10:57 -08:00
Unknown W. Brackets b541c81ba3 Clean up Mat3x3 etc. constness. 2013-11-17 13:27:51 -08:00
Unknown W. Brackets fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Henrik Rydgård 4cf2b99316 Merge pull request #4529 from raven02/patch-19
Fix Summon Night 5 shadow breaking
2013-11-17 02:09:22 -08:00
Henrik Rydgård cd511cc43c In Freeze-Frame mode, don't wipe GPU resources when loading save states. 2013-11-15 16:30:55 +01:00
Henrik Rydgård f1ed1a9a17 Flush the lit pool before flushing the icache. 2013-11-15 11:14:24 +01:00
Henrik Rydgård 49f53a7ecd Merge pull request #4543 from unknownbrackets/cpu-minor
Minor cpu correctness adjustments
2013-11-15 01:44:49 -08:00
Henrik Rydgård bd23f91e0c Flush the lit pool in the vtx dec 2013-11-15 10:34:27 +01:00
Unknown W. Brackets fc3b3449ed Enable frameskipping in the null gpu.
In case it's used (I used it to check cpu-only perf on Android.)
2013-11-14 23:37:48 -08:00
raven02 312f290bde Fix typo 2013-11-15 10:24:32 +08:00
Henrik Rydgard adde016338 vtxdec sw skin arm: Simplify code, try a slightly different approach. 2013-11-14 23:07:23 +01:00
Henrik Rydgard b0ccf5981c Don't bother with glDrawRangeElements, seems to not improve perf. 2013-11-14 17:33:43 +01:00
Henrik Rydgard d6d54c8bb4 Fix a couple of bugs in vtxdec 2013-11-14 15:06:51 +01:00
Henrik Rydgard dc03796ccb The bone matrix optimization is only safe when software skinning 2013-11-14 15:02:22 +01:00
Henrik Rydgard 9521d0e0a6 NormalizeVertices should not try to skin if we've already software-skinned. 2013-11-14 14:34:47 +01:00
Henrik Rydgard 3b63ef7005 Remove the SubmitPrim param forceIndexType, optimize BBOX more. 2013-11-14 14:03:03 +01:00
Henrik Rydgard 8c562a615f Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
raven02 8af2e66bd5 This seems to be better 2013-11-14 19:33:20 +08:00
Henrik Rydgard 35ae239eb9 Optimize bbox some more 2013-11-14 12:25:53 +01:00
Henrik Rydgard 4f93654a88 Oops, accidentally enabled some bbox debugging code 2013-11-14 11:49:06 +01:00